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brouillon6 [2026/04/30 00:21] nanakibrouillon6 [2026/05/02 00:09] (Version actuelle) nanaki
Ligne 1: Ligne 1:
- 
 <html> <html>
 <head> <head>
Ligne 9: Ligne 8:
   font-family: Arial;   font-family: Arial;
   background:#0b1a13;   background:#0b1a13;
-  color:#e0d3a3;+  color:#7dd3fc;
   padding:10px;   padding:10px;
 } }
- 
 h1,h2 { color:gold;} h1,h2 { color:gold;}
- +.box { border:1px solid gold; padding:10px; margin-bottom:10px; }
-.box { +
-  border:1px solid gold; +
-  padding:10px; +
-  margin-bottom:10px; +
-} +
 select { margin:3px; max-width:150px; } select { margin:3px; max-width:150px; }
-input { margin:3px; width:50px; } +input { margin:3px; width:60px; } 
- +.statLine { display:flex; justify-content:space-between; max-width:260px;
-.statLine { +.result { background:#000; color:#00ffcc; padding:10px; white-space:pre-wrap;
-  display:flex; +.small { font-size:12px; color:#aaa; }
-  justify-content:space-between; +
-  max-width:260px; +
-} +
- +
-.result { +
-  background:#000; +
-  color:#00ffcc; +
-  padding:10px; +
-  white-space:pre-wrap; +
-} +
- +
-.small { +
-  font-size:12px; +
-  color:#aaa; +
-}+
 </style> </style>
 </head> </head>
Ligne 46: Ligne 23:
 <body> <body>
  
-<h1>Simulateur</h1>+<h1>🎲 Simulateur</h1>
  
 <div class="box"> <div class="box">
 Race : Race :
 <select id="race"></select> <select id="race"></select>
- 
 <h3>Stats de base</h3> <h3>Stats de base</h3>
 <pre id="baseStats"></pre> <pre id="baseStats"></pre>
Ligne 64: Ligne 40:
 <div class="box"> <div class="box">
 <h3>Équipement (3 max + 1 anneau)</h3> <h3>Équipement (3 max + 1 anneau)</h3>
- 
 Tête <select id="head"></select> <span id="headStats"></span><br> Tête <select id="head"></select> <span id="headStats"></span><br>
 Cou <select id="neck"></select> <span id="neckStats"></span><br> Cou <select id="neck"></select> <span id="neckStats"></span><br>
Ligne 73: Ligne 48:
 Anneau <select id="ring"></select> <span id="ringStats"></span><br> Anneau <select id="ring"></select> <span id="ringStats"></span><br>
 Pieds <select id="feet"></select> <span id="feetStats"></span> Pieds <select id="feet"></select> <span id="feetStats"></span>
- 
 <div id="limitWarn" style="color:red;"></div> <div id="limitWarn" style="color:red;"></div>
 </div> </div>
Ligne 80: Ligne 54:
 <h3>Passifs</h3> <h3>Passifs</h3>
 <div id="skills"></div> <div id="skills"></div>
 +</div>
 +
 +<!-- ================= POUSSEE ================= -->
 +<div class="box">
 +<h3>Simulateur de poussée</h3>
 +
 +Force assaillant <input id="pushF" type="number" value="10">
 +Renforcement <select id="pushBuff"><option value="0">0</option><option value="6">+6</option></select><br>
 +
 +Endurance <input id="pushE" type="number" value="5">
 +Agilité <input id="pushAgi" type="number" value="5"><br>
 +
 +PV actuels <input id="pushPV" type="number" value="50"><br>
 +
 +Instabilité <select id="pushDebuff"><option value="0">0</option><option value="-6">-6</option></select>
 +Stabilité <select id="pushStab"><option value="0">0</option><option value="6">+6</option><option value="12">+12</option><option value="18">+18</option></select>
 +
 +<pre id="pushResult" class="result"></pre>
 </div> </div>
  
Ligne 90: Ligne 82:
 // ===== RACES ===== // ===== RACES =====
 const races = { const races = {
-Elfe:{cc:9,ct:10,f:9,e:4,agi:9,p:5,mvt:5,pv:55,pm:30,r:4,rm:6,fm:8,m:6}, +Elfe:{a:2,cc:9,ct:10,f:9,e:4,agi:9,p:5,mvt:5,pv:55,pm:30,r:4,rm:6,fm:8,m:6}, 
-Nain:{cc:11,ct:8,f:11,e:6,agi:6,p:4,mvt:4,pv:50,pm:15,r:5,rm:4,fm:10,m:3}, +Nain:{a:2,cc:11,ct:8,f:11,e:6,agi:6,p:4,mvt:4,pv:50,pm:15,r:5,rm:4,fm:10,m:3}, 
-Géant:{cc:9,ct:10,f:12,e:4,agi:7,p:4,mvt:5,pv:65,pm:20,r:5,rm:5,fm:6,m:5}, +Géant:{a:2,cc:9,ct:10,f:12,e:4,agi:7,p:4,mvt:5,pv:65,pm:20,r:5,rm:5,fm:6,m:5}, 
-Olympien:{cc:10,ct:9,f:10,e:5,agi:8,p:4,mvt:5,pv:60,pm:30,r:5,rm:6,fm:7,m:5}, +Olympien:{a:2,cc:10,ct:9,f:10,e:5,agi:8,p:4,mvt:5,pv:60,pm:30,r:5,rm:6,fm:7,m:5}, 
-HS:{cc:8,ct:9,f:7,e:3,agi:11,p:5,mvt:6,pv:45,pm:40,r:3,rm:7,fm:9,m:5}+HS:{a:2,cc:8,ct:9,f:7,e:3,agi:11,p:5,mvt:6,pv:45,pm:40,r:3,rm:7,fm:9,m:5}
 }; };
  
 // ===== COST ===== // ===== COST =====
 const costTable = { const costTable = {
 +a:[800,200,100],
 cc:[100,50,30], ct:[110,50,30], cc:[100,50,30], ct:[110,50,30],
 f:[120,55,30], e:[120,55,30], f:[120,55,30], e:[120,55,30],
Ligne 114: Ligne 107:
 // ===== PASSIFS ===== // ===== PASSIFS =====
 const skills = [ const skills = [
-{name:"Fulgurance",desc:"+1 esquive"},+{name:"Fulgurance",desc:"+1 toucher au cac + 1 esquive tous les 5 mouvements"},
 {name:"Couverture",desc:"85% CC / 15% AGI"}, {name:"Couverture",desc:"85% CC / 15% AGI"},
 {name:"Réflexes fulgurants",desc:"85% AGI / 15% CC"}, {name:"Réflexes fulgurants",desc:"85% AGI / 15% CC"},
 +{name:"Berserker",desc:"+1 toucher au cac tous les 10 pv perdus"},
 +{name:"Griffes",desc:"+3 dégâts au poings"},
 {name:"Anguille",desc:"Avantage esquive"} {name:"Anguille",desc:"Avantage esquive"}
 ]; ];
  
-// ===== ÉQUIPEMENTS =====+
 const equipments = [ const equipments = [
 +
 +/* ================= COMMUNS ================= */
 +
 {name:"Arc",race:"all",slot:"weapon2h",stats:{cc:-1,ct:1}}, {name:"Arc",race:"all",slot:"weapon2h",stats:{cc:-1,ct:1}},
 +{name:"Armure matelassée",race:"all",slot:"body",stats:{e:1,agi:-2}},
 +{name:"Bâton de marche",race:"all",slot:"weapon",stats:{mvt:1}},
 +{name:"Bottes de marche",race:"all",slot:"feet",stats:{mvt:1}},
 +{name:"Bouclier Parma",race:"all",slot:"offhand",stats:{e:1,agi:-2}},
 +{name:"Fustibale",race:"all",slot:"weapon",stats:{cc:-2,ct:1}},
 {name:"Gladius",race:"all",slot:"weapon",stats:{cc:1}}, {name:"Gladius",race:"all",slot:"weapon",stats:{cc:1}},
-{name:"Bouclier",race:"all",slot:"offhand",stats:{e:1}}, +{name:"Sceptre",race:"all",slot:"weapon",stats:{fm:1}}, 
-{name:"Armure",race:"all",slot:"body",stats:{e:2}}, +{name:"Lance",race:"all",slot:"weapon",stats:{ct:1,cc:-1}}, 
-{name:"Casque",race:"all",slot:"head",stats:{p:1}}, +{name:"Targe",race:"all",slot:"offhand",stats:{cc:1,agi:-1}}, 
-{name:"Cape",race:"all",slot:"cape",stats:{ct:1}}, +{name:"Visière",race:"all",slot:"head",stats:{p:1,cc:-1,fm:-1}}, 
-{name:"Collier",race:"all",slot:"neck",stats:{pv:5}}, +{name:"Cape de chasse",race:"all",slot:"cape",stats:{ct:1}}, 
-{name:"Bottes",race:"all",slot:"feet",stats:{mvt:1}}, +{name:"Collier tressé",race:"all",slot:"neck",stats:{pv:5,pm:5}}, 
-{name:"Anneau",race:"all",slot:"ring",stats:{fm:1}}+{name:"Couronne d'Adonis",race:"all",slot:"head",stats:{rm:1}}, 
 +{name:"Ceinture",race:"all",slot:"body",stats:{r:1}}, 
 +{name:"Arc long",race:"all",slot:"weapon2h",stats:{ct:2,f:-1,cc:-2}}, 
 +{name:"Targe renforcée",race:"all",slot:"offhand",stats:{cc:1,pv:10}}, 
 + 
 +/* ===== NOUVEAUX COMMUNS ===== */ 
 + 
 +{name:"Torche",race:"all",slot:"weapon",stats:{cc:-2,f:-2}}, 
 +{name:"Hache de jet",race:"all",slot:"weapon",stats:{ct:1}}, 
 +{name:"Pierre Noire",race:"all",slot:"weapon",stats:{f:1,cc:-1}}, 
 +{name:"Main-gauche offensive",race:"all",slot:"offhand",stats:{cc:2,f:-1}}, 
 + 
 +/* ================= ELFES ================= */ 
 + 
 +{name:"Bâton du Pèlerin",race:"all",slot:"weapon",stats:{mvt:1,fm:1}}, 
 +{name:"Bottes Tâlroval",race:"all",slot:"feet",stats:{mvt:2}}, 
 +{name:"Cuirasse",race:"all",slot:"body",stats:{e:1,r:2}}, 
 +{name:"Lance de garde Sylvestre",race:"all",slot:"weapon",stats:{cc:1,f:1}}, 
 +{name:"Sceptre de mage",race:"all",slot:"weapon2h",stats:{m:1,fm:1}}, 
 +{name:"Arc Ensorcelé",race:"all",slot:"weapon2h",stats:{ct:1,rm:2,cc:-1}}, 
 +{name:"Armure de garde Sylvestre",race:"all",slot:"body",stats:{e:2,mvt:-1},magicBlock:true}, 
 +{name:"Toge de feuillage",race:"all",slot:"body",stats:{fm:1,agi:1,pv:5}}, 
 +{name:"Marque Forestière",race:"all",slot:"neck",stats:{pm:10,r:1}}, 
 +{name:"Capuche du chasseur",race:"all",slot:"head",stats:{ct:1,r:1}}, 
 + 
 +// spécifique elfe 
 +{name:"Arc Elfique",race:"Elfe",slot:"weapon2h",stats:{ct:2,cc:-1}}, 
 + 
 +/* ================= NAINS ================= */ 
 + 
 +{name:"Cotte de mailles",race:"all",slot:"body",stats:{e:2,agi:-4}}, 
 +{name:"Labrys",race:"all",slot:"weapon",stats:{cc:1,f:1}}, 
 +{name:"Marteau de guerre",race:"all",slot:"weapon2h",stats:{f:2,cc:-1}}, 
 +{name:"Targe renforcée naine",race:"all",slot:"offhand",stats:{cc:1,pv:10}}, 
 +{name:"Armure runique",race:"all",slot:"body",stats:{e:1,pm:8}}, 
 +{name:"Cape dorée",race:"all",slot:"cape",stats:{m:1,fm:1},magicBlock:true}, 
 +{name:"Solerets",race:"all",slot:"feet",stats:{mvt:1,pm:5,pv:5}}, 
 +{name:"Casque grossissant",race:"all",slot:"head",stats:{ct:2,p:-1}}, 
 + 
 +// spécifiques nains 
 +{name:"Bâton d'archimage",race:"Nain",slot:"weapon2h",stats:{m:2,fm:-1}}, 
 +{name:"Hache runique",race:"Nain",slot:"weapon",stats:{cc:1,f:2}}, 
 + 
 +/* ================= GÉANTS ================= */ 
 + 
 +{name:"Bouclier Clipeus",race:"all",slot:"offhand",stats:{e:1,pv:10}}, 
 +{name:"Masse d'arme",race:"all",slot:"weapon",stats:{cc:1,f:1}}, 
 +{name:"Hallebarde de pierre",race:"all",slot:"weapon",stats:{cc:2,f:-1}}, 
 +{name:"Bâton de shaman",race:"Géant",slot:"weapon2h",stats:{fm:2,pv:-5}}, 
 +{name:"Javelot lourd",race:"all",slot:"weapon",stats:{f:2,ct:-1,cc:-1}}, 
 +{name:"Broigne",race:"all",slot:"body",stats:{e:2,f:-1}}, 
 +{name:"Fétiche de shaman",race:"all",slot:"offhand",stats:{r:2,pm:5}}, 
 +{name:"Bottes incandescentes",race:"all",slot:"feet",stats:{mvt:1,r:1,pv:5}}, 
 +{name:"Médaillon hanté",race:"all",slot:"neck",stats:{cc:1,ct:1}}, 
 + 
 +// spécifique géant 
 +{name:"Peau de granit manifiée",race:"Géant",slot:"body",stats:{m:1,rm:2,agi:-2}}, 
 + 
 +/* ================= HS ================= */ 
 + 
 +{name:"Bâton de sage",race:"all",slot:"weapon2h",stats:{m:1,agi:1}}, 
 +{name:"Orbe de mana",race:"all",slot:"weapon2h",stats:{m:1,rm:1}}, 
 +{name:"Cape de mage",race:"all",slot:"cape",stats:{fm:1,rm:1}}, 
 +{name:"Armure de fourrure",race:"all",slot:"body",stats:{e:2,rm:-3}}, 
 +{name:"Ceste",race:"all",slot:"weapon",stats:{f:1,cc:1}}, 
 +{name:"Collier d'apaisement",race:"all",slot:"neck",stats:{pv:10,pm:5}}, 
 +{name:"Bottes de voleur",race:"all",slot:"feet",stats:{mvt:1,agi:1}}, 
 +{name:"Sarbacane",race:"all",slot:"weapon",stats:{ct:1,f:10,cc:-1}}, 
 +{name:"Bouclier en lianes",race:"all",slot:"offhand",stats:{cc:1,agi:1}}, 
 + 
 +// spécifiques HS 
 +{name:"Manteau de feuillage",race:"HS",slot:"body",stats:{e:1,agi:2}}, 
 +{name:"Bottes griffues",race:"HS",slot:"feet",stats:{cc:1,f:1,pv:5}}, 
 + 
 +/* ================= OLYMPIENS ================= */ 
 + 
 +{name:"Armure hoplitique",race:"all",slot:"body",stats:{e:1,m:1}}, 
 +{name:"Bouclier Ancile",race:"all",slot:"offhand",stats:{e:1}}, 
 +{name:"Diadème",race:"all",slot:"head",stats:{r:1,rm:2}}, 
 +{name:"Pilum",race:"all",slot:"weapon",stats:{ct:1,f:1,cc:-1}}, 
 +{name:"Spatha",race:"all",slot:"weapon",stats:{cc:1,f:1}}, 
 +{name:"Sceptre de puissance",race:"all",slot:"weapon",stats:{m:1,pm:8}}, 
 +{name:"Lame Sainte",race:"all",slot:"weapon",stats:{cc:1,m:1}}, 
 +{name:"Tiare d'Oracle",race:"all",slot:"head",stats:{fm:1,p:1}}, 
 +{name:"Cnémides",race:"all",slot:"feet",stats:{mvt:1,rm:1,r:1}}, 
 + 
 +// spécifique olympien 
 +{name:"Lorica",race:"Olympien",slot:"body",stats:{e:2,agi:-2}}, 
 + 
 +/* ================= ANNEAUX ================= */ 
 + 
 +{name:"Anneau Caprice",race:"all",slot:"ring",stats:{fm:1}}
 +{name:"Anneau Férocité",race:"all",slot:"ring",stats:{f:1}}, 
 +{name:"Anneau Horizon",race:"all",slot:"ring",stats:{p:1}}, 
 +{name:"Anneau Prétention",race:"all",slot:"ring",stats:{ct:1}}, 
 +{name:"Anneau Souplesse",race:"all",slot:"ring",stats:{agi:1}}, 
 +{name:"Anneau Tenacité",race:"all",slot:"ring",stats:{e:1}}, 
 +{name:"Anneau Puissance",race:"all",slot:"ring",stats:{m:1}}, 
 +{name:"Anneau Finesse",race:"all",slot:"ring",stats:{cc:1}} 
 ]; ];
 +
  
 // ===== INIT ===== // ===== INIT =====
Ligne 239: Ligne 342:
 el.innerHTML=txt; el.innerHTML=txt;
 } }
 +
 +const slotToStatId = {
 +head:"headStats",
 +neck:"neckStats",
 +cape:"capeStats",
 +rightHand:"rightStats",
 +leftHand:"leftStats",
 +body:"bodyStats",
 +ring:"ringStats",
 +feet:"feetStats"
 +};
  
 Object.entries(slots).forEach(([k,s])=>{ Object.entries(slots).forEach(([k,s])=>{
 s.addEventListener("change",()=>{ s.addEventListener("change",()=>{
-displayStats(s,k+"Stats");+displayStats(s, slotToStatId[k]);
 checkLimit(); checkLimit();
 autoCalculate(); autoCalculate();
Ligne 286: Ligne 400:
 }); });
  
-// esquive+// ===== ESQUIVE =====
 let esquive=Math.round(char.agi*0.75+char.cc*0.25); let esquive=Math.round(char.agi*0.75+char.cc*0.25);
  
Ligne 300: Ligne 414:
 esquive+=1; esquive+=1;
  
-// affichage+// ===== MAGIE ===== 
 +let jetFM = char.fm * 2; 
 + 
 +let sorts = ""; 
 +for(let lvl=1; lvl<=5; lvl++){ 
 +let seuil = 6 + 6 * lvl; 
 +let reussite = jetFM >= seuil ? "✅" : "❌"; 
 + 
 +sorts += `Niveau ${lvl} → Seuil ${seuil} | Jet ${jetFM} ${reussite}\n`; 
 +
 + 
 +// ===== AFFICHAGE =====
 result.textContent = result.textContent =
 "===== STATS =====\n"+ "===== STATS =====\n"+
 JSON.stringify(char,null,2)+ JSON.stringify(char,null,2)+
 +
 "\n\n⚔ CC : "+char.cc+ "\n\n⚔ CC : "+char.cc+
 "\n🎯 CT : "+char.ct+ "\n🎯 CT : "+char.ct+
 "\n✨ FM : "+char.fm+ "\n✨ FM : "+char.fm+
-"\n🛡 Esquive : "+esquive;+"\n🛡 Esquive : "+esquive
 + 
 +"\n\n===== MAGIE =====\n"
 +"Jet FM (x2) : "+jetFM+"\n\n"
 +sorts;
 } }
  
Ligne 347: Ligne 477:
 // init // init
 autoCalculate(); autoCalculate();
 +
 +
 +
 +// ===== POUSSEE =====
 +function calculatePush(){
 +
 +let F=+pushF.value;
 +let buff=+pushBuff.value;
 +
 +let E=+pushE.value;
 +let agi=+pushAgi.value;
 +let pv=+pushPV.value;
 +
 +let instability=+pushDebuff.value;
 +let stability=+pushStab.value;
 +
 +let attaque=F+buff;
 +let defense=Math.max(E+4,agi)+(pv/10)+instability+stability;
 +
 +pushResult.textContent=
 +"Attaque: "+attaque+
 +"\nDéfense: "+defense.toFixed(1)+
 +"\n"+(attaque>=defense?"✅ PUSH":"❌ FAIL");
 +}
 +
 +// ===== EVENTS =====
 +document.querySelectorAll("input").forEach(i=>i.addEventListener("input",()=>{
 +updateCost(); calculate(); calculatePush();
 +}));
 +
 +document.querySelectorAll("select").forEach(i=>i.addEventListener("change",()=>{
 +updateCost(); calculate(); calculatePush();
 +}));
 +
 +// ===== INIT =====
 +updateCost();
 +calculate();
 +calculatePush();
  
 </script> </script>
 </body> </body>
 </html> </html>
brouillon6.1777501263.txt.gz · Dernière modification : 2026/04/30 00:21 de nanaki