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Ceci est une ancienne révision du document !


<!– Niveau 2 –>

<tr class=“sort offensif” data-cat=“sort” data-effect=“offensif” data-type=“S” data-niv=“2”> <td><input type=“checkbox” class=“skill spell”></td> <td>com</td><td>Sort</td><td>Agressivité</td><td>6 PM</td><td>S</td> <td>“Agressivité” (x1)</td><td>soi-même et max 1</td><td>2</td> </tr>

<tr class=“sort defensif” data-cat=“sort” data-effect=“defensif” data-type=“S” data-niv=“2”> <td><input type=“checkbox” class=“skill spell”></td> <td>com</td><td>Sort</td><td>Armure</td><td>8 PM</td><td>S</td> <td>“Armure” (x1)</td><td>soi-même et max 1</td><td>2</td> </tr>

<tr class=“sort malediction” data-cat=“sort” data-effect=“malediction” data-type=“S” data-niv=“2”> <td><input type=“checkbox” class=“skill”></td> <td>com</td><td>Sort</td><td>Colère de la nature</td><td>8 PM</td><td>S</td> <td>“Maladresse” (x2) + “Vulnérabilité” (x2)</td><td>min 2</td><td>2</td> </tr>

<tr class=“sort offensif” data-cat=“sort” data-effect=“offensif” data-type=“S” data-niv=“2”> <td><input type=“checkbox” class=“skill”></td> <td>com</td><td>Sort</td><td>Drain</td><td>6 PM</td><td>S</td> <td>“drain”</td><td>min 2</td><td>2</td> </tr>

<tr class=“sort offensif” data-cat=“sort” data-effect=“offensif” data-type=“S” data-niv=“2”> <td><input type=“checkbox” class=“skill”></td> <td>com</td><td>Sort</td><td>Enchevêtrement</td><td>6 PM</td><td>S</td> <td>+1 dégât, “Ralentissement” (x1D2)</td><td>min 2</td><td>2</td> </tr>

<tr class=“sort malediction” data-cat=“sort” data-effect=“malediction” data-type=“S” data-niv=“2”> <td><input type=“checkbox” class=“skill”></td> <td>com</td><td>Sort</td><td>Faiblesse</td><td>6 PM</td><td>S</td> <td>“Faiblesse” (x1)</td><td>min 2</td><td>2</td> </tr>

<tr class=“sort malediction” data-cat=“sort” data-effect=“malediction” data-type=“S” data-niv=“2”> <td><input type=“checkbox” class=“skill”></td> <td>com</td><td>Sort</td><td>Fragilité</td><td>10 PM</td><td>S</td> <td>“Fragilité” (x1)</td><td>min 2</td><td>2</td> </tr>

<tr class=“sort malediction” data-cat=“sort” data-effect=“malediction” data-type=“S” data-niv=“2”> <td><input type=“checkbox” class=“skill”></td> <td>com</td><td>Sort</td><td>Instabilité</td><td>6 PM</td><td>S</td> <td>“Instabilité” (x6)</td><td>min 2</td><td>2</td> </tr>

<tr class=“sort defensif” data-cat=“sort” data-effect=“defensif” data-type=“S” data-niv=“2”> <td><input type=“checkbox” class=“skill”></td> <td>com</td><td>Sort</td><td>Puissance de la nature</td><td>8 PM</td><td>S</td> <td>“Dextérité” (x2) + “Protection” (x2)</td><td>soi-même et max 1</td><td>2</td> </tr>

<tr class=“sort defensif” data-cat=“sort” data-effect=“soin” data-type=“S” data-niv=“2”> <td><input type=“checkbox” class=“skill”></td> <td>com</td><td>Sort</td><td>Régénération</td><td>6 PM</td><td>S</td> <td>“Soin” (R de la cible)/2</td><td>soi-même et max 1</td><td>2</td> </tr>

<tr class=“sort defensif” data-cat=“sort” data-effect=“defensif” data-type=“S” data-niv=“2”> <td><input type=“checkbox” class=“skill”></td> <td>com</td><td>Sort</td><td>Renforcement</td><td>6 PM</td><td>S</td> <td>“Renforcement” (x6)</td><td>soi-même et max 1</td><td>2</td> </tr>

<tr class=“sort defensif” data-cat=“sort” data-effect=“defensif” data-type=“S” data-niv=“2”> <td><input type=“checkbox” class=“skill”></td> <td>com</td><td>Sort</td><td>Restauration</td><td>6 PM</td><td>S</td> <td>“Restauration” R/2</td><td>soi-même et max 1</td><td>2</td> </tr>

<tr class=“sort offensif” data-cat=“sort” data-effect=“offensif” data-type=“S” data-niv=“2”> <td><input type=“checkbox” class=“skill”></td> <td>com</td><td>Sort</td><td>Siphon</td><td>0 PM</td><td>S</td> <td>“Siphon”</td><td>min 2</td><td>2</td> </tr>

<tr class=“sort defensif” data-cat=“sort” data-effect=“defensif” data-type=“S” data-niv=“2”> <td><input type=“checkbox” class=“skill”></td> <td>com</td><td>Sort</td><td>Stabilisation</td><td>2 PM</td><td>S</td> <td>“Stabilité” (+6)</td><td>soi-même et max 1</td><td>2</td> </tr>

<tr class=“sort P” data-cat=“sort” data-type=“P” data-niv=“2”> <td><input type=“checkbox” class=“skill”></td> <td>Olymp</td><td>Sort</td> <td>Mage sacré</td> <td>/</td> <td>P</td> <td>Gagne +2 pour lancer des sorts de soutien par Effet sur le lanceur</td> <td>/</td> <td>2</td> </tr>

<!– Niveau 3 –>

<tr class=“sort defensif” data-cat=“sort” data-effect=“defensif” data-type=“S” data-niv=“3”> <td><input type=“checkbox” class=“skill”></td> <td>com</td><td>Sort</td><td>Aide</td><td>8 PM</td><td>S</td> <td>“Dextérité” (x4)</td><td>soi-même et max 1</td><td>3</td> </tr>

<tr class=“sort malediction” data-cat=“sort” data-effect=“malediction” data-type=“S” data-niv=“3”> <td><input type=“checkbox” class=“skill”></td> <td>com</td><td>Sort</td><td>Malchance</td><td>8 PM</td><td>S</td> <td>“Maladresse” (x4)</td><td>min 2</td><td>3</td> </tr>

<tr class=“sort defensif” data-cat=“sort” data-effect=“soin” data-type=“S” data-niv=“3”> <td><input type=“checkbox” class=“skill”></td> <td>com</td><td>Sort</td><td>Régénération accélérée</td><td>10 PM</td><td>S</td> <td>“Soin” R de la cible</td><td>soi-même et max 1</td><td>3</td> </tr>

<tr class=“sort malediction” data-cat=“sort” data-effect=“malediction” data-type=“S” data-niv=“3”> <td><input type=“checkbox” class=“skill”></td> <td>com</td><td>Sort</td><td>Fatigue</td><td>12 PM</td><td>S</td> <td>“Vulnérabilité” (x4)</td><td>min 2</td><td>3</td> </tr>

<tr class=“sort defensif” data-cat=“sort” data-effect=“soin” data-type=“S” data-niv=“3”> <td><input type=“checkbox” class=“skill”></td> <td>com</td><td>Sort</td><td>Récupération</td><td>4 PM</td><td>S</td> <td>“Soin” R/2</td><td>max 1</td><td>3</td> </tr>

<tr class=“sort defensif” data-cat=“sort” data-effect=“defensif” data-type=“S” data-niv=“3”> <td><input type=“checkbox” class=“skill”></td> <td>com</td><td>Sort</td><td>Réflexes accrus</td><td>8 PM</td><td>S</td> <td>“Protection” (x4)</td><td>soi-même et max 1</td><td>3</td> </tr>

<tr class=“sort defensif” data-cat=“sort” data-effect=“defensif” data-type=“S” data-niv=“3”> <td><input type=“checkbox” class=“skill”></td> <td>com</td><td>Sort</td><td>Restauration majeure</td><td>12 PM</td><td>S</td> <td>“Restauration” R</td><td>soi-même et max 1</td><td>3</td> </tr>

<tr class=“sort offensif” data-cat=“sort” data-effect=“offensif” data-type=“S” data-niv=“3”> <td><input type=“checkbox” class=“skill spell”></td> <td>com</td><td>Sort</td><td>Mine de l'esprit</td><td>8 PM</td><td>S</td> <td>+X dégâts. X = PM cible manquant / 5</td><td>min 2</td><td>3</td> </tr>

<tr class=“sort offensif” data-cat=“sort” data-effect=“offensif” data-type=“S” data-niv=“3”> <td><input type=“checkbox” class=“skill spell”></td> <td>com</td><td>Sort</td><td>Arcane maladroite</td><td>6 PM</td><td>S</td> <td>+3 dégâts, -6 toucher</td><td>max 1</td><td>3</td> </tr>

<tr class=“sort offensif” data-cat=“sort” data-effect=“offensif” data-type=“S” data-niv=“3”> <td><input type=“checkbox” class=“skill spell”></td> <td>com</td><td>Sort</td><td>Aiguilles</td><td>8 PM</td><td>S</td> <td>+6 dégâts</td><td>min 2</td><td>3</td> </tr>

<!– Niveau 4 –>

<tr class=“sort malediction” data-cat=“sort” data-effect=“malediction” data-type=“S” data-niv=“4”> <td><input type=“checkbox” class=“skill”></td> <td>com</td><td>Sort</td><td>Anémie</td><td>12 PM</td><td>S</td> <td>“Faiblesse” (x2)</td><td>min 2</td><td>4</td> </tr>

<tr class=“sort defensif” data-cat=“sort” data-effect=“defensif” data-type=“S” data-niv=“4”> <td><input type=“checkbox” class=“skill”></td> <td>com</td><td>Sort</td><td>Bénédiction</td><td>15 PM</td><td>S</td> <td>“Protection” (x4) + “Dextérité” (x4)</td><td>soi-même et max 1</td><td>4</td> </tr>

<tr class=“sort defensif” data-cat=“sort” data-effect=“defensif” data-type=“S” data-niv=“4”> <td><input type=“checkbox” class=“skill”></td> <td>com</td><td>Sort</td><td>Cuirasse</td><td>15 PM</td><td>S</td> <td>“Armure” (x2)</td><td>soi-même et max 1</td><td>4</td> </tr>

<tr class=“sort defensif” data-cat=“sort” data-effect=“defensif” data-type=“S” data-niv=“4”> <td><input type=“checkbox” class=“skill”></td> <td>com</td><td>Sort</td><td>Férocité</td><td>12 PM</td><td>S</td> <td>“Agressivité” (x2)</td><td>soi-même et max 1</td><td>4</td> </tr>

<tr class=“sort malediction” data-cat=“sort” data-effect=“malediction” data-type=“S” data-niv=“4”> <td><input type=“checkbox” class=“skill”></td> <td>com</td><td>Sort</td><td>Friabilité</td><td>20 PM</td><td>S</td> <td>“Fragilité” (x2)</td><td>min 2</td><td>4</td> </tr>

<tr class=“sort malediction” data-cat=“sort” data-effect=“malediction” data-type=“S” data-niv=“4”> <td><input type=“checkbox” class=“skill”></td> <td>com</td><td>Sort</td><td>Puissance du lutin capricieux</td><td>20 PM</td><td>S</td> <td>“Maladresse” (x4) + “Vulnérabilité” (x4)</td><td>min 2</td><td>4</td> </tr>

<tr class=“sort defensif” data-cat=“sort” data-effect=“soin” data-type=“S” data-niv=“4”> <td><input type=“checkbox” class=“skill”></td> <td>com</td><td>Sort</td><td>Récupération supérieure</td><td>10 PM</td><td>S</td> <td>“Soin” R</td><td>soi-même et max 1</td><td>4</td> </tr>

<!– Niveau 5 –>

<tr class=“sort malediction” data-cat=“sort” data-effect=“malediction” data-type=“S” data-niv=“5”> <td><input type=“checkbox” class=“skill”></td> <td>com</td><td>Sort</td><td>Exténuation</td><td>25 PM</td><td>S</td> <td>“Vulnérabilité” (x8)</td><td>min 2</td><td>5</td> </tr>

<tr class=“sort malediction” data-cat=“sort” data-effect=“malediction” data-type=“S” data-niv=“5”> <td><input type=“checkbox” class=“skill”></td> <td>com</td><td>Sort</td><td>Guigne</td><td>20 PM</td><td>S</td> <td>“Maladresse” (x8)</td><td>min 2</td><td>5</td> </tr>

<tr class=“sort defensif” data-cat=“sort” data-effect=“defensif” data-type=“S” data-niv=“5”> <td><input type=“checkbox” class=“skill”></td> <td>com</td><td>Sort</td><td>Sauvegarde</td><td>20 PM</td><td>S</td> <td>“Protection” (x8)</td><td>soi-même et max 1</td><td>5</td> </tr>

<tr class=“sort defensif” data-cat=“sort” data-effect=“defensif” data-type=“S” data-niv=“5”> <td><input type=“checkbox” class=“skill”></td> <td>com</td><td>Sort</td><td>Virtuose</td><td>20 PM</td><td>S</td> <td>“Dextérité” (x8)</td><td>soi-même et max 1</td><td>5</td> </tr>

reg.1791278630.txt.gz · Dernière modification : 2026/10/06 11:23 de nanaki