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brouillon7 [2026/04/22 20:04] nanakibrouillon7 [2026/05/04 21:25] (Version actuelle) nanaki
Ligne 1: Ligne 1:
 +Voici un simulateur en version beta, n'hésitez pas à faire vos remarques sur le discord ou le forum.
 +
 +
 <html> <html>
 +<head>
 +<meta charset="UTF-8">
 +<title>Simulateur RPG</title>
  
 <style> <style>
-body { font-family: Arial; }+body { 
 +  font-family: Arial
 +  background:#0b1a13; 
 +  color:#7dd3fc; 
 +  padding:10px; 
 +
 +h1,h2 { color:gold;
 +.box { border:1px solid gold; padding:10px; margin-bottom:10px;
 +select { margin:3px; max-width:150px;
 +input { margin:3px; width:60px; } 
 +.statLine { display:flex; justify-content:space-between; max-width:260px;
 +.result { background:#000; color:#00ffcc; padding:10px; white-space:pre-wrap;
 +.small { font-size:12px; color:#aaa; } 
 +</style> 
 +</head>
  
-table { border-collapse: collapse; width: 100%; font-size: 13px; } +<body>
-td, th { border: 1px solid #ccc; padding: 5px; } +
-th { background: #f2f2f2; }+
  
-.offensif { background: #ffe5e5; } +<h1>🎲 Simulateur</h1>
-.defensif { background: #e5f0ff; } +
-.malediction { background: #f3e5ff; }+
  
-.controls { margin-bottom:10px; } +<div class="box"> 
-</style>+Race : 
 +<select id="race"></select> 
 +<h3>Stats de base</h3> 
 +<pre id="baseStats"></pre> 
 +</div>
  
-<div class="controls">+<div class="box"
 +<h3>Améliorations</h3> 
 +<div id="stats"></div> 
 +<div id="cost"></div> 
 +</div>
  
-Points : <span id="points">0</span>15+<div class="box"> 
 +<h3>Équipement (3 max + 1 anneau)</h3> 
 +Tête <select id="head"></select> <span id="headStats"></span><br> 
 +Cou <select id="neck"></select> <span id="neckStats"></span><br> 
 +Dos <select id="cape"></select> <span id="capeStats"></span><br> 
 +Main droite <select id="rightHand"></select> <span id="rightStats"></span><br> 
 +Main gauche <select id="leftHand"></select> <span id="leftStats"></span><br> 
 +Corps <select id="body"></select> <span id="bodyStats"></span><br> 
 +Anneau <select id="ring"></select> <span id="ringStats"></span><br> 
 +Pieds <select id="feet"></select> <span id="feetStats"></span> 
 +<div id="limitWarn" style="color:red;"></div> 
 +</div>
  
-<br><br>+<div class="box"> 
 +<h3>Passifs</h3> 
 +<div id="skills"></div> 
 +</div>
  
-Recherche : +<div class="box"> 
-<input type="text" id="searchplaceholder="Nom, effet...">+<h3>Sorts actifs</h3> 
 +<div id="spells"></div> 
 +<div id="spellBonusclass="small"></div> 
 +</div>
  
-Filtre effet : 
-<select id="filterEffect"> 
-<option value="all">Tous</option> 
-<option value="offensif">Offensif</option> 
-<option value="defensif">Soutien</option> 
-<option value="malediction">Malédiction</option> 
-</select> 
  
-Filtre type : 
-<select id="filterType"> 
-<option value="all">Tous</option> 
-<option value="S">Sort</option> 
-<option value="CAC">CAC</option> 
-<option value="DIS">Distance</option> 
-<option value="P">Passif</option> 
-</select> 
  
 +<!-- ================= POUSSEE ================= -->
 +<div class="box">
 +<h3>Simulateur de poussée</h3>
 +
 +Force assaillant <input id="pushF" type="number" value="10">
 +Renforcement <select id="pushBuff"><option value="0">0</option><option value="6">+6</option></select><br>
 +
 +Endurance <input id="pushE" type="number" value="5">
 +Agilité <input id="pushAgi" type="number" value="5"><br>
 +
 +PV actuels <input id="pushPV" type="number" value="50"><br>
 +
 +Instabilité <select id="pushDebuff"><option value="0">0</option><option value="-6">-6</option></select>
 +Stabilité <select id="pushStab"><option value="0">0</option><option value="6">+6</option><option value="12">+12</option><option value="18">+18</option></select>
 +
 +<pre id="pushResult" class="result"></pre>
 </div> </div>
  
-<table id="skills">+<button onclick="resetAll()">Reset</button>
  
-<thead> +<pre id="result" class="result"></pre>
-<tr> +
-<th></th> +
-<th>Race</th> +
-<th>Nom</th> +
-<th>Coût</th> +
-<th>Type</th> +
-<th>Effet</th> +
-<th>Portée</th> +
-<th>Niv</th> +
-</tr> +
-</thead>+
  
-<tbody>+<script>
  
-<!-- NIVEAU 1 -->+// ===== RACES ===== 
 +const races = { 
 +Elfe:{a:2,cc:9,ct:10,f:9,e:4,agi:9,p:5,mvt:5,pv:55,pm:30,r:4,rm:6,fm:8,m:6}, 
 +Nain:{a:2,cc:11,ct:8,f:11,e:6,agi:6,p:4,mvt:4,pv:50,pm:15,r:5,rm:4,fm:10,m:3}, 
 +Géant:{a:2,cc:9,ct:10,f:12,e:4,agi:7,p:4,mvt:5,pv:65,pm:20,r:5,rm:5,fm:6,m:5}, 
 +Olympien:{a:2,cc:10,ct:9,f:10,e:5,agi:8,p:4,mvt:5,pv:60,pm:30,r:5,rm:6,fm:7,m:5}, 
 +HS:{a:2,cc:8,ct:9,f:7,e:3,agi:11,p:5,mvt:6,pv:45,pm:40,r:3,rm:7,fm:9,m:5} 
 +};
  
-<tr class="offensif" data-effect="offensif" data-type="S"> +// ===== COST ===== 
-<td><input type="checkbox" class="skill"></td> +const costTable = { 
-<td>com</td><td>Arcane ajustée</td><td>6 MP</td><td>S</td><td>Avantage toucher</td><td>min 2</td><td>1</td> +a:[800,200,100], 
-</tr>+cc:[100,50,30], ct:[110,50,30], 
 +f:[120,55,30], e:[120,55,30], 
 +agi:[95,45,25], 
 +m:[110,55,35], 
 +fm:[100,50,30], 
 +p:[110,85,78], 
 +pv:[4,2,1], 
 +pm:[5,3,1], 
 +mvt:[100,50,30], 
 +r:[40,30,15], 
 +rm:[50,40,20] 
 +};
  
-<tr class="offensif" data-effect="offensifdata-type="S"> +// ===== PASSIFS ===== 
-<td><input type="checkboxclass="skill"></td> +const skills = [ 
-<td>com</td><td>Arcanes précises</td><td>6 MP</td><td>S</td><td>+4 toucher</td><td>min 2</td><td>1</td> +{name:"Fulgurance",desc:"+1 toucher au cac + 1 esquive tous les 5 mouvements"}, 
-</tr>+{name:"Couverture",desc:"85% CC 15% AGI"}, 
 +{name:"Réflexes fulgurants",desc:"85% AGI 15% CC"}, 
 +{name:"Berserker",desc:"+1 toucher au cac tous les 10 pv perdus"}, 
 +{name:"Griffes",desc:"+3 dégâts au poings"}, 
 +{name:"Anguille",desc:"Avantage esquive"
 +];
  
-<tr class="offensif" data-effect="offensif" data-type="S"> +// ===== SORTS ===== 
-<td><input type="checkboxclass="skill"></td> +const spells 
-<td>com</td><td>Arcanes violentes</td><td>6 MP</td><td>S</td><td>-6 toucher +5 dégâts</td><td>min 2</td><td>1</td> +{name:"Peau de granit",dex:0,prot:2}, 
-</tr>+{name:"Coup précis",dex:2,prot:0},
  
-<tr class="maledictiondata-effect="maledictiondata-type="S"> +{name:"Maladresse",dex:-2,prot:0}, 
-<td><input type="checkbox" class="skill"></td> +{name:"Vulnérabilité",dex:0,prot:-2},
-<td>com</td><td>Aveuglement</td><td>4 MP</td><td>S</td><td>Aveuglement</td><td>min 2</td><td>1</td> +
-</tr>+
  
-<tr class="defensifdata-effect="defensif" data-type="S"> +{name:"Puissance de la nature",dex:2,prot:2},
-<td><input type="checkbox" class="skill"></td> +
-<td>com</td><td>Peau de granit</td><td>4 MP</td><td>S</td><td>Protection x2</td><td>soi-même et max 1</td><td>1</td> +
-</tr>+
  
-<tr class="defensifdata-effect="defensifdata-type="S"> +{name:"Aide",dex:4,prot:0}, 
-<td><input type="checkbox" class="skill"></td> +{name:"Malchance",dex:-4,prot:0},
-<td>com</td><td>Coup précis</td><td>MP</td><td>S</td><td>Dextérité x2</td><td>soi-même et max 1</td><td>1</td> +
-</tr>+
  
-<tr class="defensifdata-effect="defensif" data-type="S"> +{name:"Fatigue",dex:0,prot:-4}, 
-<td><input type="checkboxclass="skill"></td> +{name:"Réflexes accrus",dex:0,prot:4},
-<td>com</td><td>Restauration mineure</td><td>6 MP</td><td>S</td><td>Restauration(5)</td><td>soi-même et max 1</td><td>1</td> +
-</tr>+
  
-<tr class="maledictiondata-effect="malediction" data-type="S"> +{name:"Bénédiction",dex:4,prot:4},
-<td><input type="checkbox" class="skill"></td> +
-<td>com</td><td>Épuisement arcanique</td><td>MP</td><td>S</td><td>Essoufflement</td><td>min 2</td><td>1</td> +
-</tr>+
  
-<tr class="maledictiondata-effect="malediction" data-type="S"> +{name:"Puissance du lutin capricieux",dex:-4,prot:-4},
-<td><input type="checkbox" class="skill"></td> +
-<td>com</td><td>Maladresse</td><td>MP</td><td>S</td><td>Maladresse x2</td><td>min 2</td><td>1</td> +
-</tr>+
  
-<tr class="maledictiondata-effect="maledictiondata-type="S"> +{name:"Exténuation",dex:0,prot:-8}, 
-<td><input type="checkboxclass="skill"></td> +{name:"Sauvegarde",dex:0,prot:8}, 
-<td>com</td><td>Vulnérabilité</td><td>6 MP</td><td>S</td><td>Vulnérabilité x2</td><td>min 2</td><td>1</td> +{name:"Guigne",dex:-8,prot:0}, 
-</tr>+{name:"Virtuose",dex:8,prot:0} 
 +];
  
-<!-- NIVEAU 2 --> 
  
-<tr class="offensif" data-effect="offensif" data-type="S"> 
-<td><input type="checkbox" class="skill"></td> 
-<td>com</td><td>Drain</td><td>6 MP</td><td>S</td><td>Soin dégâts/3</td><td>min 2</td><td>2</td> 
-</tr> 
  
-<tr class="malediction" data-effect="malediction" data-type="S"> +const equipments [
-<td><input type="checkbox" class="skill"></td> +
-<td>com</td><td>Faiblesse</td><td>6 MP</td><td>S</td><td>Faiblesse</td><td>min 2</td><td>2</td> +
-</tr>+
  
-<tr class="defensif" data-effect="defensif" data-type="S"> +/* ================= COMMUNS ================= */
-<td><input type="checkbox" class="skill"></td> +
-<td>com</td><td>Régénération</td><td>6 MP</td><td>S</td><td>Soin R/2</td><td>soi-même et max 1</td><td>2</td> +
-</tr>+
  
-<tr class="offensifdata-effect="offensifdata-type="S"> +{name:"Arc",race:"all",slot:"weapon2h",stats:{cc:-1,ct:1}}, 
-<td><input type="checkboxclass="skill"></td> +{name:"Armure matelassée",race:"all",slot:"body",stats:{e:1,agi:-2}}, 
-<td>HS</td><td>Aiguillon</td><td>4 PM</td><td>S</td><td>+3 dégâts</td><td>min 2</td><td>2</td> +{name:"Bâton de marche",race:"all",slot:"weapon",stats:{mvt:1}}, 
-</tr>+{name:"Bottes de marche",race:"all",slot:"feet",stats:{mvt:1}}, 
 +{name:"Bouclier Parma",race:"all",slot:"offhand",stats:{e:1,agi:-2}}, 
 +{name:"Fustibale",race:"all",slot:"weapon",stats:{cc:-2,ct:1}}, 
 +{name:"Gladius",race:"all",slot:"weapon",stats:{cc:1}}, 
 +{name:"Sceptre",race:"all",slot:"weapon",stats:{fm:1}}, 
 +{name:"Lance",race:"all",slot:"weapon",stats:{ct:1,cc:-1}}, 
 +{name:"Targe",race:"all",slot:"offhand",stats:{cc:1,agi:-1}}, 
 +{name:"Visière",race:"all",slot:"head",stats:{p:1,cc:-1,fm:-1}}, 
 +{name:"Cape de chasse",race:"all",slot:"cape",stats:{ct:1}}, 
 +{name:"Collier tressé",race:"all",slot:"neck",stats:{pv:5,pm:5}}, 
 +{name:"Couronne d'Adonis",race:"all",slot:"head",stats:{rm:1}}, 
 +{name:"Ceinture",race:"all",slot:"body",stats:{r:1}}, 
 +{name:"Arc long",race:"all",slot:"weapon2h",stats:{ct:2,f:-1,cc:-2}}, 
 +{name:"Targe renforcée",race:"all",slot:"offhand",stats:{cc:1,pv:10}},
  
-<tr class="offensif" data-effect="offensif" data-type="S"> +/* ===== NOUVEAUX COMMUNS ===== */
-<td><input type="checkbox" class="skill"></td> +
-<td>Elfe</td><td>Flèche Aquatique</td><td>5 PM</td><td>S</td><td>+3 eau</td><td>min 2</td><td>2</td> +
-</tr>+
  
-<tr class="offensifdata-effect="offensifdata-type="S"> +{name:"Torche",race:"all",slot:"weapon",stats:{cc:-2,f:-2}}, 
-<td><input type="checkboxclass="skill"></td> +{name:"Hache de jet",race:"all",slot:"weapon",stats:{ct:1}}, 
-<td>Géant</td><td>Boule de Magma</td><td>7 PM</td><td>S</td><td>+3 feu</td><td>min 2</td><td>2</td> +{name:"Pierre Noire",race:"all",slot:"weapon",stats:{f:1,cc:-1}}, 
-</tr>+{name:"Main-gauche offensive",race:"all",slot:"offhand",stats:{cc:2,f:-1}},
  
-<!-- NIVEAU 3 -->+/* ================= ELFES ================= */
  
-<tr class="defensifdata-effect="defensifdata-type="S"> +{name:"Bâton du Pèlerin",race:"all",slot:"weapon",stats:{mvt:1,fm:1}}, 
-<td><input type="checkboxclass="skill"></td> +{name:"Bottes Tâlroval",race:"all",slot:"feet",stats:{mvt:2}}, 
-<td>com</td><td>Aide</td><td>8 MP</td><td>S</td><td>Dextérité x4</td><td>soi-même et max 1</td><td>3</td> +{name:"Cuirasse",race:"all",slot:"body",stats:{e:1,r:2}}, 
-</tr>+{name:"Lance de garde Sylvestre",race:"all",slot:"weapon",stats:{cc:1,f:1}}, 
 +{name:"Sceptre de mage",race:"all",slot:"weapon2h",stats:{m:1,fm:1}}, 
 +{name:"Arc Ensorcelé",race:"all",slot:"weapon2h",stats:{ct:1,rm:2,cc:-1}}, 
 +{name:"Armure de garde Sylvestre",race:"all",slot:"body",stats:{e:2,mvt:-1},magicBlock:true}, 
 +{name:"Toge de feuillage",race:"all",slot:"body",stats:{fm:1,agi:1,pv:5}}, 
 +{name:"Marque Forestière",race:"all",slot:"neck",stats:{pm:10,r:1}}, 
 +{name:"Capuche du chasseur",race:"all",slot:"head",stats:{ct:1,r:1}},
  
-<tr class="maledictiondata-effect="maledictiondata-type="S"+// spécifique elfe 
-<td><input type="checkbox" class="skill"></td> +{name:"Arc Elfique",race:"Elfe",slot:"weapon2h",stats:{ct:2,cc:-1}},
-<td>com</td><td>Malchance</td><td>8 MP</td><td>S</td><td>Maladresse x4</td><td>min 2</td><td>3</td> +
-</tr>+
  
-<tr class="offensif" data-effect="offensif" data-type="S"> +/* ================= NAINS ================= */
-<td><input type="checkbox" class="skill"></td> +
-<td>com</td><td>Régénération accélérée</td><td>10 MP</td><td>S</td><td>Soin R</td><td>soi-même et max 1</td><td>3</td> +
-</tr>+
  
-<!-- NIVEAU 4 -->+{name:"Cotte de mailles",race:"all",slot:"body",stats:{e:2,agi:-4}}, 
 +{name:"Labrys",race:"all",slot:"weapon",stats:{cc:1,f:1}}, 
 +{name:"Marteau de guerre",race:"all",slot:"weapon2h",stats:{f:2,cc:-1}}, 
 +{name:"Targe renforcée naine",race:"all",slot:"offhand",stats:{cc:1,pv:10}}, 
 +{name:"Armure runique",race:"all",slot:"body",stats:{e:1,pm:8}}, 
 +{name:"Cape dorée",race:"all",slot:"cape",stats:{m:1,fm:1},magicBlock:true}, 
 +{name:"Solerets",race:"all",slot:"feet",stats:{mvt:1,pm:5,pv:5}}, 
 +{name:"Casque grossissant",race:"all",slot:"head",stats:{ct:2,p:-1}},
  
-<tr class="defensifdata-effect="defensifdata-type="S"> +// spécifiques nains 
-<td><input type="checkboxclass="skill"></td> +{name:"Bâton d'archimage",race:"Nain",slot:"weapon2h",stats:{m:2,fm:-1}}, 
-<td>com</td><td>Bénédiction</td><td>15 MP</td><td>S</td><td>Prot x4 + Dex x4</td><td>soi-même et max 1</td><td>4</td> +{name:"Hache runique",race:"Nain",slot:"weapon",stats:{cc:1,f:2}},
-</tr>+
  
-<tr class="offensif" data-effect="offensif" data-type="S"> +/* ================= GÉANTS ================= */
-<td><input type="checkbox" class="skill"></td> +
-<td>Géant</td><td>Météore</td><td>12 PM</td><td>S</td><td>+M feu</td><td>min 2</td><td>4</td> +
-</tr>+
  
-<tr class="offensifdata-effect="offensifdata-type="S"> +{name:"Bouclier Clipeus",race:"all",slot:"offhand",stats:{e:1,pv:10}}, 
-<td><input type="checkboxclass="skill"></td> +{name:"Masse d'arme",race:"all",slot:"weapon",stats:{cc:1,f:1}}, 
-<td>Elfe</td><td>Glaciation</td><td>8 PM</td><td>S</td><td>+6 glace</td><td>min 2</td><td>4</td> +{name:"Hallebarde de pierre",race:"all",slot:"weapon",stats:{cc:2,f:-1}}, 
-</tr>+{name:"Bâton de shaman",race:"Géant",slot:"weapon2h",stats:{fm:2,pv:-5}}, 
 +{name:"Javelot lourd",race:"all",slot:"weapon",stats:{f:2,ct:-1,cc:-1}}, 
 +{name:"Broigne",race:"all",slot:"body",stats:{e:2,f:-1}}, 
 +{name:"Fétiche de shaman",race:"all",slot:"offhand",stats:{r:2,pm:5}}, 
 +{name:"Bottes incandescentes",race:"all",slot:"feet",stats:{mvt:1,r:1,pv:5}}, 
 +{name:"Médaillon hanté",race:"all",slot:"neck",stats:{cc:1,ct:1}},
  
-<tr class="offensifdata-effect="offensifdata-type="S"+// spécifique géant 
-<td><input type="checkbox" class="skill"></td> +{name:"Peau de granit manifiée",race:"Géant",slot:"body",stats:{m:1,rm:2,agi:-2}},
-<td>Olympien</td><td>Lame Bénie</td><td>12 PM</td><td>S</td><td>+M</td><td>max 1</td><td>4</td> +
-</tr>+
  
-<!-- NIVEAU 5 -->+/* ================= HS ================= */
  
-<tr class="maledictiondata-effect="maledictiondata-type="S"> +{name:"Bâton de sage",race:"all",slot:"weapon2h",stats:{m:1,agi:1}}, 
-<td><input type="checkboxclass="skill"></td> +{name:"Orbe de mana",race:"all",slot:"weapon2h",stats:{m:1,rm:1}}, 
-<td>com</td><td>Exténuation</td><td>25 MP</td><td>S</td><td>Vulnérabilité x8</td><td>min 2</td><td>5</td> +{name:"Cape de mage",race:"all",slot:"cape",stats:{fm:1,rm:1}}, 
-</tr>+{name:"Armure de fourrure",race:"all",slot:"body",stats:{e:2,rm:-3}}, 
 +{name:"Ceste",race:"all",slot:"weapon",stats:{f:1,cc:1}}, 
 +{name:"Collier d'apaisement",race:"all",slot:"neck",stats:{pv:10,pm:5}}, 
 +{name:"Bottes de voleur",race:"all",slot:"feet",stats:{mvt:1,agi:1}}, 
 +{name:"Sarbacane",race:"all",slot:"weapon",stats:{ct:1,f:10,cc:-1}}, 
 +{name:"Bouclier en lianes",race:"all",slot:"offhand",stats:{cc:1,agi:1}},
  
-<tr class="defensifdata-effect="defensifdata-type="S"> +// spécifiques HS 
-<td><input type="checkboxclass="skill"></td> +{name:"Manteau de feuillage",race:"HS",slot:"body",stats:{e:1,agi:2}}, 
-<td>com</td><td>Sauvegarde</td><td>20 MP</td><td>S</td><td>Protection x8</td><td>soi-même et max 1</td><td>5</td> +{name:"Bottes griffues",race:"HS",slot:"feet",stats:{cc:1,f:1,pv:5}},
-</tr>+
  
-<tr class="malediction" data-effect="malediction" data-type="S"> +/* ================= OLYMPIENS ================= */
-<td><input type="checkbox" class="skill"></td> +
-<td>com</td><td>Guigne</td><td>20 MP</td><td>S</td><td>Maladresse x8</td><td>min 2</td><td>5</td> +
-</tr>+
  
-<tr class="defensifdata-effect="defensifdata-type="S"> +{name:"Armure hoplitique",race:"all",slot:"body",stats:{e:1,m:1}}, 
-<td><input type="checkboxclass="skill"></td> +{name:"Bouclier Ancile",race:"all",slot:"offhand",stats:{e:1}}, 
-<td>com</td><td>Virtuose</td><td>20 MP</td><td>S</td><td>Dextérité x8</td><td>soi-même et max 1</td><td>5</td> +{name:"Diadème",race:"all",slot:"head",stats:{r:1,rm:2}}, 
-</tr>+{name:"Pilum",race:"all",slot:"weapon",stats:{ct:1,f:1,cc:-1}}, 
 +{name:"Spatha",race:"all",slot:"weapon",stats:{cc:1,f:1}}, 
 +{name:"Sceptre de puissance",race:"all",slot:"weapon",stats:{m:1,pm:8}}, 
 +{name:"Lame Sainte",race:"all",slot:"weapon",stats:{cc:1,m:1}}, 
 +{name:"Tiare d'Oracle",race:"all",slot:"head",stats:{fm:1,p:1}}, 
 +{name:"Cnémides",race:"all",slot:"feet",stats:{mvt:1,rm:1,r:1}},
  
-</tbody> +// spécifique olympien 
-</table>+{name:"Lorica",race:"Olympien",slot:"body",stats:{e:2,agi:-2}},
  
-<script>+/* ================= ANNEAUX ================= */
  
-/* ===================== POINTS ===================== */ +{name:"Anneau Caprice",race:"all",slot:"ring",stats:{fm:1}}, 
-let skills = document.querySelectorAll(".skill"); +{name:"Anneau Férocité",race:"all",slot:"ring",stats:{f:1}}, 
-let counter = document.getElementById("points");+{name:"Anneau Horizon",race:"all",slot:"ring",stats:{p:1}}, 
 +{name:"Anneau Prétention",race:"all",slot:"ring",stats:{ct:1}}, 
 +{name:"Anneau Souplesse",race:"all",slot:"ring",stats:{agi:1}}, 
 +{name:"Anneau Tenacité",race:"all",slot:"ring",stats:{e:1}}, 
 +{name:"Anneau Puissance",race:"all",slot:"ring",stats:{m:1}}, 
 +{name:"Anneau Finesse",race:"all",slot:"ring",stats:{cc:1}}
  
-skills.forEach(s => { +];
-s.addEventListener("change", () => { +
-let total = 0; +
-skills.forEach(c => { if(c.checked) total++; });+
  
-if(total > 15){ + 
-s.checked false+// ===== INIT ===== 
-return;+const raceSelect = document.getElementById("race"); 
 +const statsDiv = document.getElementById("stats"); 
 +const baseDiv document.getElementById("baseStats")
 + 
 +for(let r in races){ 
 +raceSelect.innerHTML += `<option>${r}</option>`;
 } }
-counter.textContent total;+ 
 +// stats UI 
 +for(let s in costTable){ 
 +statsDiv.innerHTML +
 +<div class="statLine"> 
 +<span>${s}</span> 
 +<input type="number" id="${s}" value="0" min="0"> 
 +</div>`; 
 +
 + 
 +// passifs 
 +skills.forEach(s=>
 +document.getElementById("skills").innerHTML += ` 
 +<label> 
 +<input type="checkbox" class="skill" data-name="${s.name}"> 
 +<b>${s.name}</b><br> 
 +<span class="small">${s.desc}</span> 
 +</label><br>`;
 }); });
 +
 +
 +// affichage sorts
 +spells.forEach(s=>{
 +document.getElementById("spells").innerHTML += `
 +<label>
 +<input type="checkbox" class="spell" data-dex="${s.dex}" data-prot="${s.prot}">
 +<b>${s.name}</b> 
 +<span class="small">(Dex ${s.dex>=0?"+":""}${s.dex} | Prot ${s.prot>=0?"+":""}${s.prot})</span>
 +</label><br>`;
 }); });
  
-/* ===================== FILTRE + RECHERCHE ===================== *+// base stats 
-let filter document.getElementById("filter"); +function displayBase(){ 
-let search = document.getElementById("search");+baseDiv.textContent JSON.stringify(races[raceSelect.value],null,2); 
 +
 +raceSelect.addEventListener("change", displayBase); 
 +displayBase();
  
-function applyFilters(){+// ===== COST ===== 
 +function calcCost(b,m1,m2,n){ 
 +let total=0,last=b; 
 +for(let i=1;i<=n;i++){ 
 +if(i===1) last=b; 
 +else if(i<=3) last+=m1; 
 +else last+=m2; 
 +total+=last; 
 +
 +return total; 
 +}
  
-let val filter.value; +function updateCost(){ 
-let query search.value.toLowerCase();+let total=0; 
 +for(let s in costTable){ 
 +let v=+document.getElementById(s).value||0
 +let [b,m1,m2]=costTable[s]; 
 +total+=calcCost(b,m1,m2,v); 
 +
 +document.getElementById("cost").innerHTML="💰 PI : "+total; 
 +}
  
-document.querySelectorAll("#skills tbody tr").forEach(row ={+// ===== SLOTS ===== 
 +const slots = { 
 +head:head,neck:neck,cape:cape,rightHand:rightHand, 
 +leftHand:leftHand,body:body,ring:ring,feet:feet 
 +};
  
-let text = row.innerText.toLowerCase(); +function resetSlots(){ 
-let effect = row.dataset.effect || "";+Object.values(slots).forEach(s=>s.innerHTML="<option value=''>--</option>"); 
 +}
  
-let matchFilter = +function fillEquip(){ 
-(val === "all" || effect === val);+let r=raceSelect.value;
  
-let matchSearch +equipments.forEach((e,i)=>{ 
-(text.includes(query));+if(e.race!=="all"&&e.race!==rreturn;
  
-row.style.display +if(e.slot==="weapon"||e.slot==="weapon2h") rightHand.innerHTML+=`<option value="${i}">${e.name}</option>`; 
-(matchFilter && matchSearch"" "none";+if(e.slot==="offhand"leftHand.innerHTML+=`<option value="${i}">${e.name}</option>`; 
 +if(e.slot==="body") body.innerHTML+=`<option value="${i}">${e.name}</option>`; 
 +if(e.slot==="head") head.innerHTML+=`<option value="${i}">${e.name}</option>`; 
 +if(e.slot==="neck") neck.innerHTML+=`<option value="${i}">${e.name}</option>`; 
 +if(e.slot==="cape") cape.innerHTML+=`<option value="${i}">${e.name}</option>`; 
 +if(e.slot==="feet") feet.innerHTML+=`<option value="${i}">${e.name}</option>`; 
 +if(e.slot==="ring") ring.innerHTML+=`<option value="${i}">${e.name}</option>`; 
 +}); 
 +}
  
 +raceSelect.addEventListener("change",()=>{
 +resetSlots();
 +fillEquip();
 +autoCalculate();
 }); });
  
 +resetSlots();
 +fillEquip();
 +
 +// ===== BONUS =====
 +function displayStats(select,id){
 +let v=select.value;
 +let el=document.getElementById(id);
 +if(v===""){el.innerHTML="";return;}
 +let e=equipments[v];
 +let txt="";
 +for(let s in e.stats){
 +let val=e.stats[s];
 +txt+=val>0?`+${val} ${s} `:`${val} ${s} `;
 +}
 +el.innerHTML=txt;
 } }
  
-filter.addEventListener("change", applyFilters); +const slotToStatId = { 
-search.addEventListener("input", applyFilters);+head:"headStats", 
 +neck:"neckStats", 
 +cape:"capeStats", 
 +rightHand:"rightStats", 
 +leftHand:"leftStats", 
 +body:"bodyStats", 
 +ring:"ringStats", 
 +feet:"feetStats" 
 +};
  
-/* ===================== TRI COLONNES ===================== */ +Object.entries(slots).forEach(([k,s])=>{ 
-document.querySelectorAll("#skills th").forEach((headerindex) => {+s.addEventListener("change",()=>
 +displayStats(s, slotToStatId[k]); 
 +checkLimit(); 
 +autoCalculate(); 
 +}); 
 +});
  
-let asc true;+// ===== LIMIT ===== 
 +function checkLimit(){ 
 +let count=0; 
 +Object.entries(slots).forEach(([k,s])=>
 +if(k!=="ring"&&s.value!=="") count++; 
 +});
  
-header.addEventListener("click"() => {+if(count>=3){ 
 +limitWarn.innerText="Limite atteinte"
 +Object.entries(slots).forEach(([k,s])=>{ 
 +if(k!=="ring"&&s.value==="") s.disabled=true; 
 +}); 
 +}else{ 
 +limitWarn.innerText=""; 
 +Object.values(slots).forEach(s=>s.disabled=false); 
 +
 +}
  
-let rows Array.from(document.querySelectorAll("#skills tbody tr"));+// ===== CALCUL =====
  
-rows.sort((a, b=> {+function calculate(){
  
-let a.children[index].innerText.trim(); +let activeSpells = [...document.querySelectorAll(".spell:checked")];
-let B = b.children[index].innerText.trim();+
  
-let numA parseFloat(A)+let bestDex 0
-let numB parseFloat(B);+let bestProt 0;
  
-if(!isNaN(numA) && !isNaN(numB))+activeSpells.forEach(s=>
-return asc ? numA - numB : numB - numA+let d = +s.dataset.dex
-}+let p = +s.dataset.prot;
  
-return asc +if(Math.abs(d> Math.abs(bestDex)) bestDex = d; 
-? A.localeCompare(B, 'fr', {numeric:true}+if(Math.abs(p) > Math.abs(bestProt)) bestProt = p; 
-: B.localeCompare(A, 'fr', {numeric:true});+});
  
 +let char={...races[raceSelect.value]};
 +
 +// stats investies
 +for(let s in costTable){
 +let v=+document.getElementById(s).value||0;
 +char[s]=(char[s]||0)+v;
 +}
 +
 +// equip
 +Object.values(slots).forEach(sel=>{
 +if(sel.value==="") return;
 +let e=equipments[sel.value];
 +for(let s in e.stats){
 +char[s]=(char[s]||0)+e.stats[s];
 +}
 }); });
  
-asc !asc;+// ===== DÉS ===== 
 +let ccDice = char.cc * 2; 
 +let ctDice = char.ct * 2; 
 +let fmDice = char.fm * 2;
  
-let tbody document.querySelector("#skills tbody")+// ===== VALEURS FINALES ===== 
-rows.forEach(row => tbody.appendChild(row));+let finalCC ccDice + bestDex
 +let finalCT = ctDice + bestDex; 
 +let finalFM fmDice + bestDex;
  
 +// ===== CT DISTANCE =====
 +function getCTDistance(baseCT, distance){
 +if(distance <= 2) return baseCT;
 +return baseCT - (distance - 2) * 3;
 +}
 +
 +let ct1 = getCTDistance(finalCT,1);
 +let ct2 = getCTDistance(finalCT,2);
 +let ct3 = getCTDistance(finalCT,3);
 +let ct4 = getCTDistance(finalCT,4);
 +
 +
 +
 +// ===== ESQUIVE =====
 +let checked = [...document.querySelectorAll(".skill:checked")].map(e=>e.dataset.name);
 +
 +// CAC = jet CC direct
 +let esquiveCAC = finalCC;
 +
 +// ===== ESQUIVE TIR =====
 +
 +// calcul des 2 formules en dés
 +let esquiveA = Math.floor(char.cc * 0.75 + char.agi * 0.25);
 +let esquiveB = Math.floor(char.cc * 0.25 + char.agi * 0.75);
 +
 +// choix du meilleur
 +let esquiveStat = Math.max(esquiveA, esquiveB);
 +
 +// ===== PASSIFS =====
 +
 +// remplace complètement le calcul si passif spécifique
 +if(checked.includes("Réflexes fulgurants")){
 +    esquiveStat = Math.floor(char.agi * 0.85 + char.cc * 0.15);
 +}
 +
 +if(checked.includes("Couverture")){
 +    esquiveStat = Math.floor(char.cc * 0.85 + char.agi * 0.15);
 +}
 +
 +// conversion en jet
 +let esquive = esquiveStat * 2;
 +
 +// bonus
 +if(checked.includes("Fulgurance"))
 +    esquive += 1;
 +
 +// bonus protection
 +esquive += bestProt;
 +
 +
 +// ===== ESQUIVE MAGIQUE =====
 +let esquiveFM = Math.floor(finalFM + bestProt);
 +
 +
 +// ===== MAGIE =====
 +let jetFM = finalFM;
 +
 +let sorts = "";
 +for(let lvl=1; lvl<=5; lvl++){
 +let seuil = 6 + 6 * lvl;
 +let reussite = jetFM >= seuil ? "✅" : "❌";
 +
 +sorts += `Niveau ${lvl} → Seuil ${seuil} | Jet ${jetFM} ${reussite}\n`;
 +}
 +
 +// ===== AFFICHAGE =====
 +document.getElementById("spellBonus").innerText =
 +"Bonus actifs → Dex: "+bestDex+" | Protection: "+bestProt;
 +
 +result.textContent =
 +"===== STATS =====\n"+
 +JSON.stringify(char,null,2)+
 +
 +"\n\n⚔ CC : jet moyen "+ccDice+"  ("+finalCC+")"+
 +"\n🎯 CT : jet moyen "+ctDice+"  ("+finalCT+")"+
 +"\n✨ FM : jet moyen "+fmDice+"  ("+finalFM+")"+
 +
 +"\n\n🛡 Esquive CAC : "+esquiveCAC+
 +"\n🏹 Esquive tir : "+esquive+
 +"\n✨ Esquive FM : "+esquiveFM+
 +"\n🏹 Esquive tir : "+esquive+" ("+esquiveStat+" dés)"
 +
 +"\n\n🎯 CT distances :"+
 +"\n1 case : "+ct1+
 +"\n2 cases : "+ct2+
 +"\n3 cases : "+ct3+
 +"\n4 cases : "+ct4+
 +
 +"\n\n===== MAGIE =====\n"+
 +"Jet FM : "+jetFM+"\n\n"+
 +sorts;
 +}
 +
 +
 +// ===== AUTO =====
 +function autoCalculate(){
 +updateCost();
 +calculate();
 +}
 +
 +// events stats
 +document.querySelectorAll("#stats input").forEach(i=>{
 +i.addEventListener("input", autoCalculate);
 }); });
  
 +document.querySelectorAll(".spell").forEach(s=>{
 +s.addEventListener("change", autoCalculate);
 }); });
  
-/* ===================== HIGHLIGHT CHECKBOX ===================== *+ 
-skills.forEach(cb => { +// passifs 
-cb.addEventListener("change", () => { +document.querySelectorAll(".skill").forEach(s=>{ 
-cb.closest("tr").classList.toggle("highlight", cb.checked);+s.addEventListener("change", autoCalculate);
 }); });
 +
 +// ===== SORTS ACTIFS =====
 +
 +
 +// ===== RESET =====
 +function resetAll(){
 +
 +document.querySelectorAll("#stats input").forEach(i=>i.value=0);
 +document.querySelectorAll(".spell").forEach(s=>s.checked=false);
 +
 +Object.values(slots).forEach(s=>{
 +s.value="";
 +s.disabled=false;
 }); });
  
-</script>+document.querySelectorAll(".skill").forEach(s=>s.checked=false);
  
 +resetSlots();
 +fillEquip();
 +displayBase();
 +checkLimit();
 +autoCalculate();
 +}
 +
 +// init
 +autoCalculate();
 +
 +
 +
 +// ===== POUSSEE =====
 +function calculatePush(){
 +
 +let F=+pushF.value;
 +let buff=+pushBuff.value;
 +
 +let E=+pushE.value;
 +let agi=+pushAgi.value;
 +let pv=+pushPV.value;
 +
 +let instability=+pushDebuff.value;
 +let stability=+pushStab.value;
 +
 +let attaque=F+buff;
 +let defense=Math.max(E+4,agi)+(pv/10)+instability+stability;
 +
 +pushResult.textContent=
 +"Attaque: "+attaque+
 +"\nDéfense: "+defense.toFixed(1)+
 +"\n"+(attaque>=defense?"✅ PUSH":"❌ FAIL");
 +}
 +
 +// ===== EVENTS =====
 +document.querySelectorAll("input").forEach(i=>i.addEventListener("input",()=>{
 +updateCost(); calculate(); calculatePush();
 +}));
 +
 +document.querySelectorAll("select").forEach(i=>i.addEventListener("change",()=>{
 +updateCost(); calculate(); calculatePush();
 +}));
 +
 +// ===== INIT =====
 +updateCost();
 +calculate();
 +calculatePush();
 +
 +</script>
 +</body>
 </html> </html>
brouillon7.1776881097.txt.gz · Dernière modification : 2026/04/22 20:04 de nanaki