Outils pour utilisateurs

Outils du site


brouillon2

Différences

Ci-dessous, les différences entre deux révisions de la page.

Lien vers cette vue comparative

Les deux révisions précédentesRévision précédente
Prochaine révision
Révision précédente
brouillon2 [2026/04/23 21:10] nanakibrouillon2 [2026/04/23 22:28] (Version actuelle) nanaki
Ligne 22: Ligne 22:
 .malediction { border-left: 4px solid #9933ff; } .malediction { border-left: 4px solid #9933ff; }
  
-/* Passif */ +/* Passifs */ 
-.passif { background: #e5ffe5 !important; }+.{ background: #e5ffe5 !important; }
  
 .controls { margin-bottom:10px; } .controls { margin-bottom:10px; }
Ligne 45: Ligne 45:
 <option value="sort">Sorts</option> <option value="sort">Sorts</option>
 <option value="cac">CAC</option> <option value="cac">CAC</option>
-<option value="tir">Distance</option>+<option value="dis">Distance</option>
 <option value="survie">Survie</option> <option value="survie">Survie</option>
 <option value="furtivite">Furtivité</option> <option value="furtivite">Furtivité</option>
Ligne 64: Ligne 64:
 <option value="CAC">CAC</option> <option value="CAC">CAC</option>
 <option value="DIS">Distance</option> <option value="DIS">Distance</option>
 +<option value="SURVIE">Survie</option>
 +<option value="FUR">Furtivité</option>
 <option value="P">Passif</option> <option value="P">Passif</option>
 </select> </select>
Ligne 70: Ligne 72:
  
 <table id="skills"> <table id="skills">
- 
  
 <thead> <thead>
Ligne 76: Ligne 77:
 <th></th> <th></th>
 <th onclick="sortTable(1)">Race</th> <th onclick="sortTable(1)">Race</th>
-<th onclick="sortTable(2)">Nom</th> +<th onclick="sortTable(2)">Catégorie</th> 
-<th onclick="sortTable(3)">Coût</th> +<th onclick="sortTable(3)">Nom</th> 
-<th onclick="sortTable(4)">Type</th>+<th onclick="sortTable(4)">Coût</th> 
 +<th onclick="sortTable(5)">Type</th>
 <th>Effet</th> <th>Effet</th>
 <th>Portée</th> <th>Portée</th>
 <th onclick="sortTable(8)">Niv</th> <th onclick="sortTable(8)">Niv</th>
- 
 </tr> </tr>
 </thead> </thead>
Ligne 88: Ligne 89:
 <tbody> <tbody>
  
-<tr class="cac"><td><input type="checkbox" class="skill"></td><td>Com</td><td>Attaque précise</td><td>2 PM</td><td>T</td><td>+4 toucher, -3 dégâts</td><td>max 1</td><td>1</td></tr>+<!-- SORT --> 
 +<tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S"> 
 +<td><input type="checkbox" class="skill"></td> 
 +<td>com</td><td>Sort</td><td>Arcane ajustée</td><td>6 MP</td><td>S</td><td>Avantage toucher</td><td>min 2</td><td>1</td> 
 +</tr>
  
 +<tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>com</td><td>Sort</td><td>Aveuglement</td><td>4 MP</td><td>S</td><td>Aveuglement</td><td>min 2</td><td>1</td>
 +</tr>
  
-<tr class="offensif" data-effect="offensif" data-type="S">+<tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Arcane ajustée</td><td>6 MP</td><td>S</td><td>Avantage toucher</td><td>min 2</td><td>1</td>+<td>com</td><td>Sort</td><td>Arcane ajustée</td><td>6 MP</td><td>S</td><td>Avantage toucher</td><td>min 2</td><td>1</td>
 </tr> </tr>
  
-<tr class="offensif" data-effect="offensif" data-type="S">+<tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Arcanes précises</td><td>6 MP</td><td>S</td><td>+4 toucher</td><td>min 2</td><td>1</td>+<td>com</td><td>Sort</td><td>Arcanes précises</td><td>6 MP</td><td>S</td><td>+4 toucher</td><td>min 2</td><td>1</td>
 </tr> </tr>
  
-<tr class="offensif" data-effect="offensif" data-type="S">+<tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Arcanes violentes</td><td>6 MP</td><td>S</td><td>-6 toucher +5 dégâts</td><td>min 2</td><td>1</td>+<td>com</td><td>Sort</td><td>Arcanes violentes</td><td>6 MP</td><td>S</td><td>-6 toucher +5 dégâts</td><td>min 2</td><td>1</td>
 </tr> </tr>
  
-<tr class="malediction" data-effect="malediction" data-type="S">+<tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Aveuglement</td><td>4 MP</td><td>S</td><td>Aveuglement</td><td>min 2</td><td>1</td>+<td>com</td><td>Sort</td><td>Aveuglement</td><td>4 MP</td><td>S</td><td>Aveuglement</td><td>min 2</td><td>1</td>
 </tr> </tr>
  
-<tr class="defensif" data-effect="defensif" data-type="S">+<tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Peau de granit</td><td>4 MP</td><td>S</td><td>Protection x2</td><td>soi-même et max 1</td><td>1</td>+<td>com</td><td>Sort</td><td>Peau de granit</td><td>4 MP</td><td>S</td><td>Protection x2</td><td>soi-même et max 1</td><td>1</td>
 </tr> </tr>
  
-<tr class="defensif" data-effect="defensif" data-type="S">+<tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Coup précis</td><td>4 MP</td><td>S</td><td>Dextérité x2</td><td>soi-même et max 1</td><td>1</td>+<td>com</td><td>Sort</td><td>Coup précis</td><td>4 MP</td><td>S</td><td>Dextérité x2</td><td>soi-même et max 1</td><td>1</td>
 </tr> </tr>
  
-<tr class="defensif" data-effect="defensif" data-type="S">+<tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Restauration mineure</td><td>6 MP</td><td>S</td><td>Restauration(5)</td><td>soi-même et max 1</td><td>1</td>+<td>com</td><td>Sort</td><td>Restauration mineure</td><td>6 MP</td><td>S</td><td>Restauration(5)</td><td>soi-même et max 1</td><td>1</td>
 </tr> </tr>
  
-<tr class="malediction" data-effect="malediction" data-type="S">+<tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Épuisement arcanique</td><td>4 MP</td><td>S</td><td>Essoufflement</td><td>min 2</td><td>1</td>+<td>com</td><td>Sort</td><td>Épuisement arcanique</td><td>4 MP</td><td>S</td><td>Essoufflement</td><td>min 2</td><td>1</td>
 </tr> </tr>
  
-<tr class="malediction" data-effect="malediction" data-type="S">+<tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Maladresse</td><td>4 MP</td><td>S</td><td>Maladresse x2</td><td>min 2</td><td>1</td>+<td>com</td><td>Sort</td><td>Maladresse</td><td>4 MP</td><td>S</td><td>Maladresse x2</td><td>min 2</td><td>1</td>
 </tr> </tr>
  
-<tr class="malediction" data-effect="malediction" data-type="S">+<tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Vulnérabilité</td><td>6 MP</td><td>S</td><td>Vulnérabilité x2</td><td>min 2</td><td>1</td>+<td>com</td><td>Sort</td><td>Vulnérabilité</td><td>6 MP</td><td>S</td><td>Vulnérabilité x2</td><td>min 2</td><td>1</td>
 </tr> </tr>
  
 <!-- NIVEAU 2 --> <!-- NIVEAU 2 -->
  
-<tr class="offensif" data-effect="offensif" data-type="S">+<tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Drain</td><td>6 MP</td><td>S</td><td>Soin dégâts/3</td><td>min 2</td><td>2</td>+<td>com</td><td>Sort</td><td>Drain</td><td>6 MP</td><td>S</td><td>Soin dégâts/3</td><td>min 2</td><td>2</td>
 </tr> </tr>
  
-<tr class="malediction" data-effect="malediction" data-type="S">+<tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Faiblesse</td><td>6 MP</td><td>S</td><td>Faiblesse</td><td>min 2</td><td>2</td>+<td>com</td><td>Sort</td><td>Faiblesse</td><td>6 MP</td><td>S</td><td>Faiblesse</td><td>min 2</td><td>2</td>
 </tr> </tr>
  
-<tr class="defensif" data-effect="defensif" data-type="S">+<tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Régénération</td><td>6 MP</td><td>S</td><td>Soin R/2</td><td>soi-même et max 1</td><td>2</td>+<td>com</td><td>Sort</td><td>Régénération</td><td>6 MP</td><td>S</td><td>Soin R/2</td><td>soi-même et max 1</td><td>2</td>
 </tr> </tr>
  
-<tr class="offensif" data-effect="offensif" data-type="S">+<tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>HS</td><td>Aiguillon</td><td>4 PM</td><td>S</td><td>+3 dégâts</td><td>min 2</td><td>2</td>+<td>HS</td><td>Sort</td><td>Aiguillon</td><td>4 PM</td><td>S</td><td>+3 dégâts</td><td>min 2</td><td>2</td>
 </tr> </tr>
  
-<tr class="offensif" data-effect="offensif" data-type="S">+<tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>Elfe</td><td>Flèche Aquatique</td><td>5 PM</td><td>S</td><td>+3 eau</td><td>min 2</td><td>2</td>+<td>Elfe</td><td>Sort</td><td>Flèche Aquatique</td><td>5 PM</td><td>S</td><td>+3 eau</td><td>min 2</td><td>2</td>
 </tr> </tr>
  
-<tr class="offensif" data-effect="offensif" data-type="S">+<tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>Géant</td><td>Boule de Magma</td><td>7 PM</td><td>S</td><td>+3 feu</td><td>min 2</td><td>2</td>+<td>Géant</td><td>Sort</td><td>Boule de Magma</td><td>7 PM</td><td>S</td><td>+3 feu</td><td>min 2</td><td>2</td>
 </tr> </tr>
  
  
-<tr class="defensif" data-effect="defensif" data-type="S">+<tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Agressivité</td><td>6 MP</td><td>S</td><td>Agressivité x1</td><td>soi-même et max 1</td><td>2</td>+<td>com</td><td>Sort</td><td>Agressivité</td><td>6 MP</td><td>S</td><td>Agressivité x1</td><td>soi-même et max 1</td><td>2</td>
 </tr> </tr>
  
-<tr class="defensif" data-effect="defensif" data-type="S">+<tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Armure</td><td>8 MP</td><td>S</td><td>Armure x1</td><td>soi-même et max 1</td><td>2</td>+<td>com</td><td>Sort</td><td>Armure</td><td>8 MP</td><td>S</td><td>Armure x1</td><td>soi-même et max 1</td><td>2</td>
 </tr> </tr>
  
-<tr class="malediction" data-effect="malediction" data-type="S">+<tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Colère de la nature</td><td>8 MP</td><td>S</td><td>Maladresse x2 + Vulnérabilité x2</td><td>min 2</td><td>2</td>+<td>com</td><td>Sort</td><td>Colère de la nature</td><td>8 MP</td><td>S</td><td>Maladresse x2 + Vulnérabilité x2</td><td>min 2</td><td>2</td>
 </tr> </tr>
  
-<tr class="defensif" data-effect="defensif" data-type="S">+<tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>HS</td><td>Flux Vital</td><td>6 PM</td><td>S</td><td>Soin</td><td>soi-même</td><td>2</td>+<td>HS</td><td>Sort</td><td>Flux Vital</td><td>6 PM</td><td>S</td><td>Soin</td><td>soi-même</td><td>2</td>
 </tr> </tr>
  
-<tr class="malediction" data-effect="malediction" data-type="S">+<tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Fragilité</td><td>10 MP</td><td>S</td><td>Fragilité x1</td><td>min 2</td><td>2</td>+<td>com</td><td>Sort</td><td>Fragilité</td><td>10 MP</td><td>S</td><td>Fragilité x1</td><td>min 2</td><td>2</td>
 </tr> </tr>
  
-<tr class="defensif" data-effect="defensif" data-type="S">+<tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>Olympien</td><td>Imposition des Mains</td><td>7 PM</td><td>S</td><td>Soin +3</td><td>max 1</td><td>2</td>+<td>Olympien</td><td>Sort</td><td>Imposition des Mains</td><td>7 PM</td><td>S</td><td>Soin +3</td><td>max 1</td><td>2</td>
 </tr> </tr>
  
-<tr class="defensif" data-effect="defensif" data-type="S">+<tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>Elfe</td><td>Lien de Vie</td><td>6 PM</td><td>S</td><td>Soin</td><td>max 1</td><td>2</td>+<td>Elfe</td><td>Sort</td><td>Lien de Vie</td><td>6 PM</td><td>S</td><td>Soin</td><td>max 1</td><td>2</td>
 </tr> </tr>
  
-<tr class="malediction" data-effect="malediction" data-type="S">+<tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Instabilité</td><td>6 MP</td><td>S</td><td>Instabilité x6</td><td>min 2</td><td>2</td>+<td>com</td><td>Sort</td><td>Instabilité</td><td>6 MP</td><td>S</td><td>Instabilité x6</td><td>min 2</td><td>2</td>
 </tr> </tr>
  
-<tr class="offensif" data-effect="offensif" data-type="S">+<tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>Olympien</td><td>Lame Volante</td><td>4 PM</td><td>S</td><td>+3 dégâts</td><td>min 2</td><td>2</td>+<td>Olympien</td><td>Sort</td><td>Lame Volante</td><td>4 PM</td><td>S</td><td>+3 dégâts</td><td>min 2</td><td>2</td>
 </tr> </tr>
  
-<tr class="malediction" data-effect="malediction" data-type="S">+<tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Migraine</td><td>4 MP</td><td>S</td><td>Dégâts mentaux</td><td>min 2</td><td>2</td>+<td>com</td><td>Sort</td><td>Migraine</td><td>4 MP</td><td>S</td><td>Dégâts mentaux</td><td>min 2</td><td>2</td>
 </tr> </tr>
  
-<tr class="offensif" data-effect="offensif" data-type="S">+<tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>Nain</td><td>Pic de Pierre</td><td>4 PM</td><td>S</td><td>+3 dégâts</td><td>min 2</td><td>2</td>+<td>Nain</td><td>Sort</td><td>Pic de Pierre</td><td>4 PM</td><td>S</td><td>+3 dégâts</td><td>min 2</td><td>2</td>
 </tr> </tr>
  
-<tr class="defensif" data-effect="defensif" data-type="S">+<tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Puissance de la nature</td><td>8 MP</td><td>S</td><td>Dex x2 + Prot x2</td><td>soi-même et max 1</td><td>2</td>+<td>com</td><td>Sort</td><td>Puissance de la nature</td><td>8 MP</td><td>S</td><td>Dex x2 + Prot x2</td><td>soi-même et max 1</td><td>2</td>
 </tr> </tr>
  
-<tr class="defensif" data-effect="defensif" data-type="S">+<tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Renforcement</td><td>6 MP</td><td>S</td><td>Renforcement x6</td><td>soi-même et max 1</td><td>2</td>+<td>com</td><td>Sort</td><td>Renforcement</td><td>6 MP</td><td>S</td><td>Renforcement x6</td><td>soi-même et max 1</td><td>2</td>
 </tr> </tr>
  
-<tr class="defensif" data-effect="defensif" data-type="S">+<tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Restauration</td><td>6 MP</td><td>S</td><td>Restauration R/2</td><td>soi-même et max 1</td><td>2</td>+<td>com</td><td>Sort</td><td>Restauration</td><td>6 MP</td><td>S</td><td>Restauration R/2</td><td>soi-même et max 1</td><td>2</td>
 </tr> </tr>
  
-<tr class="offensif" data-effect="offensif" data-type="S">+<tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Siphon</td><td>0 MP</td><td>S</td><td>Drain PM</td><td>min 2</td><td>2</td>+<td>com</td><td>Sort</td><td>Siphon</td><td>0 MP</td><td>S</td><td>Drain PM</td><td>min 2</td><td>2</td>
 </tr> </tr>
  
-<tr class="defensif" data-effect="defensif" data-type="S">+<tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Stabilisation</td><td>2 MP</td><td>S</td><td>Stabilité +6</td><td>soi-même et max 1</td><td>2</td>+<td>com</td><td>Sort</td><td>Stabilisation</td><td>2 MP</td><td>S</td><td>Stabilité +6</td><td>soi-même et max 1</td><td>2</td>
 </tr> </tr>
  
 <!-- NIVEAU 3 --> <!-- NIVEAU 3 -->
  
-<tr class="defensif" data-effect="defensif" data-type="S">+<tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Aide</td><td>8 MP</td><td>S</td><td>Dextérité x4</td><td>soi-même et max 1</td><td>3</td>+<td>com</td><td>Sort</td><td>Aide</td><td>8 MP</td><td>S</td><td>Dextérité x4</td><td>soi-même et max 1</td><td>3</td>
 </tr> </tr>
  
-<tr class="malediction" data-effect="malediction" data-type="S">+<tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Malchance</td><td>8 MP</td><td>S</td><td>Maladresse x4</td><td>min 2</td><td>3</td>+<td>com</td><td>Sort</td><td>Malchance</td><td>8 MP</td><td>S</td><td>Maladresse x4</td><td>min 2</td><td>3</td>
 </tr> </tr>
  
-<tr class="offensif" data-effect="offensif" data-type="S">+<tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Régénération accélérée</td><td>10 MP</td><td>S</td><td>Soin R</td><td>soi-même et max 1</td><td>3</td>+<td>com</td><td>Sort</td><td>Régénération accélérée</td><td>10 MP</td><td>S</td><td>Soin R</td><td>soi-même et max 1</td><td>3</td>
 </tr> </tr>
  
-<tr class="malediction" data-effect="malediction" data-type="S">+<tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Fatigue</td><td>12 MP</td><td>S</td><td>Vulnérabilité x4</td><td>min 2</td><td>3</td>+<td>com</td><td>Sort</td><td>Fatigue</td><td>12 MP</td><td>S</td><td>Vulnérabilité x4</td><td>min 2</td><td>3</td>
 </tr> </tr>
  
-<tr class="defensif" data-effect="defensif" data-type="S">+<tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Récupération</td><td>4 MP</td><td>S</td><td>Soin R/2</td><td>max 1</td><td>3</td>+<td>com</td><td>Sort</td><td>Récupération</td><td>4 MP</td><td>S</td><td>Soin R/2</td><td>max 1</td><td>3</td>
 </tr> </tr>
  
-<tr class="defensif" data-effect="defensif" data-type="S">+<tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Réflexes accrus</td><td>8 MP</td><td>S</td><td>Protection x4</td><td>soi-même et max 1</td><td>3</td>+<td>com</td><td>Sort</td><td>Réflexes accrus</td><td>8 MP</td><td>S</td><td>Protection x4</td><td>soi-même et max 1</td><td>3</td>
 </tr> </tr>
  
-<tr class="defensif" data-effect="defensif" data-type="S">+<tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Restauration majeure</td><td>12 MP</td><td>S</td><td>Restauration R</td><td>soi-même et max 1</td><td>3</td>+<td>com</td><td>Sort</td><td>Restauration majeure</td><td>12 MP</td><td>S</td><td>Restauration R</td><td>soi-même et max 1</td><td>3</td>
 </tr> </tr>
  
 <!-- NIVEAU 4 --> <!-- NIVEAU 4 -->
  
-<tr class="defensif" data-effect="defensif" data-type="S">+<tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Bénédiction</td><td>15 MP</td><td>S</td><td>Prot x4 + Dex x4</td><td>soi-même et max 1</td><td>4</td>+<td>com</td><td>Sort</td><td>Bénédiction</td><td>15 MP</td><td>S</td><td>Prot x4 + Dex x4</td><td>soi-même et max 1</td><td>4</td>
 </tr> </tr>
  
-<tr class="offensif" data-effect="offensif" data-type="S">+<tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>Géant</td><td>Météore</td><td>12 PM</td><td>S</td><td>+M feu</td><td>min 2</td><td>4</td>+<td>Géant</td><td>Sort</td><td>Météore</td><td>12 PM</td><td>S</td><td>+M feu</td><td>min 2</td><td>4</td>
 </tr> </tr>
  
-<tr class="offensif" data-effect="offensif" data-type="S">+<tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>Elfe</td><td>Glaciation</td><td>8 PM</td><td>S</td><td>+6 glace</td><td>min 2</td><td>4</td>+<td>Elfe</td><td>Sort</td><td>Glaciation</td><td>8 PM</td><td>S</td><td>+6 glace</td><td>min 2</td><td>4</td>
 </tr> </tr>
  
-<tr class="offensif" data-effect="offensif" data-type="S">+<tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>Olympien</td><td>Lame Bénie</td><td>12 PM</td><td>S</td><td>+M</td><td>max 1</td><td>4</td>+<td>Olympien</td><td>Sort</td><td>Lame Bénie</td><td>12 PM</td><td>S</td><td>+M</td><td>max 1</td><td>4</td>
 </tr> </tr>
  
-<tr class="defensif" data-effect="defensif" data-type="S">+<tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Cuirasse</td><td>15 MP</td><td>S</td><td>Armure x2</td><td>soi-même et max 1</td><td>4</td>+<td>com</td><td>Sort</td><td>Cuirasse</td><td>15 MP</td><td>S</td><td>Armure x2</td><td>soi-même et max 1</td><td>4</td>
 </tr> </tr>
  
-<tr class="defensif" data-effect="defensif" data-type="S">+<tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Férocité</td><td>12 MP</td><td>S</td><td>Agressivité x2</td><td>soi-même et max 1</td><td>4</td>+<td>com</td><td>Sort</td><td>Férocité</td><td>12 MP</td><td>S</td><td>Agressivité x2</td><td>soi-même et max 1</td><td>4</td>
 </tr> </tr>
  
-<tr class="malediction" data-effect="malediction" data-type="S">+<tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Friabilité</td><td>20 MP</td><td>S</td><td>Fragilité x2</td><td>min 2</td><td>4</td>+<td>com</td><td>Sort</td><td>Friabilité</td><td>20 MP</td><td>S</td><td>Fragilité x2</td><td>min 2</td><td>4</td>
 </tr> </tr>
  
-<tr class="offensif" data-effect="offensif" data-type="S">+<tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>Nain</td><td>Poings de Pierre</td><td>8 PM</td><td>S</td><td>+8 dégâts</td><td>max 1</td><td>4</td>+<td>Nain</td><td>Sort</td><td>Poings de Pierre</td><td>8 PM</td><td>S</td><td>+8 dégâts</td><td>max 1</td><td>4</td>
 </tr> </tr>
  
-<tr class="malediction" data-effect="malediction" data-type="S">+<tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Puissance du lutin capricieux</td><td>20 MP</td><td>S</td><td>Maladresse x4 + Vulnérabilité x4</td><td>min 2</td><td>4</td>+<td>com</td><td>Sort</td><td>Puissance du lutin capricieux</td><td>20 MP</td><td>S</td><td>Maladresse x4 + Vulnérabilité x4</td><td>min 2</td><td>4</td>
 </tr> </tr>
  
-<tr class="defensif" data-effect="defensif" data-type="S">+<tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Récupération supérieure</td><td>10 MP</td><td>S</td><td>Soin R</td><td>soi-même et max 1</td><td>4</td>+<td>com</td><td>Sort</td><td>Récupération supérieure</td><td>10 MP</td><td>S</td><td>Soin R</td><td>soi-même et max 1</td><td>4</td>
 </tr> </tr>
  
-<tr class="offensif" data-effect="offensif" data-type="S">+<tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>Géant</td><td>Souffle des cimes</td><td>8 PM</td><td>S</td><td>+6 dégâts</td><td>max 2</td><td>4</td>+<td>Géant</td><td>Sort</td><td>Souffle des cimes</td><td>8 PM</td><td>S</td><td>+6 dégâts</td><td>max 2</td><td>4</td>
 </tr> </tr>
  
-<tr class="offensif" data-effect="offensif" data-type="S">+<tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>Olympien</td><td>Soumission divine</td><td>8 PM</td><td>S</td><td>+6 dégâts</td><td>max 2</td><td>4</td>+<td>Olympien</td><td>Sort</td><td>Soumission divine</td><td>8 PM</td><td>S</td><td>+6 dégâts</td><td>max 2</td><td>4</td>
 </tr> </tr>
  
-<tr class="offensif" data-effect="offensif" data-type="S">+<tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>HS</td><td>Taillade illusoire</td><td>10 PM</td><td>S</td><td>+6 dégâts</td><td>max 3</td><td>4</td>+<td>HS</td><td>Sort</td><td>Taillade illusoire</td><td>10 PM</td><td>S</td><td>+6 dégâts</td><td>max 3</td><td>4</td>
 </tr> </tr>
  
-<tr class="offensif" data-effect="offensif" data-type="S">+<tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>Elfe</td><td>Trait Béni</td><td>12 PM</td><td>S</td><td>+M</td><td>min 2</td><td>4</td>+<td>Elfe</td><td>Sort</td><td>Trait Béni</td><td>12 PM</td><td>S</td><td>+M</td><td>min 2</td><td>4</td>
 </tr> </tr>
  
 <!-- NIVEAU 5 --> <!-- NIVEAU 5 -->
  
-<tr class="malediction" data-effect="malediction" data-type="S">+<tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Exténuation</td><td>25 MP</td><td>S</td><td>Vulnérabilité x8</td><td>min 2</td><td>5</td>+<td>com</td><td>Sort</td><td>Exténuation</td><td>25 MP</td><td>S</td><td>Vulnérabilité x8</td><td>min 2</td><td>5</td>
 </tr> </tr>
  
-<tr class="defensif" data-effect="defensif" data-type="S">+<tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Sauvegarde</td><td>20 MP</td><td>S</td><td>Protection x8</td><td>soi-même et max 1</td><td>5</td>+<td>com</td><td>Sort</td><td>Sauvegarde</td><td>20 MP</td><td>S</td><td>Protection x8</td><td>soi-même et max 1</td><td>5</td>
 </tr> </tr>
  
-<tr class="malediction" data-effect="malediction" data-type="S">+<tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Guigne</td><td>20 MP</td><td>S</td><td>Maladresse x8</td><td>min 2</td><td>5</td>+<td>com</td><td>Sort</td><td>Guigne</td><td>20 MP</td><td>S</td><td>Maladresse x8</td><td>min 2</td><td>5</td>
 </tr> </tr>
  
-<tr class="defensif" data-effect="defensif" data-type="S">+<tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>com</td><td>Virtuose</td><td>20 MP</td><td>S</td><td>Dextérité x8</td><td>soi-même et max 1</td><td>5</td>+<td>com</td><td>Sort</td><td>Virtuose</td><td>20 MP</td><td>S</td><td>Dextérité x8</td><td>soi-même et max 1</td><td>5</td>
 </tr> </tr>
  
  
  
 +<!-- CAC -->
  
-<!-- ================= CAC ================= -->+<tr class="cac" data-cat="cac" data-type="CAC"> 
 +<td><input type="checkbox" class="skill"></td> 
 +<td>Com</td><td>CaC</td><td>Attaque précise</td><td>2 PM</td><td>T</td><td>+4 toucher</td><td>max 1</td><td>1</td> 
 +</tr>
  
 +<tr class="cac P" data-cat="cac" data-type="P">
 +<td><input type="checkbox" class="skill"></td>
 +<td>Com</td><td>CaC</td><td>Maître bretteur</td><td>/</td><td>P</td><td>Malus +1</td><td>/</td><td>4</td>
 +</tr>
  
-<!-- ===== NIVEAU 1 ===== --> +<tr class="cac" data-cat="cac" data-type="CAC"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Attaque précise</td><td>2 PM</td><td>T</td><td>+4 toucher, -3 dégâts</td><td>max 1</td><td>1</td></tr> 
- +<tr class="cac" data-cat="cac" data-type="CAC"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Attaque violente</td><td>4 PM</td><td>T</td><td>-6 toucher, +3 dégâts</td><td>max 1</td><td>1</td></tr> 
-<tr class="cac"><td><input type="checkbox" class="skill"></td><td>Com</td><td>Attaque précise</td><td>2 PM</td><td>T</td><td>+4 toucher, -3 dégâts</td><td>max 1</td><td>1</td></tr> +<tr class="cac" data-cat="cac" data-type="CAC"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Coup ajusté</td><td>2 MP</td><td>T</td><td>Avantage</td><td>max 1</td><td>1</td></tr> 
-<tr class="cac"><td><input type="checkbox" class="skill"></td><td>Com</td><td>Attaque violente</td><td>4 PM</td><td>T</td><td>-6 toucher, +3 dégâts</td><td>max 1</td><td>1</td></tr> +<tr class="cac" data-cat="cac" data-type="CAC"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Coup d'épaule</td><td>5 Mvt</td><td>T</td><td>-3</td><td>max 1</td><td>1</td></tr> 
-<tr class="cac"><td><input type="checkbox" class="skill"></td><td>Com</td><td>Coup ajusté</td><td>2 MP</td><td>T</td><td>Avantage</td><td>max 1</td><td>1</td></tr> +<tr class="cac" data-cat="cac" data-type="CAC"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Epuisement</td><td>/</td><td>T</td><td>Essoufflement(X/2)</td><td>max 1</td><td>1</td></tr>
-<tr class="cac"><td><input type="checkbox" class="skill"></td><td>Com</td><td>Coup d'épaule</td><td>5 Mvt</td><td>T</td><td>-3</td><td>max 1</td><td>1</td></tr> +
-<tr class="cac"><td><input type="checkbox" class="skill"></td><td>Com</td><td>Epuisement</td><td>/</td><td>T</td><td>Essoufflement(X/2)</td><td>max 1</td><td>1</td></tr>+
  
 <!-- ===== NIVEAU 2 ===== --> <!-- ===== NIVEAU 2 ===== -->
  
-<tr class="cac"><td><input type="checkbox" class="skill"></td><td>Nain</td><td>Barbier</td><td>8 PM</td><td>T</td><td>Soin</td><td>max 1</td><td>2</td></tr> +<tr class="cac" data-cat="cac" data-type="CAC"><td><input type="checkbox" class="skill"></td><td>Nain</td><td>CaC</td><td>Barbier</td><td>8 PM</td><td>T</td><td>Soin</td><td>max 1</td><td>2</td></tr> 
-<tr class="passif"><td><input type="checkbox" class="skill"></td><td>Géant</td><td>Berserker</td><td>/</td><td>P</td><td>+1 toucher / 10 PV</td><td>/</td><td>2</td></tr> +<tr class="cac P" data-cat="cac" data-type="P"><td><input type="checkbox" class="skill"></td><td>Géant</td><td>CaC</td><td>Berserker</td><td>/</td><td>P</td><td>+1 toucher / 10 PV</td><td>/</td><td>2</td></tr> 
-<tr class="cac"><td><input type="checkbox" class="skill"></td><td>Com</td><td>Bousculade</td><td>1 Mvt</td><td>T</td><td>Pousse</td><td>max 1</td><td>2</td></tr> +<tr class="cac" data-cat="cac" data-type="CAC"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Bousculade</td><td>1 Mvt</td><td>T</td><td>Pousse</td><td>max 1</td><td>2</td></tr> 
-<tr class="cac"><td><input type="checkbox" class="skill"></td><td>Com</td><td>Croc-en-jambe</td><td>6 PM</td><td>T</td><td>Ralentissement(x2D2)</td><td>max 1</td><td>2</td></tr> +<tr class="cac" data-cat="cac" data-type="CAC"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Croc-en-jambe</td><td>6 PM</td><td>T</td><td>Ralentissement(x2D2)</td><td>max 1</td><td>2</td></tr> 
-<tr class="passif"><td><input type="checkbox" class="skill"></td><td>HS</td><td>Griffes</td><td>/</td><td>P</td><td>+3 dégâts poings</td><td>/</td><td>2</td></tr> +<tr class="cac P" data-cat="cac" data-type="P"><td><input type="checkbox" class="skill"></td><td>HS</td><td>CaC</td><td>Griffes</td><td>/</td><td>P</td><td>+3 dégâts poings</td><td>/</td><td>2</td></tr> 
-<tr class="passif"><td><input type="checkbox" class="skill"></td><td>Elfe</td><td>Fulgurance</td><td>/</td><td>P</td><td>+1 toucher + esquive</td><td>/</td><td>2</td></tr> +<tr class="cac P" data-cat="cac" data-type="P"><td><input type="checkbox" class="skill"></td><td>Elfe</td><td>CaC</td><td>Fulgurance</td><td>/</td><td>P</td><td>+1 toucher + esquive</td><td>/</td><td>2</td></tr> 
-<tr class="cac"><td><input type="checkbox" class="skill"></td><td>Com</td><td>Manchette</td><td>2 PM</td><td>T</td><td>Maladresse(xX/2)</td><td>max 1</td><td>2</td></tr>+<tr class="cac" data-cat="cac" data-type="CAC"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Manchette</td><td>2 PM</td><td>T</td><td>Maladresse(xX/2)</td><td>max 1</td><td>2</td></tr>
  
 <!-- ===== NIVEAU 3 ===== --> <!-- ===== NIVEAU 3 ===== -->
  
-<tr class="cac"><td><input type="checkbox" class="skill"></td><td>Nain</td><td>Assomoir</td><td>7 PM</td><td>T</td><td>+4</td><td>max 1</td><td>3</td></tr> +<tr class="cac" data-cat="cac" data-type="CAC"><td><input type="checkbox" class="skill"></td><td>Nain</td><td>CaC</td><td>Assomoir</td><td>7 PM</td><td>T</td><td>+4</td><td>max 1</td><td>3</td></tr> 
-<tr class="cac"><td><input type="checkbox" class="skill"></td><td>Com</td><td>Arme infusée</td><td>8 PM</td><td>T</td><td>M/3</td><td>max 1</td><td>3</td></tr> +<tr class="cac" data-cat="cac" data-type="CAC"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Arme infusée</td><td>8 PM</td><td>T</td><td>M/3</td><td>max 1</td><td>3</td></tr> 
-<tr class="cac"><td><input type="checkbox" class="skill"></td><td>Com</td><td>Attaque drainante</td><td>4 MP</td><td>T</td><td>Soin dégâts/3</td><td>max 1</td><td>3</td></tr> +<tr class="cac" data-cat="cac" data-type="CAC"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Attaque drainante</td><td>4 MP</td><td>T</td><td>Soin dégâts/3</td><td>max 1</td><td>3</td></tr> 
-<tr class="cac"><td><input type="checkbox" class="skill"></td><td>Com</td><td>Attaque siphonnante</td><td>2 PV</td><td>T</td><td>PM dégâts/3</td><td>max 1</td><td>3</td></tr> +<tr class="cac" data-cat="cac" data-type="CAC"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Attaque siphonnante</td><td>2 PV</td><td>T</td><td>PM dégâts/3</td><td>max 1</td><td>3</td></tr> 
-<tr class="cac"><td><input type="checkbox" class="skill"></td><td>Nain</td><td>Clé de bras</td><td>7 PM</td><td>T</td><td>Parade + Immobilise</td><td>0</td><td>3</td></tr> +<tr class="cac" data-cat="cac" data-type="CAC"><td><input type="checkbox" class="skill"></td><td>Nain</td><td>CaC</td><td>Clé de bras</td><td>7 PM</td><td>T</td><td>Parade + Immobilise</td><td>0</td><td>3</td></tr> 
-<tr class="cac"><td><input type="checkbox" class="skill"></td><td>Olympien</td><td>Désarmement</td><td>7 PM</td><td>T</td><td>Désarme</td><td>max 1</td><td>3</td></tr> +<tr class="cac" data-cat="cac" data-type="CAC"><td><input type="checkbox" class="skill"></td><td>Olympien</td><td>CaC</td><td>Désarmement</td><td>7 PM</td><td>T</td><td>Désarme</td><td>max 1</td><td>3</td></tr> 
-<tr class="cac"><td><input type="checkbox" class="skill"></td><td>Com</td><td>Frappe à la tempe</td><td>4 MP</td><td>T</td><td>Dommages mentaux</td><td>max 1</td><td>3</td></tr> +<tr class="cac" data-cat="cac" data-type="CAC"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Frappe à la tempe</td><td>4 MP</td><td>T</td><td>Dommages mentaux</td><td>max 1</td><td>3</td></tr> 
-<tr class="cac"><td><input type="checkbox" class="skill"></td><td>Elfe</td><td>Frappe vicieuse</td><td>7 PM</td><td>T</td><td>Ignore armure</td><td>max 1</td><td>3</td></tr> +<tr class="cac" data-cat="cac" data-type="CAC"><td><input type="checkbox" class="skill"></td><td>Elfe</td><td>CaC</td><td>Frappe vicieuse</td><td>7 PM</td><td>T</td><td>Ignore armure</td><td>max 1</td><td>3</td></tr> 
-<tr class="cac"><td><input type="checkbox" class="skill"></td><td>HS</td><td>Griffes</td><td>6 PM</td><td>T</td><td>Poison + magique</td><td>max 1</td><td>3</td></tr> +<tr class="cac" data-cat="cac" data-type="CAC"><td><input type="checkbox" class="skill"></td><td>HS</td><td>CaC</td><td>Griffes</td><td>6 PM</td><td>T</td><td>Poison + magique</td><td>max 1</td><td>3</td></tr> 
-<tr class="cac"><td><input type="checkbox" class="skill"></td><td>Géant</td><td>Leurre</td><td>8 PM</td><td>T</td><td>Leurre magie</td><td>0</td><td>3</td></tr> +<tr class="cac" data-cat="cac" data-type="CAC"><td><input type="checkbox" class="skill"></td><td>Géant</td><td>CaC</td><td>Leurre</td><td>8 PM</td><td>T</td><td>Leurre magie</td><td>0</td><td>3</td></tr> 
-<tr class="cac"><td><input type="checkbox" class="skill"></td><td>Olympien</td><td>Parade</td><td>7 PM</td><td>T</td><td>Parade</td><td>0</td><td>3</td></tr> +<tr class="cac" data-cat="cac" data-type="CAC"><td><input type="checkbox" class="skill"></td><td>Olympien</td><td>CaC</td><td>Parade</td><td>7 PM</td><td>T</td><td>Parade</td><td>0</td><td>3</td></tr> 
-<tr class="cac"><td><input type="checkbox" class="skill"></td><td>Géant</td><td>Uppercut</td><td>8 PM</td><td>T</td><td>Crit auto</td><td>max 1</td><td>3</td></tr> +<tr class="cac" data-cat="cac" data-type="CAC"><td><input type="checkbox" class="skill"></td><td>Géant</td><td>CaC</td><td>Uppercut</td><td>8 PM</td><td>T</td><td>Crit auto</td><td>max 1</td><td>3</td></tr> 
-<tr class="cac"><td><input type="checkbox" class="skill"></td><td>Elfe</td><td>Pas de côté</td><td>7 PM</td><td>T</td><td>Esquive</td><td>0</td><td>3</td></tr>+<tr class="cac" data-cat="cac" data-type="CAC"><td><input type="checkbox" class="skill"></td><td>Elfe</td><td>CaC</td><td>Pas de côté</td><td>7 PM</td><td>T</td><td>Esquive</td><td>0</td><td>3</td></tr>
  
 <!-- ===== NIVEAU 4 ===== --> <!-- ===== NIVEAU 4 ===== -->
  
-<tr class="cac"><td><input type="checkbox" class="skill"></td><td>Nain</td><td>Attaque sautée</td><td>12 PM</td><td>T</td><td>+M</td><td>min 2</td><td>4</td></tr> +<tr class="cac" data-cat="cac" data-type="CAC"><td><input type="checkbox" class="skill"></td><td>Nain</td><td>CaC</td><td>Attaque sautée</td><td>12 PM</td><td>T</td><td>+M</td><td>min 2</td><td>4</td></tr> 
-<tr class="passif"><td><input type="checkbox" class="skill"></td><td>Com</td><td>Duelliste</td><td>/</td><td>P</td><td>Avantage CC</td><td>/</td><td>4</td></tr> +<tr class="cac P" data-cat="cac" data-type="P"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Duelliste</td><td>/</td><td>P</td><td>Avantage CC</td><td>/</td><td>4</td></tr> 
-<tr class="passif"><td><input type="checkbox" class="skill"></td><td>Com</td><td>Maître bretteur</td><td>/</td><td>P</td><td>Malus +1</td><td>/</td><td>4</td></tr>+<tr class="cac P" data-cat="cac" data-type="P"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Maître bretteur</td><td>/</td><td>P</td><td>Malus +1</td><td>/</td><td>4</td></tr>
  
-<!-- ================= DISTANCE================= --> 
  
 +<!-- DISTANCE -->
  
-<!-- ===== NIVEAU 1 ===== --> 
  
-<tr data-type="DIS">+<tr class="tir" data-cat="dis" data-type="DIS">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>Communs</td><td>Arme improvisée</td><td>2 MP</td><td>Jet</td><td>-2</td><td>min 2</td><td>1</td>+<td>Com</td><td>dis</td><td>Arme improvisée</td><td>2 MP</td><td>Jet</td><td>-2</td><td>min 2</td><td>1</td>
 </tr> </tr>
  
-<tr data-type="DIS">+<tr class="tir" data-cat="dis" data-type="DIS">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>Communs</td><td>Bout portant</td><td>2 MP</td><td>Jet</td><td>/</td><td>max 1</td><td>1</td>+<td>Com</td><td>dis</td><td>Bout portant</td><td>2 MP</td><td>Jet</td><td>/</td><td>max 1</td><td>1</td>
 </tr> </tr>
  
-<tr data-type="DIS">+<tr class="tir" data-cat="dis" data-type="DIS">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>Communs</td><td>Tir ajusté</td><td>2 MP</td><td>Distance</td><td>Avantage</td><td>min 2</td><td>1</td>+<td>Com</td><td>dis</td><td>Tir ajusté</td><td>2 MP</td><td>Distance</td><td>Avantage</td><td>min 2</td><td>1</td>
 </tr> </tr>
  
-<tr data-type="DIS">+<tr class="tir" data-cat="dis" data-type="DIS">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>Communs</td><td>Tir épuisant</td><td>/</td><td>Tir munitions</td><td>Essoufflement (X/3)</td><td>min 2</td><td>1</td>+<td>Com</td><td>dis</td><td>Tir épuisant</td><td>/</td><td>Tir munitions</td><td>Essoufflement (X/3)</td><td>min 2</td><td>1</td>
 </tr> </tr>
  
-<tr data-type="DIS">+<tr class="tir" data-cat="dis" data-type="DIS">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>Communs</td><td>Tir précis</td><td>2 MP</td><td>Distance</td><td>+4 toucher -3 dégâts</td><td>min 2</td><td>1</td>+<td>Com</td><td>dis</td><td>Tir précis</td><td>2 MP</td><td>Distance</td><td>+4 toucher -3 dégâts</td><td>min 2</td><td>1</td>
 </tr> </tr>
  
-<tr data-type="DIS">+<tr class="tir" data-cat="dis" data-type="DIS">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>Communs</td><td>Tir violent</td><td>2 MP</td><td>Distance</td><td>-6 toucher +2 dégâts</td><td>min 2</td><td>1</td>+<td>Com</td><td>dis</td><td>Tir violent</td><td>2 MP</td><td>Distance</td><td>-6 toucher +2 dégâts</td><td>min 2</td><td>1</td>
 </tr> </tr>
  
 <!-- ===== NIVEAU 2 ===== --> <!-- ===== NIVEAU 2 ===== -->
  
-<tr data-type="DIS">+<tr class="tir" data-cat="dis" data-type="DIS">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>Communs</td><td>Jet de sable</td><td>4 MP, 1 Mvt</td><td>Distance</td><td>0</td><td>max 1</td><td>2</td>+<td>Com</td><td>dis</td><td>Jet de sable</td><td>4 MP, 1 Mvt</td><td>Distance</td><td>0</td><td>max 1</td><td>2</td>
 </tr> </tr>
  
-<tr data-type="DIS">+<tr class="tir" data-cat="dis" data-type="DIS">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>Communs</td><td>Tir à la cheville</td><td>6 MP</td><td>Tir munitions</td><td>Ralentissement(x1D2)</td><td>min 2</td><td>2</td>+<td>Com</td><td>dis</td><td>Tir à la cheville</td><td>6 MP</td><td>Tir munitions</td><td>Ralentissement(x1D2)</td><td>min 2</td><td>2</td>
 </tr> </tr>
  
-<tr data-type="DIS">+<tr class="tir" data-cat="dis" data-type="DIS">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>Communs</td><td>Tir handicapant</td><td>4 MP</td><td>Distance</td><td>Vulnérabilité (xX)</td><td>min 2</td><td>2</td>+<td>Com</td><td>dis</td><td>Tir handicapant</td><td>4 MP</td><td>Distance</td><td>Vulnérabilité (xX)</td><td>min 2</td><td>2</td>
 </tr> </tr>
  
 <!-- ===== NIVEAU 3 ===== --> <!-- ===== NIVEAU 3 ===== -->
  
-<tr data-type="DIS">+<tr class="tir" data-cat="dis" data-type="DIS">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>Communs</td><td>Jet infusé</td><td>10 MP</td><td>Jet</td><td>M/3</td><td>min 2</td><td>3</td>+<td>Com</td><td>dis</td><td>Jet infusé</td><td>10 MP</td><td>Jet</td><td>M/3</td><td>min 2</td><td>3</td>
 </tr> </tr>
  
 <!-- ===== NIVEAU 4 ===== --> <!-- ===== NIVEAU 4 ===== -->
  
-<tr data-type="P">+<tr class="tir P" data-cat="dis" data-type="P">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>Communs</td><td>Escarmoucheur</td><td>/</td><td>Passif</td><td>/</td><td>/</td><td>4</td>+<td>Com</td><td>dis</td><td>Escarmoucheur</td><td>/</td><td>P</td><td>/</td><td>/</td><td>4</td>
 </tr> </tr>
  
-<tr data-type="P">+<tr class="tir P" data-cat="dis" data-type="P">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>Communs</td><td>Lanceur</td><td>/</td><td>Passif</td><td>/</td><td>/</td><td>4</td>+<td>Com</td><td>dis</td><td>Lanceur</td><td>/</td><td>P</td><td>/</td><td>/</td><td>4</td>
 </tr> </tr>
  
-<tr data-type="P">+<tr class="tir P" data-cat="dis" data-type="P">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>Communs</td><td>Tireur d'élite</td><td>/</td><td>Passif</td><td>/</td><td>/</td><td>4</td>+<td>Com</td><td>dis</td><td>Tireur d'élite</td><td>/</td><td>P</td><td>/</td><td>/</td><td>4</td>
 </tr> </tr>
  
  
-<!-- ================= SURVIE ================= -->+<!-- SURVIE -->
  
-<tr class="survie" data-cat="survie" data-type="CAC">+<!-- ===== NIVEAU 2 ===== --> 
 + 
 +<tr class="survie" data-cat="survie" data-type="SURVIE">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>Survie</td><td>Encaisser</td><td>6 MP</td><td>CAC</td><td>Encaisse</td><td>2</td>+<td>Com</td><td>SUR</td> 
 +<td>Encaisser</td> 
 +<td>6 MP</td> 
 +<td>T</td> 
 +<td>Encaisse</td> 
 +<td>Soi-même</td> 
 +<td>2</td>
 </tr> </tr>
  
-<tr class="passif" data-cat="survie" data-type="P">+<!-- ===== NIVEAU 4 ===== --> 
 + 
 +<tr class="survie P" data-cat="survie" data-type="P">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>Survie</td><td>Anguille</td><td>/</td><td>P</td><td>Avantage esquive</td><td>4</td>+<td>Com</td><td>SUR</td> 
 +<td>Anguille</td> 
 +<td>/</td> 
 +<td>P</td> 
 +<td>Avantage esquive</td> 
 +<td>/</td> 
 +<td>4</td>
 </tr> </tr>
  
-<!-- ================= FURTIVITE ================= -->+<tr class="survie P" data-cat="survie" data-type="P"> 
 +<td><input type="checkbox" class="skill"></td> 
 +<td>Com</td><td>SUR</td> 
 +<td>Couverture</td> 
 +<td>/</td> 
 +<td>P</td> 
 +<td>Esquive tirs bouclier</td> 
 +<td>/</td> 
 +<td>4</td> 
 +</tr>
  
-<tr class="furtivite" data-cat="furtivite" data-type="CAC">+<tr class="survie P" data-cat="survie" data-type="P">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>Furtivité</td><td>Exploration</td><td>-</td><td>CAC</td><td>Acuité visuelle</td><td>1</td>+<td>Com</td><td>SUR</td> 
 +<td>Inépuisable</td> 
 +<td>/</td> 
 +<td>P</td> 
 +<td>Malus réduits</td> 
 +<td>/</td> 
 +<td>4</td>
 </tr> </tr>
  
-<tr class="furtivite" data-cat="furtivite" data-type="CAC">+<tr class="survie P" data-cat="survie" data-type="P">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>Furtivité</td><td>Discrétion</td><td>X MP</td><td>CAC</td><td>Invisible</td><td>3</td>+<td>Com</td><td>SUR</td> 
 +<td>Réflexes fulgurants</td> 
 +<td>/</td> 
 +<td>P</td> 
 +<td>Esquive modifiée</td> 
 +<td>/</td> 
 +<td>4</td>
 </tr> </tr>
  
 +<tr class="survie P" data-cat="survie" data-type="P">
 +<td><input type="checkbox" class="skill"></td>
 +<td>Com</td><td>SUR</td>
 +<td>Volonté de fer</td>
 +<td>/</td>
 +<td>P</td>
 +<td>Avantage résistance</td>
 +<td>/</td>
 +<td>4</td>
 +</tr>
 +
 +
 +<!-- FURTIVITE -->
 +
 +
 +
 +
 +<!-- ===== NIVEAU 1 ===== -->
 +
 +<tr class="furtivite" data-cat="furtivite" data-type="FUR">
 +<td><input type="checkbox" class="skill"></td>
 +<td>Com</td><td>FUR</td>
 +<td>Exploration</td>
 +<td>Toutes les A restantes</td>
 +<td>T</td>
 +<td>+X P</td>
 +<td>Soi-même</td>
 +<td>1</td>
 +</tr>
 +
 +<tr class="furtivite" data-cat="furtivite" data-type="FUR">
 +<td><input type="checkbox" class="skill"></td>
 +<td>Com</td><td>FUR</td>
 +<td>Pas léger</td>
 +<td>X MP, Y Mvt, 1A</td>
 +<td>T</td>
 +<td>Aucune trace</td>
 +<td>Soi-même</td>
 +<td>1</td>
 +</tr>
 +
 +<!-- ===== NIVEAU 3 ===== -->
 +
 +<tr class="furtivite" data-cat="furtivite" data-type="FUR">
 +<td><input type="checkbox" class="skill"></td>
 +<td>Com</td><td>FUR</td>
 +<td>Discrétion</td>
 +<td>X MP, Y Mvt</td>
 +<td>T</td>
 +<td>Invisible carte</td>
 +<td>Soi-même</td>
 +<td>3</td>
 +</tr>
 +
 +
 +
 +<!-- ===== NIVEAU 4 ===== -->
 +
 +<tr class="furtivite" data-cat="furtivite" data-type="FUR">
 +<td><input type="checkbox" class="skill"></td>
 +<td>Com</td><td>FUR</td>
 +<td>Camouflage (Olympien)</td>
 +<td>X MP, Y Mvt</td>
 +<td>T</td>
 +<td>Apparence Olympien</td>
 +<td>Soi-même</td>
 +<td>4</td>
 +</tr>
 +
 +<tr class="furtivite" data-cat="furtivite" data-type="FUR">
 +<td><input type="checkbox" class="skill"></td>
 +<td>Com</td><td>FUR</td>
 +<td>Camouflage (Elfe)</td>
 +<td>X MP, Y Mvt</td>
 +<td>T</td>
 +<td>Apparence Elfe</td>
 +<td>Soi-même</td>
 +<td>4</td>
 +</tr>
 +
 +<tr class="furtivite" data-cat="furtivite" data-type="FUR">
 +<td><input type="checkbox" class="skill"></td>
 +<td>Com</td><td>FUR</td>
 +<td>Camouflage (HS)</td>
 +<td>X MP, Y Mvt</td>
 +<td>T</td>
 +<td>Apparence HS</td>
 +<td>Soi-même</td>
 +<td>4</td>
 +</tr>
 +
 +<tr class="furtivite" data-cat="furtivite" data-type="FUR">
 +<td><input type="checkbox" class="skill"></td>
 +<td>Com</td><td>FUR</td>
 +<td>Camouflage (Géant)</td>
 +<td>X MP, Y Mvt</td>
 +<td>T</td>
 +<td>Apparence Géant</td>
 +<td>Soi-même</td>
 +<td>4</td>
 +</tr>
 +
 +<tr class="furtivite" data-cat="furtivite" data-type="FUR">
 +<td><input type="checkbox" class="skill"></td>
 +<td>Com</td><td>FUR</td>
 +<td>Camouflage (Nain)</td>
 +<td>X MP, Y Mvt</td>
 +<td>T</td>
 +<td>Apparence Nain</td>
 +<td>Soi-même</td>
 +<td>4</td>
 +</tr>
 </tbody> </tbody>
 </table> </table>
Ligne 548: Ligne 711:
 }); });
  
-// FILTRE GLOBAL+// FILTRE
 function filter(){ function filter(){
 let cat = filterCat.value; let cat = filterCat.value;
Ligne 559: Ligne 722:
  
 let ok = let ok =
-(cat=="all" || r.dataset.cat==cat) && +(cat=="all" || (r.dataset.cat||"")==cat) && 
-(eff=="all" || r.dataset.effect==eff || !r.dataset.effect) && +(eff=="all" || (r.dataset.effect||"")==eff || !r.dataset.effect) && 
-(type=="all" || r.dataset.type==type) &&+(type=="all" || (r.dataset.type||"")==type) &&
 txt.includes(s); txt.includes(s);
  
brouillon2.1776971420.txt.gz · Dernière modification : 2026/04/23 21:10 de nanaki