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refonte_competences [2026/05/12 14:05] nanakirefonte_competences [2026/07/21 11:09] (Version actuelle) nanaki
Ligne 254: Ligne 254:
 <tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S"> <tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Sort</td><td>Arcane ajustée</td><td>MP</td><td>S</td><td>+3 dégâts, "Avantage" sur le lancer</td><td>min 2</td><td>1</td>+<td>com</td><td>Sort</td><td>Arcane ajustée</td><td>PM</td><td>S</td><td>+3 dégâts, "Avantage" sur le lancer</td><td>min 2</td><td>1</td>
 </tr> </tr>
  
 <tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S"> <tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Sort</td><td>Arcanes précises</td><td>MP</td><td>S</td><td>+4 toucher</td><td>min 2</td><td>1</td>+<td>com</td><td>Sort</td><td>Arcanes précises</td><td>PM</td><td>S</td><td>+4 toucher</td><td>min 2</td><td>1</td>
 </tr> </tr>
  
 <tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S"> <tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Sort</td><td>Arcanes violentes</td><td>MP</td><td>S</td><td>-6 toucher +5 dégâts</td><td>min 2</td><td>1</td>+<td>com</td><td>Sort</td><td>Arcanes violentes</td><td>PM</td><td>S</td><td>-6 toucher +5 dégâts</td><td>min 2</td><td>1</td>
 </tr> </tr>
  
 <tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S"> <tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Sort</td><td>Aveuglement</td><td>MP</td><td>S</td><td>"Aveuglement" (x1)</td><td>min 2</td><td>1</td>+<td>com</td><td>Sort</td><td>Aveuglement</td><td>PM</td><td>S</td><td>"Aveuglement" (x1)</td><td>min 2</td><td>1</td>
 </tr> </tr>
  
 <tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S"> <tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Sort</td><td>Coup précis</td><td>MP</td><td>S</td><td>"Dextérité" (x2)</td><td>soi-même et max 1</td><td>1</td>+<td>com</td><td>Sort</td><td>Coup précis</td><td>PM</td><td>S</td><td>"Dextérité" (x2)</td><td>soi-même et max 1</td><td>1</td>
 </tr> </tr>
  
 <tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S"> <tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Sort</td><td>Dard</td><td>MP</td><td>S</td><td>+1 dégât</td><td>min 2</td><td>1</td>+<td>com</td><td>Sort</td><td>Dard</td><td>PM</td><td>S</td><td>+1 dégât</td><td>min 2</td><td>1</td>
 </tr> </tr>
  
 <tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S"> <tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Sort</td><td>Épuisement arcanique</td><td>MP</td><td>S</td><td>"Essoufflement" (X/3) 0 dégât. X différence des jets de dés</td><td>min 2</td><td>1</td>+<td>com</td><td>Sort</td><td>Epuisement arcanique</td><td>PM</td><td>S</td><td>"Essoufflement" (X/3) 0 dégât. X différence des jets de dés</td><td>min 2</td><td>1</td>
 </tr> </tr>
  
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 <tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S"> <tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Sort</td><td>Maladresse</td><td>MP</td><td>S</td><td>"Maladresse" (x2)</td><td>min 2</td><td>1</td>+<td>com</td><td>Sort</td><td>Maladresse</td><td>PM</td><td>S</td><td>"Maladresse" (x2)</td><td>min 2</td><td>1</td>
 </tr> </tr>
  
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 <tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S"> <tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Sort</td><td>Peau de granit</td><td>MP</td><td>S</td><td>"Protection" (x2)</td><td>soi-même et max 1</td><td>1</td>+<td>com</td><td>Sort</td><td>Peau de granit</td><td>PM</td><td>S</td><td>"Protection" (x2)</td><td>soi-même et max 1</td><td>1</td>
 </tr> </tr>
  
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 <tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S"> <tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Sort</td><td>Restauration mineure</td><td>MP</td><td>S</td><td>"Restauration"(5)</td><td>soi-même et max 1</td><td>1</td>+<td>com</td><td>Sort</td><td>Restauration mineure</td><td>PM</td><td>S</td><td>"Restauration"(5)</td><td>soi-même et max 1</td><td>1</td>
 </tr> </tr>
  
 <tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S"> <tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Sort</td><td>Vulnérabilité</td><td>MP</td><td>S</td><td>"Vulnérabilité" (x2)</td><td>min 2</td><td>1</td>+<td>com</td><td>Sort</td><td>Vulnérabilité</td><td>PM</td><td>S</td><td>"Vulnérabilité" (x2)</td><td>min 2</td><td>1</td>
 </tr> </tr>
  
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 <tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S"> <tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Sort</td><td>Agressivité</td><td>MP</td><td>S</td><td>"Agressivité" (x1)</td><td>soi-même et max 1</td><td>2</td>+<td>com</td><td>Sort</td><td>Agressivité</td><td>PM</td><td>S</td><td>"Agressivité" (x1)</td><td>soi-même et max 1</td><td>2</td>
 </tr> </tr>
  
 <tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S"> <tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Sort</td><td>Armure</td><td>MP</td><td>S</td><td>"Armure" (x1)</td><td>soi-même et max 1</td><td>2</td>+<td>com</td><td>Sort</td><td>Armure</td><td>PM</td><td>S</td><td>"Armure" (x1)</td><td>soi-même et max 1</td><td>2</td>
 </tr> </tr>
  
 <tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S"> <tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Sort</td><td>Colère de la nature</td><td>MP</td><td>S</td><td>"Maladresse" (x2) + "Vulnérabilité" (x2)</td><td>min 2</td><td>2</td>+<td>com</td><td>Sort</td><td>Colère de la nature</td><td>PM</td><td>S</td><td>"Maladresse" (x2) + "Vulnérabilité" (x2)</td><td>min 2</td><td>2</td>
 </tr> </tr>
  
 <tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S"> <tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Sort</td><td>Drain</td><td>MP</td><td>S</td><td>"drain"</td><td>min 2</td><td>2</td>+<td>com</td><td>Sort</td><td>Drain</td><td>PM</td><td>S</td><td>"drain"</td><td>min 2</td><td>2</td>
 </tr> </tr>
  
-<tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S">+<tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Sort</td><td>Enchevêtrement</td><td>MP</td><td>S</td><td>+1 dégât, "Ralentissement" (x1D2) </td><td>min 2</td><td>2</td>+<td>com</td><td>Sort</td><td>Enchevêtrement</td><td>PM</td><td>S</td><td>+1 dégât, "Ralentissement" (x1D2) </td><td>min 2</td><td>2</td>
 </tr> </tr>
  
 <tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S"> <tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Sort</td><td>Faiblesse</td><td>MP</td><td>S</td><td>"Faiblesse" (x1)</td><td>min 2</td><td>2</td>+<td>com</td><td>Sort</td><td>Faiblesse</td><td>PM</td><td>S</td><td>"Faiblesse" (x1)</td><td>min 2</td><td>2</td>
 </tr> </tr>
  
 <tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S"> <tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Sort</td><td>Fragilité</td><td>10 MP</td><td>S</td><td>"Fragilité" (x1)</td><td>min 2</td><td>2</td>+<td>com</td><td>Sort</td><td>Fragilité</td><td>10 PM</td><td>S</td><td>"Fragilité" (x1)</td><td>min 2</td><td>2</td>
 </tr> </tr>
  
 <tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S"> <tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Sort</td><td>Instabilité</td><td>MP</td><td>S</td><td>"Instabilité" (x6)</td><td>min 2</td><td>2</td>+<td>com</td><td>Sort</td><td>Instabilité</td><td>PM</td><td>S</td><td>"Instabilité" (x6)</td><td>min 2</td><td>2</td>
 </tr> </tr>
  
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 <tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S"> <tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Sort</td><td>Puissance de la nature</td><td>MP</td><td>S</td><td>"Dextérité" (x2) + "Protection" (x2)</td><td>soi-même et max 1</td><td>2</td>+<td>com</td><td>Sort</td><td>Puissance de la nature</td><td>PM</td><td>S</td><td>"Dextérité" (x2) + "Protection" (x2)</td><td>soi-même et max 1</td><td>2</td>
 </tr> </tr>
  
 <tr class="sort defensif" data-cat="sort" data-effect="soin" data-type="S"> <tr class="sort defensif" data-cat="sort" data-effect="soin" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Sort</td><td>Régénération</td><td>MP</td><td>S</td><td>"Soin" (R de la cible)/2</td><td>soi-même et max 1</td><td>2</td>+<td>com</td><td>Sort</td><td>Régénération</td><td>PM</td><td>S</td><td>"Soin" (R de la cible)/2</td><td>soi-même et max 1</td><td>2</td>
 </tr> </tr>
  
 <tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S"> <tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Sort</td><td>Renforcement</td><td>MP</td><td>S</td><td>"Renforcement" (x6)</td><td>soi-même et max 1</td><td>2</td>+<td>com</td><td>Sort</td><td>Renforcement</td><td>PM</td><td>S</td><td>"Renforcement" (x6)</td><td>soi-même et max 1</td><td>2</td>
 </tr> </tr>
  
 <tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S"> <tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Sort</td><td>Restauration</td><td>MP</td><td>S</td><td>"Restauration" R/2</td><td>soi-même et max 1</td><td>2</td>+<td>com</td><td>Sort</td><td>Restauration</td><td>PM</td><td>S</td><td>"Restauration" R/2</td><td>soi-même et max 1</td><td>2</td>
 </tr> </tr>
  
 <tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S"> <tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Sort</td><td>Siphon</td><td>MP</td><td>S</td><td>"Drain" </td><td>min 2</td><td>2</td>+<td>com</td><td>Sort</td><td>Siphon</td><td>PM</td><td>S</td><td>"Siphon" </td><td>min 2</td><td>2</td>
 </tr> </tr>
  
 <tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S"> <tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Sort</td><td>Stabilisation</td><td>MP</td><td>S</td><td>"Stabilité" (+6)</td><td>soi-même et max 1</td><td>2</td>+<td>com</td><td>Sort</td><td>Stabilisation</td><td>PM</td><td>S</td><td>"Stabilité" (+6)</td><td>soi-même et max 1</td><td>2</td>
 </tr> </tr>
  
Ligne 450: Ligne 450:
 <tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S"> <tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Sort</td><td>Aide</td><td>MP</td><td>S</td><td>"Dextérité" (x4)</td><td>soi-même et max 1</td><td>3</td>+<td>com</td><td>Sort</td><td>Aide</td><td>PM</td><td>S</td><td>"Dextérité" (x4)</td><td>soi-même et max 1</td><td>3</td>
 </tr> </tr>
  
 <tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S"> <tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Sort</td><td>Malchance</td><td>MP</td><td>S</td><td>"Maladresse" (x4)</td><td>min 2</td><td>3</td>+<td>com</td><td>Sort</td><td>Malchance</td><td>PM</td><td>S</td><td>"Maladresse" (x4)</td><td>min 2</td><td>3</td>
 </tr> </tr>
  
 <tr class="sort defensif" data-cat="sort" data-effect="soin" data-type="S"> <tr class="sort defensif" data-cat="sort" data-effect="soin" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Sort</td><td>Régénération accélérée</td><td>10 MP</td><td>S</td><td>"Soin" R de la cible</td><td>soi-même et max 1</td><td>3</td>+<td>com</td><td>Sort</td><td>Régénération accélérée</td><td>10 PM</td><td>S</td><td>"Soin" R de la cible</td><td>soi-même et max 1</td><td>3</td>
 </tr> </tr>
  
 <tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S"> <tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Sort</td><td>Fatigue</td><td>12 MP</td><td>S</td><td>"Vulnérabilité" (x4)</td><td>min 2</td><td>3</td>+<td>com</td><td>Sort</td><td>Fatigue</td><td>12 PM</td><td>S</td><td>"Vulnérabilité" (x4)</td><td>min 2</td><td>3</td>
 </tr> </tr>
  
 <tr class="sort defensif" data-cat="sort" data-effect="soin" data-type="S"> <tr class="sort defensif" data-cat="sort" data-effect="soin" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Sort</td><td>Récupération</td><td>MP</td><td>S</td><td>"Soin" R/2</td><td>max 1</td><td>3</td>+<td>com</td><td>Sort</td><td>Récupération</td><td>PM</td><td>S</td><td>"Soin" R/2</td><td>max 1</td><td>3</td>
 </tr> </tr>
  
 <tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S"> <tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Sort</td><td>Réflexes accrus</td><td>MP</td><td>S</td><td>"Protection" (x4)</td><td>soi-même et max 1</td><td>3</td>+<td>com</td><td>Sort</td><td>Réflexes accrus</td><td>PM</td><td>S</td><td>"Protection" (x4)</td><td>soi-même et max 1</td><td>3</td>
 </tr> </tr>
  
 <tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S"> <tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Sort</td><td>Restauration majeure</td><td>12 MP</td><td>S</td><td>"Restauration" R</td><td>soi-même et max 1</td><td>3</td>+<td>com</td><td>Sort</td><td>Restauration majeure</td><td>12 PM</td><td>S</td><td>"Restauration" R</td><td>soi-même et max 1</td><td>3</td>
 </tr> </tr>
  
Ligne 488: Ligne 488:
 <tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S"> <tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Sort</td><td>Anémie</td><td>12 MP</td><td>S</td><td>"Faiblesse" (x2)</td><td>min 2</td><td>4</td>+<td>com</td><td>Sort</td><td>Anémie</td><td>12 PM</td><td>S</td><td>"Faiblesse" (x2)</td><td>min 2</td><td>4</td>
 </tr> </tr>
  
 <tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S"> <tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Sort</td><td>Bénédiction</td><td>15 MP</td><td>S</td><td>"Protection" (x4) + "Dextérité" (x4)</td><td>soi-même et max 1</td><td>4</td>+<td>com</td><td>Sort</td><td>Bénédiction</td><td>15 PM</td><td>S</td><td>"Protection" (x4) + "Dextérité" (x4)</td><td>soi-même et max 1</td><td>4</td>
 </tr> </tr>
  
 <tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S"> <tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Sort</td><td>Cuirasse</td><td>15 MP</td><td>S</td><td>"Armure" (x2)</td><td>soi-même et max 1</td><td>4</td>+<td>com</td><td>Sort</td><td>Cuirasse</td><td>15 PM</td><td>S</td><td>"Armure" (x2)</td><td>soi-même et max 1</td><td>4</td>
 </tr> </tr>
  
 <tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S"> <tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Sort</td><td>Férocité</td><td>12 MP</td><td>S</td><td>"Agressivité" (x2)</td><td>soi-même et max 1</td><td>4</td>+<td>com</td><td>Sort</td><td>Férocité</td><td>12 PM</td><td>S</td><td>"Agressivité" (x2)</td><td>soi-même et max 1</td><td>4</td>
 </tr> </tr>
  
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 <tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S"> <tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Sort</td><td>Friabilité</td><td>20 MP</td><td>S</td><td>"Fragilité" (x2)</td><td>min 2</td><td>4</td>+<td>com</td><td>Sort</td><td>Friabilité</td><td>20 PM</td><td>S</td><td>"Fragilité" (x2)</td><td>min 2</td><td>4</td>
 </tr> </tr>
  
 <tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S"> <tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Sort</td><td>Puissance du lutin capricieux</td><td>20 MP</td><td>S</td><td>"Maladresse" (x4) + "Vulnérabilité" (x4)</td><td>min 2</td><td>4</td>+<td>com</td><td>Sort</td><td>Puissance du lutin capricieux</td><td>20 PM</td><td>S</td><td>"Maladresse" (x4) + "Vulnérabilité" (x4)</td><td>min 2</td><td>4</td>
 </tr> </tr>
  
 <tr class="sort defensif" data-cat="sort" data-effect="soin" data-type="S"> <tr class="sort defensif" data-cat="sort" data-effect="soin" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Sort</td><td>Récupération supérieure</td><td>10 MP</td><td>S</td><td>"Soin" R</td><td>soi-même et max 1</td><td>4</td>+<td>com</td><td>Sort</td><td>Récupération supérieure</td><td>10 PM</td><td>S</td><td>"Soin" R</td><td>soi-même et max 1</td><td>4</td>
 </tr> </tr>
  
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 <tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S"> <tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Sort</td><td>Exténuation</td><td>25 MP</td><td>S</td><td>"Vulnérabilité" (x8)</td><td>min 2</td><td>5</td>+<td>com</td><td>Sort</td><td>Exténuation</td><td>25 PM</td><td>S</td><td>"Vulnérabilité" (x8)</td><td>min 2</td><td>5</td>
 </tr> </tr>
  
 <tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S"> <tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Sort</td><td>Guigne</td><td>20 MP</td><td>S</td><td>"Maladresse" (x8)</td><td>min 2</td><td>5</td>+<td>com</td><td>Sort</td><td>Guigne</td><td>20 PM</td><td>S</td><td>"Maladresse" (x8)</td><td>min 2</td><td>5</td>
 </tr> </tr>
  
 <tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S"> <tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Sort</td><td>Sauvegarde</td><td>20 MP</td><td>S</td><td>"Protection" (x8)</td><td>soi-même et max 1</td><td>5</td>+<td>com</td><td>Sort</td><td>Sauvegarde</td><td>20 PM</td><td>S</td><td>"Protection" (x8)</td><td>soi-même et max 1</td><td>5</td>
 </tr> </tr>
  
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 <tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S"> <tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Sort</td><td>Virtuose</td><td>20 MP</td><td>S</td><td>"Dextérité" (x8)</td><td>soi-même et max 1</td><td>5</td>+<td>com</td><td>Sort</td><td>Virtuose</td><td>20 PM</td><td>S</td><td>"Dextérité" (x8)</td><td>soi-même et max 1</td><td>5</td>
 </tr> </tr>
  
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 <tr class="cac" data-cat="cac" data-type="T"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Attaque précise</td><td>2 PM</td><td>T</td><td>+4 toucher, -3 dégâts</td><td>max 1</td><td>1</td></tr> <tr class="cac" data-cat="cac" data-type="T"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Attaque précise</td><td>2 PM</td><td>T</td><td>+4 toucher, -3 dégâts</td><td>max 1</td><td>1</td></tr>
-<tr class="cac" data-cat="cac" data-type="T"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Attaque violente</td><td>4 PM</td><td>T</td><td>-6 toucher, +dégâts</td><td>max 1</td><td>1</td></tr> +<tr class="cac" data-cat="cac" data-type="T"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Attaque violente</td><td>4 PM</td><td>T</td><td>-6 toucher, +dégâts</td><td>max 1</td><td>1</td></tr> 
-<tr class="cac" data-cat="cac" data-type="T"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Coup ajusté</td><td>MP</td><td>T</td><td>"Avantage"</td><td>max 1</td><td>1</td></tr>+<tr class="cac" data-cat="cac" data-type="T"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Coup ajusté</td><td>PM</td><td>T</td><td>"Avantage"</td><td>max 1</td><td>1</td></tr>
 <tr class="cac" data-cat="cac" data-type="T"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Coup d'épaule</td><td>5 Mvt, 0 pa</td><td>T</td><td>-4 toucher, -3 dommage</td><td>max 1</td><td>1</td></tr> <tr class="cac" data-cat="cac" data-type="T"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Coup d'épaule</td><td>5 Mvt, 0 pa</td><td>T</td><td>-4 toucher, -3 dommage</td><td>max 1</td><td>1</td></tr>
-<tr class="cac" data-cat="cac" data-type="T"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Epuisement</td><td>/</td><td>T</td><td>"Jet pur". "Essoufflement"(X/2) où X est la différence des jets de dé</td><td>max 1</td><td>1</td></tr>+<tr class="cac" data-cat="cac" data-type="T"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Epuisement</td><td>/</td><td>T</td><td>"Jet pur". 0 dégât. "Essoufflement"(X/2) où X est la différence des jets de dé</td><td>max 1</td><td>1</td></tr>
  
 <!-- ===== NIVEAU 2 ===== --> <!-- ===== NIVEAU 2 ===== -->
Ligne 606: Ligne 606:
 <tr class="cac" data-cat="cac" data-type="T"><td><input type="checkbox" class="skill"></td><td><del>Nain</del></td><td><del>CaC</del></td><td><del>Barbier</del></td><td><del>8 PM</del></td><td><del>T</del></td><td><del>"Soin" au niveau de l'agi du lanceur</del></td><td><del>max 1</del></td><td><del>2</del></td></tr> <tr class="cac" data-cat="cac" data-type="T"><td><input type="checkbox" class="skill"></td><td><del>Nain</del></td><td><del>CaC</del></td><td><del>Barbier</del></td><td><del>8 PM</del></td><td><del>T</del></td><td><del>"Soin" au niveau de l'agi du lanceur</del></td><td><del>max 1</del></td><td><del>2</del></td></tr>
 <tr class="cac P" data-cat="cac" data-type="P"><td><input type="checkbox" class="skill"></td><td>Géant</td><td>CaC</td><td>Berserker</td><td>/</td><td>P</td><td>gagne +1 CC off tous les 10 PV perdus</td><td>/</td><td>2</td></tr> <tr class="cac P" data-cat="cac" data-type="P"><td><input type="checkbox" class="skill"></td><td>Géant</td><td>CaC</td><td>Berserker</td><td>/</td><td>P</td><td>gagne +1 CC off tous les 10 PV perdus</td><td>/</td><td>2</td></tr>
-<tr class="cac" data-cat="cac" data-type="T"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Bousculade</td><td>1 Mvt</td><td>T</td><td>"Bouscule"</td><td>max 1</td><td>2</td></tr>+<tr class="cac" data-cat="cac" data-type="T"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Bousculade</td><td>1 Mvt</td><td>T</td><td>"Bouscule". 0 dégât.</td><td>max 1</td><td>2</td></tr>
 <tr class="cac" data-cat="cac" data-type="T"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Croc-en-jambe</td><td>6 PM</td><td>T</td><td>"Ralentissement"(x2D2)</td><td>max 1</td><td>2</td></tr> <tr class="cac" data-cat="cac" data-type="T"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Croc-en-jambe</td><td>6 PM</td><td>T</td><td>"Ralentissement"(x2D2)</td><td>max 1</td><td>2</td></tr>
 <tr class="cac P" data-cat="cac" data-type="P"><td><input type="checkbox" class="skill"></td><td>HS</td><td>CaC</td><td>Griffes</td><td>/</td><td>P</td><td>+3 dégâts aux poings</td><td>/</td><td>2</td></tr> <tr class="cac P" data-cat="cac" data-type="P"><td><input type="checkbox" class="skill"></td><td>HS</td><td>CaC</td><td>Griffes</td><td>/</td><td>P</td><td>+3 dégâts aux poings</td><td>/</td><td>2</td></tr>
 <tr class="cac P" data-cat="cac" data-type="P"><td><input type="checkbox" class="skill"></td><td>Elfe</td><td>CaC</td><td>Fulgurance</td><td>/</td><td>P</td><td>+1 toucher au CaC+ 1 esquive tous les 5 mouvements</td><td>/</td><td>2</td></tr> <tr class="cac P" data-cat="cac" data-type="P"><td><input type="checkbox" class="skill"></td><td>Elfe</td><td>CaC</td><td>Fulgurance</td><td>/</td><td>P</td><td>+1 toucher au CaC+ 1 esquive tous les 5 mouvements</td><td>/</td><td>2</td></tr>
-<tr class="cac" data-cat="cac" data-type="T"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Manchette</td><td>2 PM</td><td>T</td><td>"Jet pur". "Maladresse"(X/2) où X est la différence des jets de dé</td><td>max 1</td><td>2</td></tr>+<tr class="cac" data-cat="cac" data-type="T"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Manchette</td><td>2 PM</td><td>T</td><td>"Jet pur". 0 dégât. "Maladresse"(X/2) où X est la différence des jets de dé</td><td>max 1</td><td>2</td></tr>
  
 <!-- ===== NIVEAU 3 ===== --> <!-- ===== NIVEAU 3 ===== -->
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 <tr class="cac" data-cat="cac" data-type="T"><td><input type="checkbox" class="skill"></td><td><del>Nain</del></td><td>CaC</td><td><del>Assomoir</del></td><td><del>7 PM</del></td><td><del>T</del></td><td><del>+4 dégats</del></td><td><del>max 1</del></td><td><del>3</del></td></tr> <tr class="cac" data-cat="cac" data-type="T"><td><input type="checkbox" class="skill"></td><td><del>Nain</del></td><td>CaC</td><td><del>Assomoir</del></td><td><del>7 PM</del></td><td><del>T</del></td><td><del>+4 dégats</del></td><td><del>max 1</del></td><td><del>3</del></td></tr>
 <tr class="cac" data-cat="cac" data-type="T"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Arme infusée</td><td>8 PM</td><td>T</td><td>F+M/3</td><td>max 1</td><td>3</td></tr> <tr class="cac" data-cat="cac" data-type="T"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Arme infusée</td><td>8 PM</td><td>T</td><td>F+M/3</td><td>max 1</td><td>3</td></tr>
-<tr class="cac" data-cat="cac" data-type="T"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Attaque drainante</td><td>MP</td><td>T</td><td>"drain"</td><td>max 1</td><td>3</td></tr>+<tr class="cac" data-cat="cac" data-type="T"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Attaque drainante</td><td>PM</td><td>T</td><td>"drain"</td><td>max 1</td><td>3</td></tr>
 <tr class="cac" data-cat="cac" data-type="T"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Attaque siphonnante</td><td>2 PV</td><td>T</td><td>"siphon"</td><td>max 1</td><td>3</td></tr> <tr class="cac" data-cat="cac" data-type="T"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Attaque siphonnante</td><td>2 PV</td><td>T</td><td>"siphon"</td><td>max 1</td><td>3</td></tr>
 <tr class="cac" data-cat="cac" data-type="T"><td><input type="checkbox" class="skill"></td><td><del>Nain</del></td><td><del>CaC</del></td><td><del>Clé de bras</del></td><td><del>7 PM</del></td><td><del>T</del></td><td><del>"clés de bras"</del></td><td><del>0</del></td><td><del>3</del></td></tr> <tr class="cac" data-cat="cac" data-type="T"><td><input type="checkbox" class="skill"></td><td><del>Nain</del></td><td><del>CaC</del></td><td><del>Clé de bras</del></td><td><del>7 PM</del></td><td><del>T</del></td><td><del>"clés de bras"</del></td><td><del>0</del></td><td><del>3</del></td></tr>
 <tr class="cac" data-cat="cac" data-type="T"><td><input type="checkbox" class="skill"></td><td><del>Olymp</del></td><td><del>CaC</del></td><td><del>Désarmement</del></td><td><del>7 PM</del></td><td><del>T</del></td><td><del>"Désarmement"</del></td><td><del>max 1</del></td><td><del>3</del></td></tr> <tr class="cac" data-cat="cac" data-type="T"><td><input type="checkbox" class="skill"></td><td><del>Olymp</del></td><td><del>CaC</del></td><td><del>Désarmement</del></td><td><del>7 PM</del></td><td><del>T</del></td><td><del>"Désarmement"</del></td><td><del>max 1</del></td><td><del>3</del></td></tr>
-<tr class="cac" data-cat="cac" data-type="T"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Frappe à la tempe</td><td>MP</td><td>T</td><td>"Dommages mentaux"(6)</td><td>max 1</td><td>3</td></tr>+<tr class="cac" data-cat="cac" data-type="T"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Frappe à la tempe</td><td>PM</td><td>T</td><td>"Dommages mentaux"(6)</td><td>max 1</td><td>3</td></tr>
 <tr class="cac" data-cat="cac" data-type="T"><td><input type="checkbox" class="skill"></td><td><del>Elfe</del></td><td><del>CaC</del></td><td><del>Frappe vicieuse</del></td><td><del>7 PM</del></td><td><del>T</del></td><td><del>Ignore l'armure</del></td><td><del>max 1</del></td><td><del>3</del></td></tr> <tr class="cac" data-cat="cac" data-type="T"><td><input type="checkbox" class="skill"></td><td><del>Elfe</del></td><td><del>CaC</del></td><td><del>Frappe vicieuse</del></td><td><del>7 PM</del></td><td><del>T</del></td><td><del>Ignore l'armure</del></td><td><del>max 1</del></td><td><del>3</del></td></tr>
 <tr class="cac" data-cat="cac" data-type="T"><td><input type="checkbox" class="skill"></td><td><del>HS</del></td><td><del>CaC</del></td><td><del>Griffes</del></td><td><del>6 PM</del></td><td><del>T</del></td><td><del>"Poison" + "poison magique"</del></td><td><del>max 1</del></td><td><del>3</del></td></tr> <tr class="cac" data-cat="cac" data-type="T"><td><input type="checkbox" class="skill"></td><td><del>HS</del></td><td><del>CaC</del></td><td><del>Griffes</del></td><td><del>6 PM</del></td><td><del>T</del></td><td><del>"Poison" + "poison magique"</del></td><td><del>max 1</del></td><td><del>3</del></td></tr>
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 <tr class="cac" data-cat="cac" data-type="T"><td><input type="checkbox" class="skill"></td><td><del>Nain</del></td><td><del>CaC</del></td><td><del>Attaque sautée*</del></td><td><del>12 PM</del></td><td><del>T</del></td><td><del>Saut directement sur la cible F+M</del> ( passe les murs)</td><td><del>min 2</del></td><td><del>4</del></td></tr> <tr class="cac" data-cat="cac" data-type="T"><td><input type="checkbox" class="skill"></td><td><del>Nain</del></td><td><del>CaC</del></td><td><del>Attaque sautée*</del></td><td><del>12 PM</del></td><td><del>T</del></td><td><del>Saut directement sur la cible F+M</del> ( passe les murs)</td><td><del>min 2</del></td><td><del>4</del></td></tr>
 <tr class="cac P" data-cat="cac" data-type="P"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Duelliste</td><td>/</td><td>P</td><td>Avantage sur les attaques au CC</td><td>/</td><td>4</td></tr> <tr class="cac P" data-cat="cac" data-type="P"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Duelliste</td><td>/</td><td>P</td><td>Avantage sur les attaques au CC</td><td>/</td><td>4</td></tr>
-<tr class="cac P" data-cat="cac" data-type="P"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Maître bretteur</td><td>/</td><td>P</td><td>Malus +1 au CC sur la cible</td><td>/</td><td>4</td></tr>+<tr class="cac P" data-cat="cac" data-type="P"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Maître bretteur</td><td>/</td><td>P</td><td>Malus +1 au CC sur la cible si la frappe passe.</td><td>/</td><td>4</td></tr>
  
  
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 <tr class="tir" data-cat="dis" data-type="DIS"> <tr class="tir" data-cat="dis" data-type="DIS">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>Com</td><td>dis</td><td>Arme improvisée</td><td>MP</td><td>Jet (T)</td><td>-4 touche, -2 dégats. pas besoin d'arme équipée</td><td>min 2</td><td>1</td>+<td>Com</td><td>dis</td><td>Arme improvisée</td><td>PM</td><td>Jet (T)</td><td>-4 touche, -2 dégats. pas besoin d'arme équipée</td><td>min 2</td><td>1</td>
 </tr> </tr>
  
 <tr class="tir" data-cat="dis" data-type="DIS"> <tr class="tir" data-cat="dis" data-type="DIS">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>Com</td><td>dis</td><td>Bout portant</td><td>MP</td><td>Jet (T)</td><td>tir au contact, -8 touche</td><td>max 1</td><td>1</td>+<td>Com</td><td>dis</td><td>Bout portant</td><td>PM</td><td>Jet (T)</td><td>tir au contact, -8 touche</td><td>max 1</td><td>1</td>
 </tr> </tr>
  
 <tr class="tir" data-cat="dis" data-type="DIS"> <tr class="tir" data-cat="dis" data-type="DIS">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>Com</td><td>dis</td><td>Tir ajusté</td><td>MP</td><td>Distance (T)</td><td>"Avantage"</td><td>min 2</td><td>1</td>+<td>Com</td><td>dis</td><td>Tir ajusté</td><td>PM</td><td>Distance (T)</td><td>"Avantage"</td><td>min 2</td><td>1</td>
 </tr> </tr>
  
 <tr class="tir" data-cat="dis" data-type="DIS"> <tr class="tir" data-cat="dis" data-type="DIS">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>Com</td><td>dis</td><td>Tir épuisant</td><td>/</td><td>Tir munitions (T)</td><td>"Jet pur". "Essoufflement"(X/3) où X est la différence des jets de dé</td><td>min 2</td><td>1</td>+<td>Com</td><td>dis</td><td>Tir épuisant</td><td>/</td><td>Tir munitions (T)</td><td>"Jet pur". 0 dégât. "Essoufflement"(X/3) où X est la différence des jets de dé</td><td>min 2</td><td>1</td>
 </tr> </tr>
  
 <tr class="tir" data-cat="dis" data-type="DIS"> <tr class="tir" data-cat="dis" data-type="DIS">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>Com</td><td>dis</td><td>Tir précis</td><td>MP</td><td>Distance (T)</td><td>+4 toucher -3 dégâts</td><td>min 2</td><td>1</td>+<td>Com</td><td>dis</td><td>Tir précis</td><td>PM</td><td>Distance (T)</td><td>+4 toucher -3 dégâts</td><td>min 2</td><td>1</td>
 </tr> </tr>
  
 <tr class="tir" data-cat="dis" data-type="DIS"> <tr class="tir" data-cat="dis" data-type="DIS">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>Com</td><td>dis</td><td>Tir violent</td><td>MP</td><td>Distance (T)</td><td>-6 toucher +2 dégâts</td><td>min 2</td><td>1</td>+<td>Com</td><td>dis</td><td>Tir violent</td><td>PM</td><td>Distance (T)</td><td>-6 toucher +2 dégâts</td><td>min 2</td><td>1</td>
 </tr> </tr>
  
Ligne 674: Ligne 674:
 <tr class="tir" data-cat="dis" data-type="DIS"> <tr class="tir" data-cat="dis" data-type="DIS">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>Com</td><td>dis</td><td>Jet de sable</td><td>MP, 1 Mvt</td><td>Distance (T)</td><td>"aveuglement" (x2) 0 dégats, sans arme équipée</td><td>max 1</td><td>2</td>+<td>Com</td><td>dis</td><td>Jet de sable</td><td>PM, 1 Mvt</td><td>Distance (T)</td><td>"aveuglement" (x2) 0 dégats, sans arme équipée</td><td>max 1</td><td>2</td>
 </tr> </tr>
  
 <tr class="tir" data-cat="dis" data-type="DIS"> <tr class="tir" data-cat="dis" data-type="DIS">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>Com</td><td>dis</td><td>Tir à la cheville</td><td>MP</td><td>Tir munitions (T)</td><td>"Ralentissement"(x1D2)</td><td>min 2</td><td>2</td>+<td>Com</td><td>dis</td><td>Tir à la cheville</td><td>PM</td><td>Tir munitions (T)</td><td>"Ralentissement"(x1D2). 0 dégât.</td><td>min 2</td><td>2</td>
 </tr> </tr>
  
 <tr class="tir" data-cat="dis" data-type="DIS"> <tr class="tir" data-cat="dis" data-type="DIS">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>Com</td><td>dis</td><td>Tir handicapant</td><td>MP</td><td>Distance (T)</td><td>"Jet pur". "Vulnérabilité"(X/3) où X est la différence des jets de dé"</td><td>min 2</td><td>2</td>+<td>Com</td><td>dis</td><td>Tir handicapant</td><td>PM</td><td>Distance (T)</td><td>"Jet pur". "Vulnérabilité"(X/3) où X est la différence des jets de dé"</td><td>min 2</td><td>2</td>
 </tr> </tr>
  
Ligne 691: Ligne 691:
 <tr class="tir" data-cat="dis" data-type="DIS"> <tr class="tir" data-cat="dis" data-type="DIS">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>Com</td><td>dis</td><td>Jet infusé</td><td>10 MP</td><td>Jet (T)</td><td>F + M/3</td><td>min 2</td><td>3</td>+<td>Com</td><td>dis</td><td>Jet infusé</td><td>10 PM</td><td>Jet (T)</td><td>F + M/3</td><td>min 2</td><td>3</td>
 </tr> </tr>
  
Ligne 716: Ligne 716:
 <!-- ===== NIVEAU 2 ===== --> <!-- ===== NIVEAU 2 ===== -->
  
-<tr class="survie" data-cat="survie" data-type="T">+<tr class="survie P" data-cat="survie" data-type="P">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
 <td>Com</td><td>SUR</td> <td>Com</td><td>SUR</td>
 <td>Encaisser</td> <td>Encaisser</td>
-<td>6 MP</td> +<td>/</td> 
-<td>T</td> +<td>P</td> 
-<td>Encaisse</td> +<td>Bénéficie des effets "Encaisse" à 25 pv ou moins.</td> 
-<td>Soi-même</td>+<td>/</td>
 <td>2</td> <td>2</td>
 </tr> </tr>
Ligne 807: Ligne 807:
 <td>Com</td><td>FUR</td> <td>Com</td><td>FUR</td>
 <td>Pas léger</td> <td>Pas léger</td>
-<td>MP, Y Mvt, 1A</td>+<td>PM, Y Mvt, 1A</td>
 <td>T</td> <td>T</td>
 <td>Aucune trace de pas</td> <td>Aucune trace de pas</td>
Ligne 820: Ligne 820:
 <td>Com</td><td>FUR</td> <td>Com</td><td>FUR</td>
 <td>Discrétion</td> <td>Discrétion</td>
-<td>MP, Y Mvt</td>+<td>PM, Y Mvt</td>
 <td>T</td> <td>T</td>
 <td>Invisible sur la carte globale</td> <td>Invisible sur la carte globale</td>
Ligne 835: Ligne 835:
 <td>Com</td><td>FUR</td> <td>Com</td><td>FUR</td>
 <td>Camouflage (Olympien)</td> <td>Camouflage (Olympien)</td>
-<td>MP, Y Mvt</td>+<td>PM, Y Mvt</td>
 <td>T</td> <td>T</td>
 <td>Apparence Olympien</td> <td>Apparence Olympien</td>
Ligne 846: Ligne 846:
 <td>Com</td><td>FUR</td> <td>Com</td><td>FUR</td>
 <td>Camouflage (Elfe)</td> <td>Camouflage (Elfe)</td>
-<td>MP, Y Mvt</td>+<td>PM, Y Mvt</td>
 <td>T</td> <td>T</td>
 <td>Apparence Elfe</td> <td>Apparence Elfe</td>
Ligne 857: Ligne 857:
 <td>Com</td><td>FUR</td> <td>Com</td><td>FUR</td>
 <td>Camouflage (HS)</td> <td>Camouflage (HS)</td>
-<td>MP, Y Mvt</td>+<td>PM, Y Mvt</td>
 <td>T</td> <td>T</td>
 <td>Apparence HS</td> <td>Apparence HS</td>
Ligne 868: Ligne 868:
 <td>Com</td><td>FUR</td> <td>Com</td><td>FUR</td>
 <td>Camouflage (Géant)</td> <td>Camouflage (Géant)</td>
-<td>MP, Y Mvt</td>+<td>PM, Y Mvt</td>
 <td>T</td> <td>T</td>
 <td>Apparence Géant</td> <td>Apparence Géant</td>
Ligne 879: Ligne 879:
 <td>Com</td><td>FUR</td> <td>Com</td><td>FUR</td>
 <td>Camouflage (Nain)</td> <td>Camouflage (Nain)</td>
-<td>MP, Y Mvt</td>+<td>PM, Y Mvt</td>
 <td>T</td> <td>T</td>
 <td>Apparence Nain</td> <td>Apparence Nain</td>
refonte_competences.1778587551.txt.gz · Dernière modification : 2026/05/12 14:05 de nanaki