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brouillon13 [2026/04/23 21:56] – créée nanakibrouillon13 [2026/04/24 13:17] (Version actuelle) nanaki
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 +marche bien sur pc
 +
 <html> <html>
 <head> <head>
Ligne 21: Ligne 23:
 .defensif { border-left: 4px solid #4d79ff; } .defensif { border-left: 4px solid #4d79ff; }
 .malediction { border-left: 4px solid #9933ff; } .malediction { border-left: 4px solid #9933ff; }
 +
 +/* Couleurs des sorts par effet */
 +.sort.offensif {
 +  background: #ffe5e5; /* rouge clair */
 +}
 +
 +.sort.defensif {
 +  background: #e5f0ff; /* bleu clair */
 +}
 +
 +.sort.malediction {
 +  background: #f3e5ff; /* violet clair */
 +}
  
 /* Passifs */ /* Passifs */
Ligne 99: Ligne 114:
 <td>com</td><td>Sort</td><td>Aveuglement</td><td>4 MP</td><td>S</td><td>Aveuglement</td><td>min 2</td><td>1</td> <td>com</td><td>Sort</td><td>Aveuglement</td><td>4 MP</td><td>S</td><td>Aveuglement</td><td>min 2</td><td>1</td>
 </tr> </tr>
 +
 +<tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>com</td><td>Sort</td><td>Arcane ajustée</td><td>6 MP</td><td>S</td><td>Avantage toucher</td><td>min 2</td><td>1</td>
 +</tr>
 +
 +<tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>com</td><td>Sort</td><td>Arcanes précises</td><td>6 MP</td><td>S</td><td>+4 toucher</td><td>min 2</td><td>1</td>
 +</tr>
 +
 +<tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>com</td><td>Sort</td><td>Arcanes violentes</td><td>6 MP</td><td>S</td><td>-6 toucher +5 dégâts</td><td>min 2</td><td>1</td>
 +</tr>
 +
 +<tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>com</td><td>Sort</td><td>Aveuglement</td><td>4 MP</td><td>S</td><td>Aveuglement</td><td>min 2</td><td>1</td>
 +</tr>
 +
 +<tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>com</td><td>Sort</td><td>Peau de granit</td><td>4 MP</td><td>S</td><td>Protection x2</td><td>soi-même et max 1</td><td>1</td>
 +</tr>
 +
 +<tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>com</td><td>Sort</td><td>Coup précis</td><td>4 MP</td><td>S</td><td>Dextérité x2</td><td>soi-même et max 1</td><td>1</td>
 +</tr>
 +
 +<tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>com</td><td>Sort</td><td>Restauration mineure</td><td>6 MP</td><td>S</td><td>Restauration(5)</td><td>soi-même et max 1</td><td>1</td>
 +</tr>
 +
 +<tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>com</td><td>Sort</td><td>Épuisement arcanique</td><td>4 MP</td><td>S</td><td>Essoufflement</td><td>min 2</td><td>1</td>
 +</tr>
 +
 +<tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>com</td><td>Sort</td><td>Maladresse</td><td>4 MP</td><td>S</td><td>Maladresse x2</td><td>min 2</td><td>1</td>
 +</tr>
 +
 +<tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>com</td><td>Sort</td><td>Vulnérabilité</td><td>6 MP</td><td>S</td><td>Vulnérabilité x2</td><td>min 2</td><td>1</td>
 +</tr>
 +
 +<!-- NIVEAU 2 -->
 +
 +<tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>com</td><td>Sort</td><td>Drain</td><td>6 MP</td><td>S</td><td>Soin dégâts/3</td><td>min 2</td><td>2</td>
 +</tr>
 +
 +<tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>com</td><td>Sort</td><td>Faiblesse</td><td>6 MP</td><td>S</td><td>Faiblesse</td><td>min 2</td><td>2</td>
 +</tr>
 +
 +<tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>com</td><td>Sort</td><td>Régénération</td><td>6 MP</td><td>S</td><td>Soin R/2</td><td>soi-même et max 1</td><td>2</td>
 +</tr>
 +
 +<tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>HS</td><td>Sort</td><td>Aiguillon</td><td>4 PM</td><td>S</td><td>+3 dégâts</td><td>min 2</td><td>2</td>
 +</tr>
 +
 +<tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>Elfe</td><td>Sort</td><td>Flèche Aquatique</td><td>5 PM</td><td>S</td><td>+3 eau</td><td>min 2</td><td>2</td>
 +</tr>
 +
 +<tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>Géant</td><td>Sort</td><td>Boule de Magma</td><td>7 PM</td><td>S</td><td>+3 feu</td><td>min 2</td><td>2</td>
 +</tr>
 +
 +
 +<tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>com</td><td>Sort</td><td>Agressivité</td><td>6 MP</td><td>S</td><td>Agressivité x1</td><td>soi-même et max 1</td><td>2</td>
 +</tr>
 +
 +<tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>com</td><td>Sort</td><td>Armure</td><td>8 MP</td><td>S</td><td>Armure x1</td><td>soi-même et max 1</td><td>2</td>
 +</tr>
 +
 +<tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>com</td><td>Sort</td><td>Colère de la nature</td><td>8 MP</td><td>S</td><td>Maladresse x2 + Vulnérabilité x2</td><td>min 2</td><td>2</td>
 +</tr>
 +
 +<tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>HS</td><td>Sort</td><td>Flux Vital</td><td>6 PM</td><td>S</td><td>Soin</td><td>soi-même</td><td>2</td>
 +</tr>
 +
 +<tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>com</td><td>Sort</td><td>Fragilité</td><td>10 MP</td><td>S</td><td>Fragilité x1</td><td>min 2</td><td>2</td>
 +</tr>
 +
 +<tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>Olympien</td><td>Sort</td><td>Imposition des Mains</td><td>7 PM</td><td>S</td><td>Soin +3</td><td>max 1</td><td>2</td>
 +</tr>
 +
 +<tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>Elfe</td><td>Sort</td><td>Lien de Vie</td><td>6 PM</td><td>S</td><td>Soin</td><td>max 1</td><td>2</td>
 +</tr>
 +
 +<tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>com</td><td>Sort</td><td>Instabilité</td><td>6 MP</td><td>S</td><td>Instabilité x6</td><td>min 2</td><td>2</td>
 +</tr>
 +
 +<tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>Olympien</td><td>Sort</td><td>Lame Volante</td><td>4 PM</td><td>S</td><td>+3 dégâts</td><td>min 2</td><td>2</td>
 +</tr>
 +
 +<tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>com</td><td>Sort</td><td>Migraine</td><td>4 MP</td><td>S</td><td>Dégâts mentaux</td><td>min 2</td><td>2</td>
 +</tr>
 +
 +<tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>Nain</td><td>Sort</td><td>Pic de Pierre</td><td>4 PM</td><td>S</td><td>+3 dégâts</td><td>min 2</td><td>2</td>
 +</tr>
 +
 +<tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>com</td><td>Sort</td><td>Puissance de la nature</td><td>8 MP</td><td>S</td><td>Dex x2 + Prot x2</td><td>soi-même et max 1</td><td>2</td>
 +</tr>
 +
 +<tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>com</td><td>Sort</td><td>Renforcement</td><td>6 MP</td><td>S</td><td>Renforcement x6</td><td>soi-même et max 1</td><td>2</td>
 +</tr>
 +
 +<tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>com</td><td>Sort</td><td>Restauration</td><td>6 MP</td><td>S</td><td>Restauration R/2</td><td>soi-même et max 1</td><td>2</td>
 +</tr>
 +
 +<tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>com</td><td>Sort</td><td>Siphon</td><td>0 MP</td><td>S</td><td>Drain PM</td><td>min 2</td><td>2</td>
 +</tr>
 +
 +<tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>com</td><td>Sort</td><td>Stabilisation</td><td>2 MP</td><td>S</td><td>Stabilité +6</td><td>soi-même et max 1</td><td>2</td>
 +</tr>
 +
 +<!-- NIVEAU 3 -->
 +
 +<tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>com</td><td>Sort</td><td>Aide</td><td>8 MP</td><td>S</td><td>Dextérité x4</td><td>soi-même et max 1</td><td>3</td>
 +</tr>
 +
 +<tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>com</td><td>Sort</td><td>Malchance</td><td>8 MP</td><td>S</td><td>Maladresse x4</td><td>min 2</td><td>3</td>
 +</tr>
 +
 +<tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>com</td><td>Sort</td><td>Régénération accélérée</td><td>10 MP</td><td>S</td><td>Soin R</td><td>soi-même et max 1</td><td>3</td>
 +</tr>
 +
 +<tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>com</td><td>Sort</td><td>Fatigue</td><td>12 MP</td><td>S</td><td>Vulnérabilité x4</td><td>min 2</td><td>3</td>
 +</tr>
 +
 +<tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>com</td><td>Sort</td><td>Récupération</td><td>4 MP</td><td>S</td><td>Soin R/2</td><td>max 1</td><td>3</td>
 +</tr>
 +
 +<tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>com</td><td>Sort</td><td>Réflexes accrus</td><td>8 MP</td><td>S</td><td>Protection x4</td><td>soi-même et max 1</td><td>3</td>
 +</tr>
 +
 +<tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>com</td><td>Sort</td><td>Restauration majeure</td><td>12 MP</td><td>S</td><td>Restauration R</td><td>soi-même et max 1</td><td>3</td>
 +</tr>
 +
 +<!-- NIVEAU 4 -->
 +
 +<tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>com</td><td>Sort</td><td>Bénédiction</td><td>15 MP</td><td>S</td><td>Prot x4 + Dex x4</td><td>soi-même et max 1</td><td>4</td>
 +</tr>
 +
 +<tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>Géant</td><td>Sort</td><td>Météore</td><td>12 PM</td><td>S</td><td>+M feu</td><td>min 2</td><td>4</td>
 +</tr>
 +
 +<tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>Elfe</td><td>Sort</td><td>Glaciation</td><td>8 PM</td><td>S</td><td>+6 glace</td><td>min 2</td><td>4</td>
 +</tr>
 +
 +<tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>Olympien</td><td>Sort</td><td>Lame Bénie</td><td>12 PM</td><td>S</td><td>+M</td><td>max 1</td><td>4</td>
 +</tr>
 +
 +<tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>com</td><td>Sort</td><td>Cuirasse</td><td>15 MP</td><td>S</td><td>Armure x2</td><td>soi-même et max 1</td><td>4</td>
 +</tr>
 +
 +<tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>com</td><td>Sort</td><td>Férocité</td><td>12 MP</td><td>S</td><td>Agressivité x2</td><td>soi-même et max 1</td><td>4</td>
 +</tr>
 +
 +<tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>com</td><td>Sort</td><td>Friabilité</td><td>20 MP</td><td>S</td><td>Fragilité x2</td><td>min 2</td><td>4</td>
 +</tr>
 +
 +<tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>Nain</td><td>Sort</td><td>Poings de Pierre</td><td>8 PM</td><td>S</td><td>+8 dégâts</td><td>max 1</td><td>4</td>
 +</tr>
 +
 +<tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>com</td><td>Sort</td><td>Puissance du lutin capricieux</td><td>20 MP</td><td>S</td><td>Maladresse x4 + Vulnérabilité x4</td><td>min 2</td><td>4</td>
 +</tr>
 +
 +<tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>com</td><td>Sort</td><td>Récupération supérieure</td><td>10 MP</td><td>S</td><td>Soin R</td><td>soi-même et max 1</td><td>4</td>
 +</tr>
 +
 +<tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>Géant</td><td>Sort</td><td>Souffle des cimes</td><td>8 PM</td><td>S</td><td>+6 dégâts</td><td>max 2</td><td>4</td>
 +</tr>
 +
 +<tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>Olympien</td><td>Sort</td><td>Soumission divine</td><td>8 PM</td><td>S</td><td>+6 dégâts</td><td>max 2</td><td>4</td>
 +</tr>
 +
 +<tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>HS</td><td>Sort</td><td>Taillade illusoire</td><td>10 PM</td><td>S</td><td>+6 dégâts</td><td>max 3</td><td>4</td>
 +</tr>
 +
 +<tr class="sort offensif" data-cat="sort" data-effect="offensif" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>Elfe</td><td>Sort</td><td>Trait Béni</td><td>12 PM</td><td>S</td><td>+M</td><td>min 2</td><td>4</td>
 +</tr>
 +
 +<!-- NIVEAU 5 -->
 +
 +<tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>com</td><td>Sort</td><td>Exténuation</td><td>25 MP</td><td>S</td><td>Vulnérabilité x8</td><td>min 2</td><td>5</td>
 +</tr>
 +
 +<tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>com</td><td>Sort</td><td>Sauvegarde</td><td>20 MP</td><td>S</td><td>Protection x8</td><td>soi-même et max 1</td><td>5</td>
 +</tr>
 +
 +<tr class="sort malediction" data-cat="sort" data-effect="malediction" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>com</td><td>Sort</td><td>Guigne</td><td>20 MP</td><td>S</td><td>Maladresse x8</td><td>min 2</td><td>5</td>
 +</tr>
 +
 +<tr class="sort defensif" data-cat="sort" data-effect="defensif" data-type="S">
 +<td><input type="checkbox" class="skill"></td>
 +<td>com</td><td>Sort</td><td>Virtuose</td><td>20 MP</td><td>S</td><td>Dextérité x8</td><td>soi-même et max 1</td><td>5</td>
 +</tr>
 +
 +
  
 <!-- CAC --> <!-- CAC -->
 +
 <tr class="cac" data-cat="cac" data-type="CAC"> <tr class="cac" data-cat="cac" data-type="CAC">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>Com</td><td>CAC</td><td>Attaque précise</td><td>2 PM</td><td>CAC</td><td>+4 toucher</td><td>max 1</td><td>1</td>+<td>Com</td><td>CaC</td><td>Attaque précise</td><td>2 PM</td><td>T</td><td>+4 toucher</td><td>max 1</td><td>1</td>
 </tr> </tr>
  
 <tr class="cac P" data-cat="cac" data-type="P"> <tr class="cac P" data-cat="cac" data-type="P">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>Com</td><td>CAC</td><td>Maître bretteur</td><td>/</td><td>P</td><td>Malus +1</td><td>/</td><td>4</td>+<td>Com</td><td>CaC</td><td>Maître bretteur</td><td>/</td><td>P</td><td>Malus +1</td><td>/</td><td>4</td>
 </tr> </tr>
 +
 +<tr class="cac" data-cat="cac" data-type="CAC"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Attaque précise</td><td>2 PM</td><td>T</td><td>+4 toucher, -3 dégâts</td><td>max 1</td><td>1</td></tr>
 +<tr class="cac" data-cat="cac" data-type="CAC"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Attaque violente</td><td>4 PM</td><td>T</td><td>-6 toucher, +3 dégâts</td><td>max 1</td><td>1</td></tr>
 +<tr class="cac" data-cat="cac" data-type="CAC"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Coup ajusté</td><td>2 MP</td><td>T</td><td>Avantage</td><td>max 1</td><td>1</td></tr>
 +<tr class="cac" data-cat="cac" data-type="CAC"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Coup d'épaule</td><td>5 Mvt</td><td>T</td><td>-3</td><td>max 1</td><td>1</td></tr>
 +<tr class="cac" data-cat="cac" data-type="CAC"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Epuisement</td><td>/</td><td>T</td><td>Essoufflement(X/2)</td><td>max 1</td><td>1</td></tr>
 +
 +<!-- ===== NIVEAU 2 ===== -->
 +
 +<tr class="cac" data-cat="cac" data-type="CAC"><td><input type="checkbox" class="skill"></td><td>Nain</td><td>CaC</td><td>Barbier</td><td>8 PM</td><td>T</td><td>Soin</td><td>max 1</td><td>2</td></tr>
 +<tr class="cac P" data-cat="cac" data-type="P"><td><input type="checkbox" class="skill"></td><td>Géant</td><td>CaC</td><td>Berserker</td><td>/</td><td>P</td><td>+1 toucher / 10 PV</td><td>/</td><td>2</td></tr>
 +<tr class="cac" data-cat="cac" data-type="CAC"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Bousculade</td><td>1 Mvt</td><td>T</td><td>Pousse</td><td>max 1</td><td>2</td></tr>
 +<tr class="cac" data-cat="cac" data-type="CAC"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Croc-en-jambe</td><td>6 PM</td><td>T</td><td>Ralentissement(x2D2)</td><td>max 1</td><td>2</td></tr>
 +<tr class="cac P" data-cat="cac" data-type="P"><td><input type="checkbox" class="skill"></td><td>HS</td><td>CaC</td><td>Griffes</td><td>/</td><td>P</td><td>+3 dégâts poings</td><td>/</td><td>2</td></tr>
 +<tr class="cac P" data-cat="cac" data-type="P"><td><input type="checkbox" class="skill"></td><td>Elfe</td><td>CaC</td><td>Fulgurance</td><td>/</td><td>P</td><td>+1 toucher + esquive</td><td>/</td><td>2</td></tr>
 +<tr class="cac" data-cat="cac" data-type="CAC"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Manchette</td><td>2 PM</td><td>T</td><td>Maladresse(xX/2)</td><td>max 1</td><td>2</td></tr>
 +
 +<!-- ===== NIVEAU 3 ===== -->
 +
 +<tr class="cac" data-cat="cac" data-type="CAC"><td><input type="checkbox" class="skill"></td><td>Nain</td><td>CaC</td><td>Assomoir</td><td>7 PM</td><td>T</td><td>+4</td><td>max 1</td><td>3</td></tr>
 +<tr class="cac" data-cat="cac" data-type="CAC"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Arme infusée</td><td>8 PM</td><td>T</td><td>M/3</td><td>max 1</td><td>3</td></tr>
 +<tr class="cac" data-cat="cac" data-type="CAC"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Attaque drainante</td><td>4 MP</td><td>T</td><td>Soin dégâts/3</td><td>max 1</td><td>3</td></tr>
 +<tr class="cac" data-cat="cac" data-type="CAC"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Attaque siphonnante</td><td>2 PV</td><td>T</td><td>PM dégâts/3</td><td>max 1</td><td>3</td></tr>
 +<tr class="cac" data-cat="cac" data-type="CAC"><td><input type="checkbox" class="skill"></td><td>Nain</td><td>CaC</td><td>Clé de bras</td><td>7 PM</td><td>T</td><td>Parade + Immobilise</td><td>0</td><td>3</td></tr>
 +<tr class="cac" data-cat="cac" data-type="CAC"><td><input type="checkbox" class="skill"></td><td>Olympien</td><td>CaC</td><td>Désarmement</td><td>7 PM</td><td>T</td><td>Désarme</td><td>max 1</td><td>3</td></tr>
 +<tr class="cac" data-cat="cac" data-type="CAC"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Frappe à la tempe</td><td>4 MP</td><td>T</td><td>Dommages mentaux</td><td>max 1</td><td>3</td></tr>
 +<tr class="cac" data-cat="cac" data-type="CAC"><td><input type="checkbox" class="skill"></td><td>Elfe</td><td>CaC</td><td>Frappe vicieuse</td><td>7 PM</td><td>T</td><td>Ignore armure</td><td>max 1</td><td>3</td></tr>
 +<tr class="cac" data-cat="cac" data-type="CAC"><td><input type="checkbox" class="skill"></td><td>HS</td><td>CaC</td><td>Griffes</td><td>6 PM</td><td>T</td><td>Poison + magique</td><td>max 1</td><td>3</td></tr>
 +<tr class="cac" data-cat="cac" data-type="CAC"><td><input type="checkbox" class="skill"></td><td>Géant</td><td>CaC</td><td>Leurre</td><td>8 PM</td><td>T</td><td>Leurre magie</td><td>0</td><td>3</td></tr>
 +<tr class="cac" data-cat="cac" data-type="CAC"><td><input type="checkbox" class="skill"></td><td>Olympien</td><td>CaC</td><td>Parade</td><td>7 PM</td><td>T</td><td>Parade</td><td>0</td><td>3</td></tr>
 +<tr class="cac" data-cat="cac" data-type="CAC"><td><input type="checkbox" class="skill"></td><td>Géant</td><td>CaC</td><td>Uppercut</td><td>8 PM</td><td>T</td><td>Crit auto</td><td>max 1</td><td>3</td></tr>
 +<tr class="cac" data-cat="cac" data-type="CAC"><td><input type="checkbox" class="skill"></td><td>Elfe</td><td>CaC</td><td>Pas de côté</td><td>7 PM</td><td>T</td><td>Esquive</td><td>0</td><td>3</td></tr>
 +
 +<!-- ===== NIVEAU 4 ===== -->
 +
 +<tr class="cac" data-cat="cac" data-type="CAC"><td><input type="checkbox" class="skill"></td><td>Nain</td><td>CaC</td><td>Attaque sautée</td><td>12 PM</td><td>T</td><td>+M</td><td>min 2</td><td>4</td></tr>
 +<tr class="cac P" data-cat="cac" data-type="P"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Duelliste</td><td>/</td><td>P</td><td>Avantage CC</td><td>/</td><td>4</td></tr>
 +<tr class="cac P" data-cat="cac" data-type="P"><td><input type="checkbox" class="skill"></td><td>Com</td><td>CaC</td><td>Maître bretteur</td><td>/</td><td>P</td><td>Malus +1</td><td>/</td><td>4</td></tr>
 +
 +
 +
  
 <!-- DISTANCE --> <!-- DISTANCE -->
 +
 +
 <tr class="tir" data-cat="dis" data-type="DIS"> <tr class="tir" data-cat="dis" data-type="DIS">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>Com</td><td>Distance</td><td>Arme improvisée</td><td>2 MP</td><td>DIS</td><td>-2</td><td>min 2</td><td>1</td>+<td>Com</td><td>dis</td><td>Arme improvisée</td><td>2 MP</td><td>Jet (T)</td><td>-2</td><td>min 2</td><td>1</td>
 </tr> </tr>
 +
 +<tr class="tir" data-cat="dis" data-type="DIS">
 +<td><input type="checkbox" class="skill"></td>
 +<td>Com</td><td>dis</td><td>Bout portant</td><td>2 MP</td><td>Jet (T)</td><td>/</td><td>max 1</td><td>1</td>
 +</tr>
 +
 +<tr class="tir" data-cat="dis" data-type="DIS">
 +<td><input type="checkbox" class="skill"></td>
 +<td>Com</td><td>dis</td><td>Tir ajusté</td><td>2 MP</td><td>Distance (T)</td><td>Avantage</td><td>min 2</td><td>1</td>
 +</tr>
 +
 +<tr class="tir" data-cat="dis" data-type="DIS">
 +<td><input type="checkbox" class="skill"></td>
 +<td>Com</td><td>dis</td><td>Tir épuisant</td><td>/</td><td>Tir munitions (T)</td><td>Essoufflement (X/3)</td><td>min 2</td><td>1</td>
 +</tr>
 +
 +<tr class="tir" data-cat="dis" data-type="DIS">
 +<td><input type="checkbox" class="skill"></td>
 +<td>Com</td><td>dis</td><td>Tir précis</td><td>2 MP</td><td>Distance (T)</td><td>+4 toucher -3 dégâts</td><td>min 2</td><td>1</td>
 +</tr>
 +
 +<tr class="tir" data-cat="dis" data-type="DIS">
 +<td><input type="checkbox" class="skill"></td>
 +<td>Com</td><td>dis</td><td>Tir violent</td><td>2 MP</td><td>Distance (T)</td><td>-6 toucher +2 dégâts</td><td>min 2</td><td>1</td>
 +</tr>
 +
 +<!-- ===== NIVEAU 2 ===== -->
 +
 +<tr class="tir" data-cat="dis" data-type="DIS">
 +<td><input type="checkbox" class="skill"></td>
 +<td>Com</td><td>dis</td><td>Jet de sable</td><td>4 MP, 1 Mvt</td><td>Distance (T)</td><td>0</td><td>max 1</td><td>2</td>
 +</tr>
 +
 +<tr class="tir" data-cat="dis" data-type="DIS">
 +<td><input type="checkbox" class="skill"></td>
 +<td>Com</td><td>dis</td><td>Tir à la cheville</td><td>6 MP</td><td>Tir munitions (T)</td><td>Ralentissement(x1D2)</td><td>min 2</td><td>2</td>
 +</tr>
 +
 +<tr class="tir" data-cat="dis" data-type="DIS">
 +<td><input type="checkbox" class="skill"></td>
 +<td>Com</td><td>dis</td><td>Tir handicapant</td><td>4 MP</td><td>Distance (T)</td><td>Vulnérabilité (xX)</td><td>min 2</td><td>2</td>
 +</tr>
 +
 +<!-- ===== NIVEAU 3 ===== -->
 +
 +<tr class="tir" data-cat="dis" data-type="DIS">
 +<td><input type="checkbox" class="skill"></td>
 +<td>Com</td><td>dis</td><td>Jet infusé</td><td>10 MP</td><td>Jet (T)</td><td>M/3</td><td>min 2</td><td>3</td>
 +</tr>
 +
 +<!-- ===== NIVEAU 4 ===== -->
 +
 +<tr class="tir P" data-cat="dis" data-type="P">
 +<td><input type="checkbox" class="skill"></td>
 +<td>Com</td><td>dis</td><td>Escarmoucheur</td><td>/</td><td>P</td><td>/</td><td>/</td><td>4</td>
 +</tr>
 +
 +<tr class="tir P" data-cat="dis" data-type="P">
 +<td><input type="checkbox" class="skill"></td>
 +<td>Com</td><td>dis</td><td>Lanceur</td><td>/</td><td>P</td><td>/</td><td>/</td><td>4</td>
 +</tr>
 +
 +<tr class="tir P" data-cat="dis" data-type="P">
 +<td><input type="checkbox" class="skill"></td>
 +<td>Com</td><td>dis</td><td>Tireur d'élite</td><td>/</td><td>P</td><td>/</td><td>/</td><td>4</td>
 +</tr>
 +
  
 <!-- SURVIE --> <!-- SURVIE -->
 +
 +<!-- ===== NIVEAU 2 ===== -->
 +
 <tr class="survie" data-cat="survie" data-type="SURVIE"> <tr class="survie" data-cat="survie" data-type="SURVIE">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>Com</td><td>Survie</td><td>Encaisser</td><td>6 MP</td><td>SURVIE</td><td>Encaisse</td><td>Soi-même</td><td>2</td>+<td>Com</td><td>SUR</td> 
 +<td>Encaisser</td> 
 +<td>6 MP</td> 
 +<td>T</td> 
 +<td>Encaisse</td> 
 +<td>Soi-même</td> 
 +<td>2</td>
 </tr> </tr>
 +
 +<!-- ===== NIVEAU 4 ===== -->
 +
 +<tr class="survie P" data-cat="survie" data-type="P">
 +<td><input type="checkbox" class="skill"></td>
 +<td>Com</td><td>SUR</td>
 +<td>Anguille</td>
 +<td>/</td>
 +<td>P</td>
 +<td>Avantage esquive</td>
 +<td>/</td>
 +<td>4</td>
 +</tr>
 +
 +<tr class="survie P" data-cat="survie" data-type="P">
 +<td><input type="checkbox" class="skill"></td>
 +<td>Com</td><td>SUR</td>
 +<td>Couverture</td>
 +<td>/</td>
 +<td>P</td>
 +<td>Esquive tirs bouclier</td>
 +<td>/</td>
 +<td>4</td>
 +</tr>
 +
 +<tr class="survie P" data-cat="survie" data-type="P">
 +<td><input type="checkbox" class="skill"></td>
 +<td>Com</td><td>SUR</td>
 +<td>Inépuisable</td>
 +<td>/</td>
 +<td>P</td>
 +<td>Malus réduits</td>
 +<td>/</td>
 +<td>4</td>
 +</tr>
 +
 +<tr class="survie P" data-cat="survie" data-type="P">
 +<td><input type="checkbox" class="skill"></td>
 +<td>Com</td><td>SUR</td>
 +<td>Réflexes fulgurants</td>
 +<td>/</td>
 +<td>P</td>
 +<td>Esquive modifiée</td>
 +<td>/</td>
 +<td>4</td>
 +</tr>
 +
 +<tr class="survie P" data-cat="survie" data-type="P">
 +<td><input type="checkbox" class="skill"></td>
 +<td>Com</td><td>SUR</td>
 +<td>Volonté de fer</td>
 +<td>/</td>
 +<td>P</td>
 +<td>Avantage résistance</td>
 +<td>/</td>
 +<td>4</td>
 +</tr>
 +
  
 <!-- FURTIVITE --> <!-- FURTIVITE -->
 +
 +
 +
 +
 +<!-- ===== NIVEAU 1 ===== -->
 +
 <tr class="furtivite" data-cat="furtivite" data-type="FUR"> <tr class="furtivite" data-cat="furtivite" data-type="FUR">
 <td><input type="checkbox" class="skill"></td> <td><input type="checkbox" class="skill"></td>
-<td>Com</td><td>Furtivité</td><td>Exploration</td><td>-</td><td>FUR</td><td>+X</td><td>Soi-même</td><td>1</td>+<td>Com</td><td>FUR</td> 
 +<td>Exploration</td> 
 +<td>Toutes les A restantes</td> 
 +<td>T</td> 
 +<td>+X P</td> 
 +<td>Soi-même</td> 
 +<td>1</td>
 </tr> </tr>
  
 +<tr class="furtivite" data-cat="furtivite" data-type="FUR">
 +<td><input type="checkbox" class="skill"></td>
 +<td>Com</td><td>FUR</td>
 +<td>Pas léger</td>
 +<td>X MP, Y Mvt, 1A</td>
 +<td>T</td>
 +<td>Aucune trace</td>
 +<td>Soi-même</td>
 +<td>1</td>
 +</tr>
 +
 +<!-- ===== NIVEAU 3 ===== -->
 +
 +<tr class="furtivite" data-cat="furtivite" data-type="FUR">
 +<td><input type="checkbox" class="skill"></td>
 +<td>Com</td><td>FUR</td>
 +<td>Discrétion</td>
 +<td>X MP, Y Mvt</td>
 +<td>T</td>
 +<td>Invisible carte</td>
 +<td>Soi-même</td>
 +<td>3</td>
 +</tr>
 +
 +
 +
 +<!-- ===== NIVEAU 4 ===== -->
 +
 +<tr class="furtivite" data-cat="furtivite" data-type="FUR">
 +<td><input type="checkbox" class="skill"></td>
 +<td>Com</td><td>FUR</td>
 +<td>Camouflage (Olympien)</td>
 +<td>X MP, Y Mvt</td>
 +<td>T</td>
 +<td>Apparence Olympien</td>
 +<td>Soi-même</td>
 +<td>4</td>
 +</tr>
 +
 +<tr class="furtivite" data-cat="furtivite" data-type="FUR">
 +<td><input type="checkbox" class="skill"></td>
 +<td>Com</td><td>FUR</td>
 +<td>Camouflage (Elfe)</td>
 +<td>X MP, Y Mvt</td>
 +<td>T</td>
 +<td>Apparence Elfe</td>
 +<td>Soi-même</td>
 +<td>4</td>
 +</tr>
 +
 +<tr class="furtivite" data-cat="furtivite" data-type="FUR">
 +<td><input type="checkbox" class="skill"></td>
 +<td>Com</td><td>FUR</td>
 +<td>Camouflage (HS)</td>
 +<td>X MP, Y Mvt</td>
 +<td>T</td>
 +<td>Apparence HS</td>
 +<td>Soi-même</td>
 +<td>4</td>
 +</tr>
 +
 +<tr class="furtivite" data-cat="furtivite" data-type="FUR">
 +<td><input type="checkbox" class="skill"></td>
 +<td>Com</td><td>FUR</td>
 +<td>Camouflage (Géant)</td>
 +<td>X MP, Y Mvt</td>
 +<td>T</td>
 +<td>Apparence Géant</td>
 +<td>Soi-même</td>
 +<td>4</td>
 +</tr>
 +
 +<tr class="furtivite" data-cat="furtivite" data-type="FUR">
 +<td><input type="checkbox" class="skill"></td>
 +<td>Com</td><td>FUR</td>
 +<td>Camouflage (Nain)</td>
 +<td>X MP, Y Mvt</td>
 +<td>T</td>
 +<td>Apparence Nain</td>
 +<td>Soi-même</td>
 +<td>4</td>
 +</tr>
 </tbody> </tbody>
 </table> </table>
Ligne 157: Ligne 740:
 let ok = let ok =
 (cat=="all" || (r.dataset.cat||"")==cat) && (cat=="all" || (r.dataset.cat||"")==cat) &&
-(eff=="all" || (r.dataset.effect||"")==eff || !r.dataset.effect) &&+ 
 +( 
 +  eff=="all" 
 +    ? true 
 +    : (r.dataset.cat=="sort" && (r.dataset.effect||"")==eff
 +) && 
 (type=="all" || (r.dataset.type||"")==type) && (type=="all" || (r.dataset.type||"")==type) &&
 txt.includes(s); txt.includes(s);
brouillon13.1776974162.txt.gz · Dernière modification : 2026/04/23 21:56 de nanaki