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brouillon10 [2026/04/29 17:09] nanakibrouillon10 [2026/04/29 23:56] (Version actuelle) nanaki
Ligne 1: Ligne 1:
-<!DOCTYPE html> 
 <html> <html>
 <head> <head>
Ligne 31: Ligne 30:
  
 .result { .result {
-  background:#111;+  background:#000; 
 +  color:#00ffcc;
   padding:10px;   padding:10px;
 +  white-space:pre-wrap;
 +}
 +
 +.small {
 +  font-size:12px;
 +  color:#aaa;
 } }
 </style> </style>
Ligne 75: Ligne 81:
 </div> </div>
  
-<button onclick="calculate()">Calculer</button>+<button onclick="resetAll()">Reset</button>
  
 <pre id="result" class="result"></pre> <pre id="result" class="result"></pre>
Ligne 107: Ligne 113:
 // ===== PASSIFS ===== // ===== PASSIFS =====
 const skills = [ const skills = [
-"Fulgurance","Duelliste","Encaisser", +{name:"Fulgurance",desc:"+1 esquive"}, 
-"Anguille","Couverture","Inépuisable","Maitre bretteur"+{name:"Couverture",desc:"85% CC / 15% AGI"}
 +{name:"Réflexes fulgurants",desc:"85% AGI / 15% CC"}, 
 +{name:"Anguille",desc:"Avantage esquive"}
 ]; ];
 +
  
 // ===== ÉQUIPEMENTS ===== // ===== ÉQUIPEMENTS =====
 const equipments = [ const equipments = [
-{name:"Lance",slot:"weapon",stats:{cc:1,f:1}}, + 
-{name:"Arc long",slot:"weapon2h",stats:{ct:2,cc:-2}}, +/* ================= COMMUNS ================= */ 
-{name:"Targe",slot:"offhand",stats:{cc:1}}, + 
-{name:"Targe renforcée",slot:"offhand",stats:{cc:1,pv:10}}, +{name:"Arc",race:"all",slot:"weapon2h",stats:{cc:-1,ct:1}}, 
-{name:"Armure sylvestre",slot:"body",stats:{e:2,mvt:-1},magicBlock:true}, +{name:"Armure matelassée",race:"all",slot:"body",stats:{e:1,agi:-2}}, 
-{name:"Bottes Tâlroval",slot:"feet",stats:{mvt:2}}, +{name:"Bâton de marche",race:"all",slot:"weapon",stats:{mvt:1}}, 
-{name:"Cape de chasse",slot:"cape",stats:{ct:1}}, +{name:"Bottes de marche",race:"all",slot:"feet",stats:{mvt:1}}, 
-{name:"Visière",slot:"head",stats:{p:1}}, +{name:"Bouclier Parma",race:"all",slot:"offhand",stats:{e:1,agi:-2}}, 
-{name:"Collier tressé",slot:"neck",stats:{pv:5,pm:5}}, +{name:"Fustibale",race:"all",slot:"weapon",stats:{cc:-2,ct:1}}, 
-{name:"Anneau Finesse",slot:"ring",stats:{cc:1}}+{name:"Gladius",race:"all",slot:"weapon",stats:{cc:1}}, 
 +{name:"Sceptre",race:"all",slot:"weapon",stats:{fm:1}}, 
 +{name:"Lance",race:"all",slot:"weapon",stats:{ct:1,cc:-1}}, 
 +{name:"Targe",race:"all",slot:"offhand",stats:{cc:1,agi:-1}}, 
 +{name:"Visière",race:"all",slot:"head",stats:{p:1,cc:-1,fm:-1}}, 
 +{name:"Cape de chasse",race:"all",slot:"cape",stats:{ct:1}}, 
 +{name:"Collier tressé",race:"all",slot:"neck",stats:{pv:5,pm:5}}, 
 +{name:"Couronne d'Adonis",race:"all",slot:"head",stats:{rm:1}}, 
 +{name:"Ceinture",race:"all",slot:"body",stats:{r:1}}, 
 +{name:"Arc long",race:"all",slot:"weapon2h",stats:{ct:2,f:-1,cc:-2}}, 
 +{name:"Targe renforcée",race:"all",slot:"offhand",stats:{cc:1,pv:10}}, 
 + 
 +/* ================= ELFES ================= */ 
 + 
 +{name:"Bâton du Pèlerin",race:"Elfe",slot:"weapon",stats:{mvt:1,fm:1}}, 
 +{name:"Bottes Tâlroval",race:"Elfe",slot:"feet",stats:{mvt:2}}, 
 +{name:"Cuirasse",race:"Elfe",slot:"body",stats:{e:1,r:2}}, 
 +{name:"Lance de garde Sylvestre",race:"Elfe",slot:"weapon",stats:{cc:1,f:1}}, 
 +{name:"Sceptre de mage",race:"Elfe",slot:"weapon2h",stats:{m:1,fm:1}}, 
 +{name:"Arc Ensorcelé",race:"Elfe",slot:"weapon2h",stats:{ct:1,rm:2,cc:-1}}, 
 +{name:"Armure de garde Sylvestre",race:"Elfe",slot:"body",stats:{e:2,mvt:-1},magicBlock:true}, 
 +{name:"Toge de feuillage",race:"Elfe",slot:"body",stats:{fm:1,agi:1,pv:5}}, 
 +{name:"Marque Forestière",race:"Elfe",slot:"neck",stats:{pm:10,r:1}}, 
 +{name:"Capuche du chasseur",race:"Elfe",slot:"head",stats:{ct:1,r:1}}, 
 + 
 +/* ================= NAINS ================= */ 
 + 
 +{name:"Cotte de mailles",race:"Nain",slot:"body",stats:{e:2,agi:-4}}, 
 +{name:"Labrys",race:"Nain",slot:"weapon",stats:{cc:1,f:1}}, 
 +{name:"Marteau de guerre",race:"Nain",slot:"weapon2h",stats:{f:2,cc:-1}}, 
 +{name:"Targe renforcée naine",race:"Nain",slot:"offhand",stats:{cc:1,pv:10}}, 
 +{name:"Armure runique",race:"Nain",slot:"body",stats:{e:1,pm:8}}, 
 +{name:"Cape dorée",race:"Nain",slot:"cape",stats:{m:1,fm:1},magicBlock:true}, 
 +{name:"Solerets",race:"Nain",slot:"feet",stats:{mvt:1,pm:5,pv:5}}, 
 +{name:"Casque grossissant",race:"Nain",slot:"head",stats:{ct:2,p:-1}}, 
 + 
 +/* ================= GÉANTS ================= */ 
 + 
 +{name:"Bouclier Clipeus",race:"Géant",slot:"offhand",stats:{e:1,pv:10}}, 
 +{name:"Masse d'arme",race:"Géant",slot:"weapon",stats:{cc:1,f:1}}, 
 +{name:"Hallebarde de pierre",race:"Géant",slot:"weapon",stats:{cc:2,f:-1}}, 
 +{name:"Bâton de shaman",race:"Géant",slot:"weapon2h",stats:{fm:2,pv:-5}}, 
 +{name:"Javelot lourd",race:"Géant",slot:"weapon",stats:{f:2,ct:-1,cc:-1}}, 
 +{name:"Broigne",race:"Géant",slot:"body",stats:{e:2,f:-1}}, 
 +{name:"Fétiche de shaman",race:"Géant",slot:"offhand",stats:{r:2,pm:5}}, 
 +{name:"Bottes incandescentes",race:"Géant",slot:"feet",stats:{mvt:1,r:1,pv:5}}, 
 +{name:"Médaillon hanté",race:"Géant",slot:"neck",stats:{cc:1,ct:1}}, 
 + 
 +/* ================= HS ================= */ 
 + 
 +{name:"Bâton de sage",race:"HS",slot:"weapon2h",stats:{m:1,agi:1}}, 
 +{name:"Orbe de mana",race:"HS",slot:"weapon2h",stats:{m:1,rm:1}}, 
 +{name:"Cape de mage",race:"HS",slot:"cape",stats:{fm:1,rm:1}}, 
 +{name:"Armure de fourrure",race:"HS",slot:"body",stats:{e:2,rm:-3}}, 
 +{name:"Ceste",race:"HS",slot:"weapon",stats:{f:1,cc:1}}, 
 +{name:"Collier d'apaisement",race:"HS",slot:"neck",stats:{pv:10,pm:5}}, 
 +{name:"Bottes de voleur",race:"HS",slot:"feet",stats:{mvt:1,agi:1}}, 
 +{name:"Sarbacane",race:"HS",slot:"weapon",stats:{ct:1,f:10,cc:-1}}, 
 +{name:"Bouclier en lianes",race:"HS",slot:"offhand",stats:{cc:1,agi:1}}, 
 + 
 +/* ================= OLYMPIENS ================= */ 
 + 
 +{name:"Armure hoplitique",race:"Olympien",slot:"body",stats:{e:1,m:1}}, 
 +{name:"Bouclier Ancile",race:"Olympien",slot:"offhand",stats:{e:1}}, 
 +{name:"Diadème",race:"Olympien",slot:"head",stats:{r:1,rm:2}}, 
 +{name:"Pilum",race:"Olympien",slot:"weapon",stats:{ct:1,f:1,cc:-1}}, 
 +{name:"Spatha",race:"Olympien",slot:"weapon",stats:{cc:1,f:1}}, 
 +{name:"Sceptre de puissance",race:"Olympien",slot:"weapon",stats:{m:1,pm:8}}, 
 +{name:"Lame Sainte",race:"Olympien",slot:"weapon",stats:{cc:1,m:1}}, 
 +{name:"Tiare d'Oracle",race:"Olympien",slot:"head",stats:{fm:1,p:1}}, 
 +{name:"Cnémides",race:"Olympien",slot:"feet",stats:{mvt:1,rm:1,r:1}}, 
 + 
 +/* ================= ANNEAUX ================= */ 
 + 
 +{name:"Anneau Caprice",race:"all",slot:"ring",stats:{fm:1}}, 
 +{name:"Anneau Férocité",race:"all",slot:"ring",stats:{f:1}}, 
 +{name:"Anneau Horizon",race:"all",slot:"ring",stats:{p:1}}, 
 +{name:"Anneau Prétention",race:"all",slot:"ring",stats:{ct:1}}, 
 +{name:"Anneau Souplesse",race:"all",slot:"ring",stats:{agi:1}}, 
 +{name:"Anneau Tenacité",race:"all",slot:"ring",stats:{e:1}}, 
 +{name:"Anneau Puissance",race:"all",slot:"ring",stats:{m:1}}, 
 +{name:"Anneau Finesse",race:"all",slot:"ring",stats:{cc:1}} 
 ]; ];
  
Ligne 130: Ligne 221:
 const baseDiv = document.getElementById("baseStats"); const baseDiv = document.getElementById("baseStats");
  
-// races 
 for(let r in races){ for(let r in races){
 raceSelect.innerHTML += `<option>${r}</option>`; raceSelect.innerHTML += `<option>${r}</option>`;
Ligne 136: Ligne 226:
  
 // stats UI // stats UI
-const statOrder = ["cc","ct","f","e","agi","m","fm","p","pv","pm","mvt","r","rm"]; +for(let in costTable){
-const statNames = { +
-cc:"CC", ct:"CT", f:"Force", e:"Endurance", +
-agi:"Agilité", m:"Magie", fm:"FM", +
-p:"Perception", pv:"PV", pm:"PM", +
-mvt:"Mvt", r:"Récup", rm:"RM" +
-}; +
- +
-statOrder.forEach(s=>{+
 statsDiv.innerHTML += ` statsDiv.innerHTML += `
 <div class="statLine"> <div class="statLine">
-<span>${statNames[s]}</span>+<span>${s}</span>
 <input type="number" id="${s}" value="0" min="0"> <input type="number" id="${s}" value="0" min="0">
 </div>`; </div>`;
-});+}
  
 // passifs // passifs
 skills.forEach(s=>{ skills.forEach(s=>{
-document.getElementById("skills").innerHTML += `<label><input type="checkbox"> ${s}</label><br>`;+document.getElementById("skills").innerHTML += ` 
 +<label> 
 +<input type="checkbox" class="skill" data-name="${s.name}"
 +<b>${s.name}</b><br> 
 +<span class="small">${s.desc}</span> 
 +</label><br>`;
 }); });
  
Ligne 161: Ligne 248:
 baseDiv.textContent = JSON.stringify(races[raceSelect.value],null,2); baseDiv.textContent = JSON.stringify(races[raceSelect.value],null,2);
 } }
- 
 raceSelect.addEventListener("change", displayBase); raceSelect.addEventListener("change", displayBase);
 displayBase(); displayBase();
Ligne 167: Ligne 253:
 // ===== COST ===== // ===== COST =====
 function calcCost(b,m1,m2,n){ function calcCost(b,m1,m2,n){
-let total=0, last=b;+let total=0,last=b;
 for(let i=1;i<=n;i++){ for(let i=1;i<=n;i++){
 if(i===1) last=b; if(i===1) last=b;
Ligne 175: Ligne 261:
 } }
 return total; return total;
 +}
 +
 +function updateCost(){
 +let total=0;
 +for(let s in costTable){
 +let v=+document.getElementById(s).value||0;
 +let [b,m1,m2]=costTable[s];
 +total+=calcCost(b,m1,m2,v);
 +}
 +document.getElementById("cost").innerHTML="💰 PI : "+total;
 +}
 +
 +// ===== SLOTS =====
 +const slots = {
 +head:head,neck:neck,cape:cape,rightHand:rightHand,
 +leftHand:leftHand,body:body,ring:ring,feet:feet
 +};
 +
 +function resetSlots(){
 +Object.values(slots).forEach(s=>s.innerHTML="<option value=''>--</option>");
 +}
 +
 +function fillEquip(){
 +let r=raceSelect.value;
 +
 +equipments.forEach((e,i)=>{
 +if(e.race!=="all"&&e.race!==r) return;
 +
 +if(e.slot==="weapon"||e.slot==="weapon2h") rightHand.innerHTML+=`<option value="${i}">${e.name}</option>`;
 +if(e.slot==="offhand") leftHand.innerHTML+=`<option value="${i}">${e.name}</option>`;
 +if(e.slot==="body") body.innerHTML+=`<option value="${i}">${e.name}</option>`;
 +if(e.slot==="head") head.innerHTML+=`<option value="${i}">${e.name}</option>`;
 +if(e.slot==="neck") neck.innerHTML+=`<option value="${i}">${e.name}</option>`;
 +if(e.slot==="cape") cape.innerHTML+=`<option value="${i}">${e.name}</option>`;
 +if(e.slot==="feet") feet.innerHTML+=`<option value="${i}">${e.name}</option>`;
 +if(e.slot==="ring") ring.innerHTML+=`<option value="${i}">${e.name}</option>`;
 +});
 +}
 +
 +raceSelect.addEventListener("change",()=>{
 +resetSlots();
 +fillEquip();
 +autoCalculate();
 +});
 +
 +resetSlots();
 +fillEquip();
 +
 +// ===== BONUS =====
 +function displayStats(select,id){
 +let v=select.value;
 +let el=document.getElementById(id);
 +if(v===""){el.innerHTML="";return;}
 +let e=equipments[v];
 +let txt="";
 +for(let s in e.stats){
 +let val=e.stats[s];
 +txt+=val>0?`+${val} ${s} `:`${val} ${s} `;
 +}
 +el.innerHTML=txt;
 +}
 +
 +Object.entries(slots).forEach(([k,s])=>{
 +s.addEventListener("change",()=>{
 +displayStats(s,k+"Stats");
 +checkLimit();
 +autoCalculate();
 +});
 +});
 +
 +// ===== LIMIT =====
 +function checkLimit(){
 +let count=0;
 +Object.entries(slots).forEach(([k,s])=>{
 +if(k!=="ring"&&s.value!=="") count++;
 +});
 +
 +if(count>=3){
 +limitWarn.innerText="Limite atteinte";
 +Object.entries(slots).forEach(([k,s])=>{
 +if(k!=="ring"&&s.value==="") s.disabled=true;
 +});
 +}else{
 +limitWarn.innerText="";
 +Object.values(slots).forEach(s=>s.disabled=false);
 +}
 } }
  
Ligne 180: Ligne 352:
 function calculate(){ function calculate(){
  
-let char = {...races[raceSelect.value]}+let char={...races[raceSelect.value]};
-let totalPI = 0;+
  
-// stats+// stats investies
 for(let s in costTable){ for(let s in costTable){
-let v = +document.getElementById(s).value || 0; +let v=+document.getElementById(s).value||0; 
-char[s]+=v; +char[s]=(char[s]||0)+v;
-let [b,m1,m2]=costTable[s]+
-totalPI += calcCost(b,m1,m2,v);+
 } }
  
-// résumé +// equip 
-let esquive = Math.round(char.agi*0.75 + char.cc*0.25);+Object.values(slots).forEach(sel=>
 +if(sel.value==="") return; 
 +let e=equipments[sel.value]; 
 +for(let s in e.stats){ 
 +char[s]=(char[s]||0)+e.stats[s]; 
 +
 +}); 
 + 
 +// esquive 
 +let esquive=Math.round(char.agi*0.75+char.cc*0.25)
 + 
 +let checked=[...document.querySelectorAll(".skill:checked")].map(e=>e.dataset.name); 
 + 
 +if(checked.includes("Réflexes fulgurants")) 
 +esquive=Math.round(char.agi*0.85+char.cc*0.15); 
 + 
 +if(checked.includes("Couverture")) 
 +esquive=Math.round(char.cc*0.85+char.agi*0.15); 
 + 
 +if(checked.includes("Fulgurance")) 
 +esquive+=1;
  
 +// affichage
 result.textContent = result.textContent =
-JSON.stringify(char,null,2) +"===== STATS =====\n"
-"\n\n💰 PI : "+totalPI +JSON.stringify(char,null,2)+ 
-+ "\n⚔ CC : "+char.cc +"\n\n⚔ CC : "+char.cc+ 
-+ "\n🎯 CT 1-4 : "+char.ct+"/"+(char.ct-1)+"/"+(char.ct-2)+"/"+(char.ct-3) +"\n🎯 CT : "+char.ct+ 
-"\n✨ FM : "+char.fm +"\n✨ FM : "+char.fm+ 
-+ "\n🛡 Esquive tir : "+esquive;+"\n🛡 Esquive : "+esquive; 
 +}
  
 +// ===== AUTO =====
 +function autoCalculate(){
 +updateCost();
 +calculate();
 } }
  
-</script>+// events stats 
 +document.querySelectorAll("#stats input").forEach(i=>
 +i.addEventListener("input", autoCalculate); 
 +});
  
 +// passifs
 +document.querySelectorAll(".skill").forEach(s=>{
 +s.addEventListener("change", autoCalculate);
 +});
 +
 +// ===== RESET =====
 +function resetAll(){
 +
 +document.querySelectorAll("#stats input").forEach(i=>i.value=0);
 +
 +Object.values(slots).forEach(s=>{
 +s.value="";
 +s.disabled=false;
 +});
 +
 +document.querySelectorAll(".skill").forEach(s=>s.checked=false);
 +
 +resetSlots();
 +fillEquip();
 +displayBase();
 +checkLimit();
 +autoCalculate();
 +}
 +
 +// init
 +autoCalculate();
 +
 +</script>
 </body> </body>
 </html> </html>
brouillon10.1777475386.txt.gz · Dernière modification : 2026/04/29 17:09 de nanaki